I'm not gonna say it's locked 60fps but it must be 60fps like 90-95% of the time now.
It's a real bummer that people are so certain that 30 FPS is definitely coming back. A 60 FPS mode should be a standard feature. The more games we get to play at 60 FPS the worse going back to 30 will feel.
I think it's a mistake.
What we're getting now is fantastic, but let's hold on to that hype until we get actual next-gen games.
Sorry, I should be more specific. Non-launch next-gen games. Historically, launch games have always had higher performance targets and the further we go into a generation the worse the framerates get (In general of course).
And even then, Demon's Souls can't even hit native 4K/60FPS, already, concessions are being made. And that's without some crazy ray tracing as well.
If we're already at that point, think about how much more sacrifices better looking and bigger games will have to make. We are going to reach games that are only 30FPS.
That all said, I think in general, we are going to see more 60FPS games than last gen thanks to the CPUs not being total shit, but we're not out of the woods just yet.
Ah, it's still an improvement at least.I'm not gonna say it's locked 60fps but it must be 60fps like 90-95% of the time now.
Absolutely.Nice FUD there. Sure, let's just ignore that pretty much every launch day game and launch period game is either 60+fps or has 60fps mode, even big open world games, which has never happened before on consoles. Also many games will have 120FPS mode (not just indies!) which also has never happened before on consoles. And did you mention Halo, the same Halo that's targeting 60FPS as a base, and 120FPS in multiplayer? Yes, let's ignore all that and spread some good old FUD.
And then PS4 Pro was released and we started to see "high framerate" modes for the first time on consoles. This shows developers are definitely aware that people care about performance.PS4 also had cross gen and PS3 remasters that were 60fps, it doesn't mean anything yet.
You're right. Dreamcast had a lot too. It was a huge thing, coming from PS1, N64 and sega Saturn.
I may be off explaining this, but PS2 had a lot of CPU power when it came out, relative to what games were using anyway. As the CPU could keep up, the two vector units could also render graphics very fast (i.e. 60 fps) for the target they had. It also featured 4 MB of fast eDRAM where the framebuffer was stored, independently from the main 32 MB RAM. They did something similar with the Xbox 360 although some developers argued that the eDRAM should have been 12 MB instead of 10 MB to be fully independent, as the former couldn't hold a full 720p framebuffer with AA or similar, if I'm not misremembering, and would have removed bottlenecks.
This right here.It won't last. Devs will continue going for SHINY REFLECTIONS OMG instead of making games feel good to play.
It's still too early tho.
Well this next-gen ended pretty quickly.
It's December and there are barely any next gen games out