Finally this week, I decided it was time. I've beat every single player FF from 6-15 (and 4) and loved most of them. On top of that, beat the Xenoblade games earlier this year (which I've heard comparisons with them and FF12) and loved those too. I don't know why I put it off for so long, maybe it's because I heard it was different and formed an opinion that it was a less important, inessential black sheep? I don't know. But this week I finally thought - there was NO reason for me to continue to put off a pretty well recieved mainline game in one of my favorite franchises any longer.
Finally wrapped up the story just now, and my thoughts? I really really liked it overall. But before I get into the specifics I will say - I cannot imagine liking it as much if I had played the OG, the 4x speed and autosave is an absolute game changer. If you bounced off this the OG and those features sound appealing, give it another shot!
Anyways, here are some thoughts on each aspect of the game!
Battle System
I enjoyed it! I don't get the "the game plays itself" complaints. Because, while that's *technically* true, I consider the battle system to be setting up your gambits and the license system. It was addicting to save up LP, go to the board, unlock a shit ton of abilities and armor, gambit the team, and just watch them plow enemies.
By the end of the main story, I really only needed Attack and healing gambit and occasionally intervened with manual Phoenix Down if my healer died because I had farmed a lot of LP and was pretty powerful, but I can easily see how they can make you get a full use out of the system and it makes me want to go back and do the harder hunts and espers! All in all, the battle system was a nice change of pace for me. I don't have many qualms with it.
World Design
Level design wise, this is where XIII blows the rest of the series out of the water imo. If they took this world design style and slapped it on XVI I would have zero complaints. I LOVE the wide linear approach, the world feels so lived in. It makes room for exploration, which 10, 13 and 7R kind of faltered at. Yet it's not overly bland and boring open like XV. The towns are lively and bustling, probably the best towns by far in the series. I feel Xenoblade pretty much took XII and ran with it, and it is by far the superior modern day JRPG structure.
As for the artistic aspect, I felt the beginning of the game was a bit too rife with grassy plains, caverns, and desert areas that felt samey. However, toward the middle and end it really shined. Eyrut Village The Salikawood, Giruvegan/Great Crystal, Balfonheim, Pharos were all gorgeous and the environments became way more varied.
Story / Characters
Overall I found it middle of the road for FF, it had its moments but I guess I can see why some complain about it. I will say I've heard there's a moment where it turns to shit, I couldn't really figure out what that was. Was it when Venat is revealed to have been pulling the strings and the story became less political? Is there anything out there on what it was planned to be originally? Since I heard there were changes in development.
Character-wise, I actually really liked the group dynamic. I don't even hate Vaan. I just wished it was fleshed out more. I disagree that Vaan and Penelo were pointless - they added to the dynamic by being young kids thrust into something way bigger than them. Lots of cutscenes you'd have Ashe and Basch or Baltier discussing something serious, and Vaan and Penelo playing happily in the background. It was an interesting dynamic contrasting that innocence with the overarching serious politics, I wish they explored it more because it wasn't as fleshed out as it could've been.
All in all, I did find myself attached to the group and interested to see where they ended up in the epilogue cutscene, so I suppose they succeeded there
Music
It's pretty pleasant I suppose, but I do feel it is one of the weaker FF soundtracks. It lacks the instrumental/genre variety of Uematsu's works. Also not a lot of timeless melodies that'll stick with me like almost every other FF. It's a lot of orchestration that kind of blends together.
But even one of the lower tier FF OSTs is still better than 80% of other games, I love the Boss Theme and Esper fight theme, as well as some of the more melancholy dungeon/wood themes.
To Wrap Up
I really really liked this game. The standout by far is the world - level design wise, by how lively it feels and the level of exploration allowed. The story and characters aren't among my favorites but I still liked them a decent bit. Music was good but not among the series best, and the battle system was addicting and a nice change of pace.
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