So just say it shouldn't be remade for the sexualization not start arguing numbers and what should and shouldn't be remade cuz of interest or whatever you would have a legit point of u just left it at the first part
Makes sense, James Gunn is significantly more popular these days so I seriously doubted he'd even be involved in gaming again.
OH YES!
My wife laughed so hard with this game. She will be surprised.
Good thing she's a leftist from Latin America, and her concern is with real-life women, not movie/game characters, or discussions that simply DO NOT EXIST outside the forum bubble and some on twitter.
Costs more money. If it does ok maybe?
Why even go into insanely long diatribes about useless forum metrics then? You're literally the one that brought it up to begin with and it's just a baffling argument.Do you expect them to do that? To like, acknowledge the sexism of the original and it's marketing and maybe change that aspect of the game? It's not the hardest math problem but man that game was released around the time where this was considered to be reasonable marketing. I would be all for a remake that removed all the cringe but I don't have any indication that they're planning on doing that nor a reason to believe that they would.
Let It Die got six times the amount of, well engagement. I'm not saying it wasn't successful sales wise I'm just pointing out the reasons why it was their most successful title back in the day.
If you paid attention the game should probably be canned and forgotten for being early 2010s sexist trash not because remakes inherently need to be exclusive to popular games. I never once argued otherwise so I have no idea why people are moving the goalpost from that. Like, can we talk about how sexist this game was and how they probably should change that or?
OH YES!
My wife laughed so hard with this game. She will be surprised.
Good thing she's a leftist from Latin America, and her concern is with real-life women, not movie/game characters, or discussions that simply DO NOT EXIST outside the forum bubble and some on twitter.
So just say it shouldn't be remade for the sexualization not start arguing numbers and what should and shouldn't be remade cuz of interest or whatever you would have a legit point of u just left it at the first part
The discussion transitioned from discussing the sexualization to discussing sales because someone brought up the hypothetical that Let It Die would've been more successful if it solely featured the character from the teaser. Admittedly I probably shouldn't have fed into that. As my overall point was at the end of the day. Yea this game is gonna be woefully out of place in this day and age, unless they make major changes. And nothing has really indicated that that's gonna happen at all. Even though it theoretically should. I was trying to emphasize the reasons why this game didn't exactly take off beyond being successful coming from a studio that didn't exactly light the charts on fire frequently. As it was, quickly forgotten outside of rare occasions in the cosplay scene.Why even go into insanely long diatribes about useless forum metrics then? You're literally the one that brought it up to begin with and it's just a baffling argument.
Presumably if this is successful they'll make one and because a remake of a game like this is cheaper than a sequel. I'm actually wondering what the price will be because the original was super short IIRC.
If the producer here is smart, he'll reach out to Gunn soon to clear his name being used in the marketing since his name carries a hell of a lot more weight these days than it did back then, when the best known thing he had to his name was, uhh, writing the live-action Scooby Doo movies. Same thing with Suda, but I imagine the Venn diagram for the diehard fans for this game and those that are also aware of GHM as a developer is a perfect circle.I mean, what would he even do? The script is the one thing they don't need to change and Suda didn't direct the game, he was EP.
There's no work for either of them to do.
OH YES!
My wife laughed so hard with this game. She will be surprised.
Good thing she's a leftist from Latin America, and her concern is with real-life women, not movie/game characters, or discussions that simply DO NOT EXIST outside the forum bubble and some on twitter.
They didn't use the name from what I saw, though. Just a brief mention of the role they played back in the day making the game, nothing else.If the producer here is smart, he'll reach out to Gunn soon to clear his name being used in the marketing since his name carries a hell of a lot more weight these days than it did back then, when the best known thing he had to his name was, uhh, writing the live-action Scooby Doo movies. Same thing with Suda, but I imagine the Venn diagram for the diehard fans for this game and those that are also aware of GHM as a developer is a perfect circle.
You still haven't actually produced any particularly compelling evidence that they didn't leave money on the table. Like it or not, as it's not a moral discussion I was having in the first place, over-sexed content very much flourishes in the f2p space and it is likely the reason why they don't have to spend AAA budgets on marketing to let folks know about them having that stuff in the game as the folks that do know are all they need to justify its inclusion in the first place. You are more than welcome to believe the game is better off without that stuff, and it probably is if it keeps chugging along to getting a BR spin-off while still remaining active, but you're very foolish to think that the wallets wouldn't come out when the spring banner comes up and Wedding Tae (alt.) is the centerpiece cosmetic for the whales to go crazy over.The discussion transitioned from discussing the sexualization to discussing sales because someone brought up the hypothetical that Let It Die would've been more successful if it solely featured the character from the teaser. Admittedly I probably shouldn't have fed into that.
You know, I thought I recalled it not being that prominent in the marketing, but I wasn't sure since he hopped right on GOTG afterward. It is very much a strong thing to focus on if they get the proper clearance to have it featured!They didn't use the name from what I saw, though. Just a brief mention of the role they played back in the day making the game, nothing else.
If the producer here is smart, he'll reach out to Gunn soon to clear his name being used in the marketing since his name carries a hell of a lot more weight these days than it did back then, when the best known thing he had to his name was, uhh, writing the live-action Scooby Doo movies. Same thing with Suda, but I imagine the Venn diagram for the diehard fans for this game and those that are also aware of GHM as a developer is a perfect circle.
James Gunn didn't even know this was happening apparently.If the producer here is smart, he'll reach out to Gunn soon to clear his name being used in the marketing since his name carries a hell of a lot more weight these days than it did back then, when the best known thing he had to his name was, uhh, writing the live-action Scooby Doo movies. Same thing with Suda, but I imagine the Venn diagram for the diehard fans for this game and those that are also aware of GHM as a developer is a perfect circle.
You haven't produced any evidence that it would've been besides the hypothetical that i'll address below.You still haven't actually produced any particularly compelling evidence that they didn't leave money on the table.
That is making a LOT of assumptions about how the character would've been framed as well as how the game would've been monetized. Let It Die, is literally the game they were intent on making monetization model included. They weren't planning on making a dress your waifu focused game in the first place. We weren't getting dead or alive we were getting an over the top violent game with a character featuring a ton of reasonable costumes and that eventually became Let It Die. Which I don't even lets you buy costumes in the first place unless something changed in the years since I played it.Like it or not, as it's not a moral discussion I was having in the first place, over-sexed content very much flourishes in the f2p space and it is likely the reason why they don't have to spend AAA budgets on marketing to let folks know about them having that stuff in the game as the folks that do know are all they need to justify its inclusion in the first place. You are more than welcome to believe the game is better off without that stuff, and it probably is if it keeps chugging along to getting a BR spin-off while still remaining active, but you're very foolish to think that the wallets wouldn't come out when the spring banner comes up and Wedding Tae (alt.) is the centerpiece cosmetic for the whales to go crazy over.
I'm well aware of his CV, but the audience that would know about what Gunn did and the audience for LC is...well, right back to that Venn diagram example.At the time Lollipop Chainsaw came out, James Gunn was pretty well known in some (mainly horror) circles thanks to decent budget movies like Thirteen Ghosts and Slither (and the screenplay to the 2004 Dawn of the Dead). Naturally, he did work outside of B-horror as well: Super, PG Porn, etc. The Troma aesthetic and campiness is clearly meant as a nod to Gunns earliest works - Terror Firmer and Tromeo and Juliet.
Pretending James Gunn was 'unknown' prior to Guardians of the Galaxy is just wrong. :P
I mean, it did take off, considering it's their most sucessful paid game.The discussion transitioned from discussing the sexualization to discussing sales because someone brought up the hypothetical that Let It Die would've been more successful if it solely featured the character from the teaser. Admittedly I probably shouldn't have fed into that. As my overall point was at the end of the day. Yea this game is gonna be woefully out of place in this day and age, unless they make major changes. And nothing has really indicated that that's gonna happen at all. Even though it theoretically should. I was trying to emphasize the reasons why this game didn't exactly take off beyond being successful coming from a studio that didn't exactly light the charts on fire frequently. As it was, quickly forgotten outside of rare occasions in the cosplay scene.
Presumably if this is successful they'll make one and because a remake of a game like this is cheaper than a sequel. I'm actually wondering what the price will be because the original was super short IIRC.
Intent from the creative matters. Because nothing about this reads as "I hope the target audience of men playing this DON'T find this tantalizing in anyway."
It literally, ends with "So do you wanna sex too?" This studio has some of the coolest vibes in gaming, especially when it comes to visuals. But that pit trap they've, seemingly intentionally fallen into time and time again hurts so many of their projects.
At the time Lollipop Chainsaw came out, James Gunn was pretty well known in some (mainly horror) circles thanks to decent budget movies like Thirteen Ghosts and Slither (and the screenplay to the 2004 Dawn of the Dead). Naturally, he did work outside of B-horror as well: Super, PG Porn, etc. The Troma aesthetic and campiness is clearly meant as a nod to Gunns earliest works - Terror Firmer and Tromeo and Juliet.
Pretending James Gunn was 'unknown' prior to Guardians of the Galaxy is just wrong. :P
I mean, you can still play and access Let It Die. It still has server updates. It hasn't been locked on the PS3 and 360 since 2012.Let It Die got six times the amount of, well engagement. I'm not saying it wasn't successful sales wise I'm just pointing out the reasons why it was their most successful title back in the day.
Sick. Never got to play this one.
I mean I think it's fine to be concerned with both the irl treatment of women while also being concerned about and acknowledging the tropes and representation in media which have the potential to influence and underpin said treatment. It's not one or the other and the two are interrelated.
Weird post.
For reasons not exactly related to the quality of the game itself.I mean, it did take off, considering it's their most sucessful paid game.
It hasn't died but it's way way reduced since 2012.I mean, you can still play and access Let It Die. It still has server updates. It hasn't been locked on the PS3 and 360 since 2012.
The over sexualisation in marketing isn't something that hasn't really died since the days of Lollipop Chainsaw. If we're strictly speaking in terms of design, look at stuff like Lost Ark. If that game wasn't made by a 15 year old who teleported here from 2002, I'll eat my hat.
Kojima developed MGSV during that same generation and then later went on to make Death Stranding which was way way less egregious.The content in the game itself is campy for the most part and everything that is egregious (which is mainly the creepy old anime stereotype and the needless camera angles) is nothing that hasn't been done, arguably worse, in other games since 2012. Take Kojima for example. He was still pulling worse shit 4 years later in MGSV.
Yea, but that all depends on the budget and overall effort made. We'd have an oneangrygamer article if they so much as changed the walk cycle to not, constantly constantly let you see up Juliet's skirt.Some of the language has dated but there's not really much that isn't on the level of other recent Gunn titles. Like The Suicide Squad or Peacemaker. There's even some interesting stuff in the game, like Nick resenting his continued existence, his anger at being treated like an object (in terms of gameplay and story beats) before ultimately slipping into a depressive state. I would love to see more on that.
With relatively few tweaks, alterations and omissions (like throwing Euringer into the sun) there's solid stuff for a remake.
I´m quite salty because they`ve decided to do this instead of a Shadows of the Damned-remaster.
Seems like the Japanese Premium Edition version is still pretty cheap, and from what I've read online, it has an English option. The standard edition in Japan seems to have censored the violence to get a lower rating, while the Premium Edition seem to let you set the violence level and has a higher rating on the cover.Awesome. I might play it if it ends up good.
Never played it on the PS3. And seems way too expensive to buy a copy of it now.
Damn. That is a great tip.Seems like the Japanese Premium Edition version is still pretty cheap, and from what I've read online, it has an English option. The standard edition in Japan seems to have censored the violence to get a lower rating, while the Premium Edition seem to let you set the violence level and has a higher rating on the cover.
Oh for sure. Needless sexualisation has certainly fallen in typical AAA marketing and promotion. Not as much as it should.It hasn't died but it's way way reduced since 2012.And should continue to be.
Other than the first 5 minutes and meeting Lea Seydoux's Fragile, who was shown slowly chewing on a maggot, I never played Death Stranding so I'll take your word for it.Kojima developed MGSV during that same generation and then later went on to make Death Stranding which was way way less egregious.
If it's anything like every other Grasshoper title I'm gonna guess that the budget is never going to be sufficient. Regardless of the care or effort.Yea, but that all depends on the budget and overall effort made. We'd have an oneangrygamer article if they so much as changed the walk cycle to not, constantly constantly let you see up Juliet's skirt.
It's probably the best he's done in terms of not objectifying women on a physical level (there's a scene involving the source of Fragile's scarring that's properly disturbing without being leering), but for a game that's about a man that's trying to find it in himself to try and reconnect with human beings on a personal level, there is some stuff that did cross the line from being cutesy to a bit more uncomfortable outside the scenes where the lack of comfort is intentional. I'd say it's more odd than harmful in this case, but perhaps not as squeaky clean if you're sensitive to that kind of stuff.Other than the first 5 minutes and meeting Lea Seydoux's Fragile, who was shown slowly chewing on a maggot, I never played Death Stranding so I'll take your word for it.
Fair enough. Could be interesting but I still feel I'm alright to have given it a miss.It's probably the best he's done in terms of not objectifying women on a physical level (there's a scene involving the source of Fragile's scarring that's properly disturbing without being leering), but for a game that's about a man that's trying to find it in himself to try and reconnect with human beings on a personal level, there is some stuff that did cross the line from being cutesy to a bit more uncomfortable outside the scenes where the lack of comfort is intentional. I'd say it's more odd than harmful in this case, but perhaps not as squeaky clean if you're sensitive to that kind of stuff.
THAT BEING SAID, Amelie is a very complicated matter that occasionally nose-dives right into "this motherfucker has lost his goddamn mind" for how her arc plays out, and there's also the notorious Chiral Artist mission where you are absolutely convinced that he found a way to lose his already goddamn lost mind while you weren't looking.
Compared to MGS, Death Stranding is refreshingly standalone and straightforward, as it explains all of its concepts in a way that you're never lost, the history of the characters and the world before the events of the game are plainly stated and resolved by the end, and the story itself never really takes that wild a swing where you're necessarily going "that literally makes no sense." Even the stuff with Amelie I've alluded to isn't necessarily that out there, and is more an issue with how Kojima chose to portray her by the end that makes you scratch your head. If anything, I'd say it's too straightforward as the story overplays its hand early on that has you clued immediately into what the big turns in the plot are going to be by the end, and the game dutifully does not veer away from the conclusions you already drew.Fair enough. Could be interesting but I still feel I'm alright to have given it a miss.
I don't care for his writing (and aforementioned problematic elements) but I find the gameplay usually covers most of that or allows me to distance from that. From what I've seen of DS, it is most likely a game that is just not for me.
The only reason I gave Death Stranding a try, was due to a recommendation from a friend. Their selling point was that game "isn't that weird"
They did also say that Code Vein wasn't "too anime" so I should have known really. Only my self to blame.
Well, as long as it's coming to PC it's a easy fix there, at least.It won't be the same if it doesn't have "Hey Mickey" :( Game was stupid fun, and was a shame it was stuck on an old console. Kinda like Harley Quinn if Harley was a stereotypical white bread goody two shoes.
Like that's another reason why i'm baffled because like, unless there are major changes these devs should probably read the room. 😅Oh for sure. Needless sexualisation has certainly fallen in typical AAA marketing and promotion. Not as much as it should.
It still has the Kojima brand of men writing women but it's still toned way way down compared to the peak misogyny that was MGSV. And yea after MGSV I don't begrudge anyone for not even bothering with his future work.Other than the first 5 minutes and meeting Lea Seydoux's Fragile, who was shown slowly chewing on a maggot, I never played Death Stranding so I'll take your word for it.
With his history with women in his Metal Gear games I'm alright with not touching his stuff. But that's a personal thing.
He's the guy who wrote this unironically made a 'traitors of America" list to name anyone who supports progressive causes in the gaming industry. And got dunked on relentlessly lmao.If it's anything like every other Grasshoper title I'm gonna guess that the budget is never going to be sufficient. Regardless of the care or effort.
BUt I am happy to say that I have no idea who angrygamer is. Based solely on the "gamer" part I'm gonna assume they're the kind of person who still unironically uses the term "SJW" I would probably just ignore that article
I understand where you're coming from, but LC has a lot of fans that have been wanting a chance to replay the game. Cosplayers, anime fans, zombie fans, even LGBTQ gamers ate it up. We all did despite it's problematic material. It's not true that everyone hated the game.Like that's another reason why i'm baffled because like, unless there are major changes these devs should probably read the room. 😅
Yeah, my twitter feed has plenty of queer women celebrating this remake.(though my feed is obviously biased). And if you outright search for Lollipop Chainsaw on twitter and sort by recent, women are a significant portion of the people vocal about celebrating this remake.I understand where you're coming from, but LC has a lot of fans that have been wanting a chance to replay the game. Cosplayers, anime fans, zombie fans, even LGBTQ gamers ate it up. We all did despite it's problematic material. It's not true that everyone hated the game.
Suda is listed as Creative Director for this game.I mean, what would he even do? The script is the one thing they don't need to change and Suda didn't direct the game, he was EP.
There's no work for either of them to do.
And Splatterhouse.I'm all in for mid-bad 360 era games getting remakes. Do NeverDead next.