Managed to snag a PS5 at release and have been working my way through some significant PS4 titles I missed.
Started with Ghost of Tsushima - which I adored - and polished off Doom Eternal yesterday - a game I also enjoyed greatly.
Now, I'm four hours into Final Fantasy 7 Remake and I'm digging it. It looks great, sounds fantastic and feels fun to play.
The opening sequence is excellent and really pulls you into the world. FF7 is a classic and you can tell Square Enix pulled out all the stops to deliver. There's a great energy to it and events unfold at a good clip. I think the pacing in the first chapter is excellent.
I also loved seeing the aftermath of the bombing mission and enjoyed hearing all the incidental dialogue as you make your escape. It makes Midgar feel real. It's linear for sure, but that's not a bad thing for me.
I've spent a chunk of time in the slums and have completed a bunch of side missions. I've now been asked by Jessie to help her out on a mission and that's where I've left it.
I'm enjoying the characters but obviously I've not spent much time with them yet and there's a lot more to come.
I've been gaming for the best part of 30 years so I'm familiar with FF7, but I must confess I have no real nostalgia for it and only dabbled when it first released all those years ago. I know this game makes some big changes from the original release, but that's not an issue for me.
I do have a few minor quibbles.
It can look fantastic, but it can also look a bit rough. It's bizarre. When it's firing on all cylinders it looks almost next gen. The character models, the vivid environments, the camera work and the seamless transitions... they all make the game feel expensive. But then there's low resolution textures in very prominent places. In the slums, some doors look like they haven't loaded in, while NPCs pop into existence and text can appear pixelated.
Overall, it looks great and I've only played a few hours. It's just weird. It feels harsh to mention NPC models and their strange mouth movements, but you can't help but notice them.
I also don't like how I'm trying to listen to my party as I move through the streets and I'm bombarded by conversations vying for my attention. The slums, as a locale, is awesome. There's a fantastic sense of place to it. It feels lifelike. The dialogue you hear as you traverse the area is a big part of that, but I wish the dialogue wasn't so overwhelming. However, I recognise it's a double-edged sword.
The last one is Sephiroth - and it's a bit of a weird one for me. I've absorbed a lot of knowledge about this character through simply playing games over the years - I know his importance. That said, his early appearances feel like a wink at the audience. The way he appears, says a couple of cryptic lines and then disappears... I know it's setting various things up for the future, but I don't know, it just feels self-indulgent. From my understanding, he's used more sparingly in the original, at least initially. Through this lens, it feels like Square Enix is treating Sephiroth more as the fan favourite he has become, rather than the character he was. It's probably a bit unfair to think about the character in this way, but I'd be lying if I said it didn't cross my mind. I could be way of base. This is probably a case of reading things ahead of time, making me a little bit more critical - but I just thought I'd mention it.
So yeah, late to the party, but I'm enjoying myself and am excited to play more. Any words of warning or things I should look out for?