So, I'm a big Dragon Age fan.
I've played Origins MANY times, and I tolerated Dragon Age 2 one or two times to catch myself up to date on the Mage-Templar war for Inquisition. I never found 2 blatantly unenjoyable, but it felt rushed and underdeveloped.
When Inquisition was announced, I was MORE than hyped. It looked like a return to the Origins formula with one of my favorite genres, the open-world RPG, mixed in. I bought it on launch day, but until recently, I couldn't finish it.
Heck, I couldn't make it much further than Skyhold, and I've attempted to pick up the game numerous times only to put it back down.
Why?
It felt like a grind. The big story missions were awesome, the characters were great, and I genuinely did want to see who and what I would encounter next. The power system, however, was seriously getting in the way of my enjoyment. Given that most of your time is spent collecting Power in the open world, you'd think that you'd be doing meaningful things. Most of your time, however, is spent clearing fade rifts, collecting camps, and doing dull side quests like killing wolves, planting watch towers, or finding supplies. Some of the quests were interesting -- especially those that granted you with a new companion, or continued an older storyline(Like the Red Lyrium quest through Varrick) -- but they gave so little power that in the end, you had to resort to grinding away at fade rifts and collecting camps. Given that combat in a Dragon Age game usually takes an extended period of time as enemies tend to be damage sponges, closing these rifts and just getting from point A to point B was slow and monotonous. I'd get bored and give up really quickly.
With the recent announcement of Dragon Age 4, however, I figured that it was finally time to hunker down and give things one more shot. I played through Dragon Age Origins again, and then Dragon Age 2, and then it was finally time to tackle the behemoth that was Inquisition.
I did things differently this time, however.
I cheated.
I cheated just enough to bypass the power system and open world altogether. I'd use the Dragon Age Inquisition Save editor to give me all of the power that I needed, a mod to remove the table mission wait times, and Cheat Engine to give myself just enough XP to do the main story quests after completing all of the side content that I actually cared to bother with. And you know what? I'm enjoying the game a LOT more.
The meat of Inquisition is its big story beats and character-focused side content. That's always what's made Dragon Age enjoyable to those of us that are big RPG fans, but aren't super tactically-oriented. With all of the padding gone, everything flows better. I can go back to just doing work for my companions or the odd NPC that I like, as in the old days of Dragon Age, and I don't feel like I'm wading through large amounts of dull busywork just to get to what I actually enjoy. The Warden subplot was AMAZING. The party at Orlais was AMAZING.
I'm currently struggling with the Samson boss fight in the Arbor Wilds as I sided with the mages, and I've still died several times during these big missions. The game certainly doesn't feel easy, even with the boost that I'm giving myself to compensate for skipping the open world. I also don't feel like I'm missing out on much because frankly, most of the things that you do in Inquisition's open world is repetitive busywork, or just plain uninteresting. The game is going much faster than it otherwise would have, but the pacing is much better, so I don't mind.
It kind of saddens me that the Open World is likely here to stay, and will almost certainly be in Dragon Age 4. Even if it's not the greatest addition to Dragon Age, it'd look TERRIBLE for BioWare to remove it -- like they're downgrading their content. Hopefully they'll pace progression differently so that I'm not grinding for hours to get the 40 power required to do story mission C, but BioWare games have always worked best as psuedo-linear games with branching story content. Mass Effect: Andromeda felt just as grindy, but the action combat system made that grind a bit more bearable.
I've played Origins MANY times, and I tolerated Dragon Age 2 one or two times to catch myself up to date on the Mage-Templar war for Inquisition. I never found 2 blatantly unenjoyable, but it felt rushed and underdeveloped.
When Inquisition was announced, I was MORE than hyped. It looked like a return to the Origins formula with one of my favorite genres, the open-world RPG, mixed in. I bought it on launch day, but until recently, I couldn't finish it.
Heck, I couldn't make it much further than Skyhold, and I've attempted to pick up the game numerous times only to put it back down.
Why?
It felt like a grind. The big story missions were awesome, the characters were great, and I genuinely did want to see who and what I would encounter next. The power system, however, was seriously getting in the way of my enjoyment. Given that most of your time is spent collecting Power in the open world, you'd think that you'd be doing meaningful things. Most of your time, however, is spent clearing fade rifts, collecting camps, and doing dull side quests like killing wolves, planting watch towers, or finding supplies. Some of the quests were interesting -- especially those that granted you with a new companion, or continued an older storyline(Like the Red Lyrium quest through Varrick) -- but they gave so little power that in the end, you had to resort to grinding away at fade rifts and collecting camps. Given that combat in a Dragon Age game usually takes an extended period of time as enemies tend to be damage sponges, closing these rifts and just getting from point A to point B was slow and monotonous. I'd get bored and give up really quickly.
With the recent announcement of Dragon Age 4, however, I figured that it was finally time to hunker down and give things one more shot. I played through Dragon Age Origins again, and then Dragon Age 2, and then it was finally time to tackle the behemoth that was Inquisition.
I did things differently this time, however.
I cheated.
I cheated just enough to bypass the power system and open world altogether. I'd use the Dragon Age Inquisition Save editor to give me all of the power that I needed, a mod to remove the table mission wait times, and Cheat Engine to give myself just enough XP to do the main story quests after completing all of the side content that I actually cared to bother with. And you know what? I'm enjoying the game a LOT more.
The meat of Inquisition is its big story beats and character-focused side content. That's always what's made Dragon Age enjoyable to those of us that are big RPG fans, but aren't super tactically-oriented. With all of the padding gone, everything flows better. I can go back to just doing work for my companions or the odd NPC that I like, as in the old days of Dragon Age, and I don't feel like I'm wading through large amounts of dull busywork just to get to what I actually enjoy. The Warden subplot was AMAZING. The party at Orlais was AMAZING.
I'm currently struggling with the Samson boss fight in the Arbor Wilds as I sided with the mages, and I've still died several times during these big missions. The game certainly doesn't feel easy, even with the boost that I'm giving myself to compensate for skipping the open world. I also don't feel like I'm missing out on much because frankly, most of the things that you do in Inquisition's open world is repetitive busywork, or just plain uninteresting. The game is going much faster than it otherwise would have, but the pacing is much better, so I don't mind.
It kind of saddens me that the Open World is likely here to stay, and will almost certainly be in Dragon Age 4. Even if it's not the greatest addition to Dragon Age, it'd look TERRIBLE for BioWare to remove it -- like they're downgrading their content. Hopefully they'll pace progression differently so that I'm not grinding for hours to get the 40 power required to do story mission C, but BioWare games have always worked best as psuedo-linear games with branching story content. Mass Effect: Andromeda felt just as grindy, but the action combat system made that grind a bit more bearable.