I finally took the plunge and bought the PS4 version of RotN on PSN (there's a sale in NA PSN right now as a part of the Retro/Remastered game sales) just a few days ago. Like many of you I am a fan of metroidvania games, and as an extension, the Souls games.
When the 8-bit classicvania-style Curse of the Moon came out, I was blown away by how well-made it was. If CotM's quality is anything to go by, RotN would likely be a proper homage of SotN.
And after pouring in 10 hours and seeing all endings, I got about 95% of the map explored, some secret bosses taken down (I think I only have one left) - but nowhere close to purchasing the expensive items and weapons from the shop - I feel content and ready to wrap it up. Metroidvanias compel me to finish the game 100%, but man that can be a time sink!
I just wanted to share my thoughts about the game here.
When the 8-bit classicvania-style Curse of the Moon came out, I was blown away by how well-made it was. If CotM's quality is anything to go by, RotN would likely be a proper homage of SotN.
And after pouring in 10 hours and seeing all endings, I got about 95% of the map explored, some secret bosses taken down (I think I only have one left) - but nowhere close to purchasing the expensive items and weapons from the shop - I feel content and ready to wrap it up. Metroidvanias compel me to finish the game 100%, but man that can be a time sink!
I just wanted to share my thoughts about the game here.
- Looks like and plays like SotN. With clear influences from other great igavanias like Aria of Sorrow and Order of Ecclesia - which is great!
- Soundtrack is catchy and easy to listen to. Background music is an important component of igavanias.
- Character portraits/art is somewhere between the old and new (DS) igavanias - Miriam's face looks great; others are hit or miss.
- A whole gamut of weapons, all fun to use.
- Bosses were fun to fight, many of them required actually learning their patterns to win when you don't use consumables. When you don't brute-force the boss fights, overcoming them was as fun as any Dark Souls bosses.
- That said, the boss lineup was largely lifted from CotM (albeit their patterns are now all different). It almost felt like seeing an old friend after having a such a good time with CotM, but I kept asking myself, is this it? One way they could've circumvented this: include (many) more bosses!
- Happy to hear David Hayter's voice, but man is he one-note. Sounds exactly like Solid Snake.
- The placement of save rooms/teleportation chambers is sublime. Exploring this new, tough area, your health is whittled down to the point where one or two hits will kill you, and then you arrive at a save room. Shows how well-designed the game is.
- What's the deal with giant cats & dog's heads as enemies? They gotta be pets of the backers, yes? They seemed so out of place.
- Some not-so-subtle jabs/nods at Castlevania was cute.
- The Silver Knight familiar has so much swagger when you upgrade him. He will jump in front of Miriam and repel any enemy projectile by spinning his lance like it's nothing.
- Why does loading after death takes forever, but only sometimes? This was annoying. Also, some techinical issues with massive framerate drops in one late game boss... very unoptimized.