Let me begin saying that for I think Arkham City to be a extremely impressive game. Its quality is everywhere and in every detail. The game does a lot of things and does a lot of things extremely well. So after playing it multiple times I was really excited by Rocksteady next project. Then Arkham Knight was announced and with time my hype just kind of faded. The marketing felt off and they botched the launch massively. I mean, you got do a particularly bad job to have to literally remove the game from Steam so that you can fix it.
So I ignored it. Many impressions also made me less likely to buy it and eventually I got it for free from with EGS and now it was the time to finally play it. The good news is that that awesome quality from Arkham City is still there... in some places. The Batmobile was as good as I thought they would make it and it's one of the coolest vehicles I ever saw in a game. Just fantastic, impressive design. Combat and storytelling are also a highlight. But I want to make one point that has been done time and time again (but this time with pictures!), how games often are worse for being open world.
Let's see how the three Arkham games made by Rocksteady are structured, in a simplified and possibly very, very crude manner.
Arkham Asylum
Arkham City
Arkham Knight
Much needed legend:
Main content/meaningful side quests
Side stuff, exploration and possibility for backtracking
Wasting your time and repetitive, meaningless stuff
Parts I didn't know how to cut them out
You see, the quality is stil there, but there is so much that adds nothing to the game and just waste your time. Therefore that good content gets diluted. For example I could mention those towers that you have to disable or checkpoints or car chases. They are crude gameplay, the same thing you do on missions, but without any context to set them apart (with a few expections). I think one telltale of a bad designed open wold game is that you feel your wasting your time going from point to point, that the open world might be simply an empty space that you are forced to travel. And Gotham felt exactly that.
One small example, the madhatter quest in City and Knight, you can guess which one is which.
In both, the fight at the end is fun and creative and unique enough to set itself apart from all the others in the game, even if only by its incredible visuals. Yet while in City is go there, do it, have fun. Knight make you waste 15 minutes of your time.
Not to mention the problems with the story and how contrived it was. Often I would simply pick the next closest icon to do whatever missions it was, and because missions are divided in multiple parts, they often didn't have a nice flow to then. I remember saving a firefights and then Batman discovered it was firefly behind those fires... expect I had already captured him.
Morever, all that yellow part that is just a waste of time? It takes effort. It takes time and it takes money to make. Gotham is very beautiful and well built, but dead. And there is roughness to Knight that wasn't in City, surely because a lot of resources were put into things that didn't make the game better. I mean, think of memorable boss fights from City. Now think of memorable boss fights from Knight? There is a brutal difference in City's favor.
Running around with the car and ejecting as if you're a railgun bullet is extremely fun, but is it worth making an open world game just because of those moments? Is that the only way to do it?
It didn't make Arkham Knight a bad game, far from that. I think it's fantastic. But it won't leave the same overhwelming impression City did.
Anyway... I also wanted to say I wish Rocksteady did something else next. Give me a Wonder Woman game.
ps: Origins is a good game that suffer from some of those problems as well. It shouldn't be forgotten but it's not as good as the Rocksteady games.
So I ignored it. Many impressions also made me less likely to buy it and eventually I got it for free from with EGS and now it was the time to finally play it. The good news is that that awesome quality from Arkham City is still there... in some places. The Batmobile was as good as I thought they would make it and it's one of the coolest vehicles I ever saw in a game. Just fantastic, impressive design. Combat and storytelling are also a highlight. But I want to make one point that has been done time and time again (but this time with pictures!), how games often are worse for being open world.
Let's see how the three Arkham games made by Rocksteady are structured, in a simplified and possibly very, very crude manner.
Arkham Asylum
Arkham City
Arkham Knight
Much needed legend:
Main content/meaningful side quests
Side stuff, exploration and possibility for backtracking
Wasting your time and repetitive, meaningless stuff
Parts I didn't know how to cut them out
You see, the quality is stil there, but there is so much that adds nothing to the game and just waste your time. Therefore that good content gets diluted. For example I could mention those towers that you have to disable or checkpoints or car chases. They are crude gameplay, the same thing you do on missions, but without any context to set them apart (with a few expections). I think one telltale of a bad designed open wold game is that you feel your wasting your time going from point to point, that the open world might be simply an empty space that you are forced to travel. And Gotham felt exactly that.
One small example, the madhatter quest in City and Knight, you can guess which one is which.
In both, the fight at the end is fun and creative and unique enough to set itself apart from all the others in the game, even if only by its incredible visuals. Yet while in City is go there, do it, have fun. Knight make you waste 15 minutes of your time.
Not to mention the problems with the story and how contrived it was. Often I would simply pick the next closest icon to do whatever missions it was, and because missions are divided in multiple parts, they often didn't have a nice flow to then. I remember saving a firefights and then Batman discovered it was firefly behind those fires... expect I had already captured him.
Morever, all that yellow part that is just a waste of time? It takes effort. It takes time and it takes money to make. Gotham is very beautiful and well built, but dead. And there is roughness to Knight that wasn't in City, surely because a lot of resources were put into things that didn't make the game better. I mean, think of memorable boss fights from City. Now think of memorable boss fights from Knight? There is a brutal difference in City's favor.
Running around with the car and ejecting as if you're a railgun bullet is extremely fun, but is it worth making an open world game just because of those moments? Is that the only way to do it?
It didn't make Arkham Knight a bad game, far from that. I think it's fantastic. But it won't leave the same overhwelming impression City did.
Anyway... I also wanted to say I wish Rocksteady did something else next. Give me a Wonder Woman game.
ps: Origins is a good game that suffer from some of those problems as well. It shouldn't be forgotten but it's not as good as the Rocksteady games.