ARR's story was fine for what it was at the time. It's only really a problem now in retrospect after the game became what it did. Note that when ARR came out people felt the same way about MMO stories as they do fighting game stories. You do them if you are forced to, often skipping the cutscenes. People's biggest issues with ARR story at launch was that it gated the endgame content. It was still better than anything else in the genre at that time, though. A classic style FF story with a good cast and some exciting twists and turns.
It got REALLY good with Heavensward. Stumbled with Stormblood (my least favorite of the four). Shadowbringers is leagues above anything else in the game. Like, if I were rating FFXIV on it's story, before Shadowbringers I'd give it a solid 7/10, maybe a 6/10 on a moody day. After Shadowbringers it's a 9/10 at least. The game asks a long commitment of people to get to the best content, but it's well worth it.
That said, as someone who started playing the game in 2013, I'm completely burned out on it. If Shadowbringers hadn't been so good, I'd have dropped the game by now. It's content cycle is so repetitive and they can only make so many variations on "dodge the AoEs". I also think the mechanical side of the MMO genre has been filed down too much, the game offers zero variety or creativity in it's playstyles. A lot of the charm of the MMO genre has been removed bit by bit with every expansion, and there wasn't that much there to begin with.
Still, that's coming from someone who has been playing it for the better part of a decade. I legitimately envy people getting into the game now.
It got REALLY good with Heavensward. Stumbled with Stormblood (my least favorite of the four). Shadowbringers is leagues above anything else in the game. Like, if I were rating FFXIV on it's story, before Shadowbringers I'd give it a solid 7/10, maybe a 6/10 on a moody day. After Shadowbringers it's a 9/10 at least. The game asks a long commitment of people to get to the best content, but it's well worth it.
That said, as someone who started playing the game in 2013, I'm completely burned out on it. If Shadowbringers hadn't been so good, I'd have dropped the game by now. It's content cycle is so repetitive and they can only make so many variations on "dodge the AoEs". I also think the mechanical side of the MMO genre has been filed down too much, the game offers zero variety or creativity in it's playstyles. A lot of the charm of the MMO genre has been removed bit by bit with every expansion, and there wasn't that much there to begin with.
Still, that's coming from someone who has been playing it for the better part of a decade. I legitimately envy people getting into the game now.