I love the details of those beautiful creatures. They're like some Lovecraftian/Bloodborne things.I'm sure everyone has picked up on this, but it is implied that Shamblers originated from infected that nearly became bloaters- these infected became so water logged that they mutated and got covered in horrible pustules
I didn't like that he survived. It seems hard to believe Abby didn't make sure he was dead on her way out. He just killed Manny a few hours ago, and she lets him live?
Can you find a clip of this? I actually didn't notice this, which is why I felt like the fear of heights didn't add anything to her character. Since while playing, I didn't feel like she controlled any differently when high up or close to edges.
Hm. I was trying to get something like that to happen, but I just never really noticed it I guess. I think it would have been cooler to have Abby perform worse when higher up. Like less accuracy with weapons. Mostly felt like the fear of heights thing was just a somewhat shallow way to add some complexity to her character.She doesn't control differently but the camera perspective will change when you look down from a high place with Abby. It changes to like a sort of zoomed out fish-eye lens effect and she also starts visibly shaking and is audibly frightened. Also, her face will show her fear with her eyes opening wide.
Can you find a clip of this? I actually didn't notice this, which is why I felt like the fear of heights didn't add anything to her character. Since while playing, I didn't feel like she controlled any differently when high up or close to edges.
You also hear her panting and quivering when she's near ledges, she's completely terrified. It's honestly very easy to notice IMO, I don't know how anyone could miss it.If you look down at the edge of high up places the camera becomes distorted and Abby's stance and facial expression go from default to terrified.
Hm. I was trying to get something like that to happen, but I just never really noticed it I guess. I think it would have been cooler to have Abby perform worse when higher up. Like less accuracy with weapons. Mostly felt like the fear of heights thing was just a somewhat shallow way to add some complexity to her character.
Yeah, I get that. Like just creating a real weakness in an otherwise very strong character. But it didn't really pay off or help me feel like Abby was anymore real. She walks across some bridges and then falls down. But that's kinda the end of it.I thought it was yet another thing added to help humanize her. Adding a very natural fear to an otherwise physically big strong character was a neat choice. Doesn't have to effect gameplay for it to add to her character.
Yeah, I get that. Like just creating a real weakness in an otherwise very strong character. But it didn't really pay off or help me feel like Abby was anymore real. She walks across some bridges and then falls down. But that's kinda the end of it.
i dont see why it cant be both.
God - Naughty Dog are just amazing.Posted a couple of these in the spoilers thread but
- Ellie refuses to look at herself in the mirror at the farm once she returns from Santa Barbara
- Dina will start to hold her stomach once you get to Seattle. She also gets more exhausted the further into Seattle you go before you reach the theater
- Dina will take the book Ellie looks at, at the bookstore when she's not looking. Dina later leaves it in the theater and you're able to pick it up again.
Can you find a clip of this? I actually didn't notice this, which is why I felt like the fear of heights didn't add anything to her character. Since while playing, I didn't feel like she controlled any differently when high up or close to edges.
Abby's model is so detailed you can even spot armpit hair
Interestingly Ellie doesn't seem to have any so that could be considered as some additional characterization.
I love the details of those beautiful creatures. They're like some Lovecraftian/Bloodborne things.
Hmm, my bad, misread initially as for directly incorporated into gameplay, so sorry if that's what you're looking for. But anyway, if you (or others) didn't see the actual visual effect here it is:
Manny Death Scene, Tommy Kills Manny with a sniper rifle - The Last of Us Part II
And another one down. Tommy manages to kill one of Abby's friends who is also responsible for the murder of Joel Miller, his brother. Tommy with the no scope...www.youtube.com
Yeah, the flashback scene with Tommy having Ellie snipe the stragglers sets up how he's a good sniper and in Day 3 they overhear some WLF talking about a sniper at the marina and Jessie correctly assumes it's Tommy.holy fuck, how did I not catch that. Thought it was just some random bearded dude.
Damn damn damn.
these dudes are so moist and nasty. it is like their face is gonna fall off at any momentI love the details of those beautiful creatures. They're like some Lovecraftian/Bloodborne things.
Another fun fact: the music that plays right after is called "Eye for an eye" :Dholy fuck, how did I not catch that. Thought it was just some random bearded dude.
Damn damn damn.
Their insight must be massive!I love the details of those beautiful creatures. They're like some Lovecraftian/Bloodborne things.
The moment I saw that ladder and the window I knew trouble would get in through there. I would have put so many explosive traps if the windows have to be left open.i really love how as Abby is breaking into the theater .. she does so via a window thats open because of a power cable you previously put in place as elle .... so good. little touches like that make those types of activities live a second life down the road. environmental stuff you as the player set in place
r/poppingI love the details of those beautiful creatures. They're like some Lovecraftian/Bloodborne things.
This entire thread is incredible. These animations are just crazy.
Wonder if they took inspiration from this bossthese dudes are so moist and nasty. it is like their face is gonna fall off at any moment
Ellie should be able to harvest those spore tomatoes and throw them at people.
This entire thread is incredible. These animations are just crazy.
This thing keeps popping up every few days, and I do think it's a very weird reading of the events.
Like I said in another post:
She's not hurt when coming back to the farm because she's back from a multi-week trip from Santa Barbara. We don't know *exactly* what she did with all her heavy weaponry, but she most probably didn't see the need to haul everything all the way back.
Also, she's not that surprised that Dina is gone from the house because it wasn't surprising. She must have thought of the possibility. Who would be completely surprised by that, honestly?
More of an observation but adult Abby is always checking/stretching her shoulder as an idle animation.
There may be no reasoning behind it other than it looks cool but for me it came across as her being uncomfortable in her own skin. She built this body to kill the most unkillable dude in the world and now hes dead and shes uncomfortable with the price.
More of an observation but adult Abby is always checking/stretching her shoulder as an idle animation.
There may be no reasoning behind it other than it looks cool but for me it came across as her being uncomfortable in her own skin. She built this body to kill the most unkillable dude in the world and now hes dead and shes uncomfortable with the price.
So many people missed that :Dholy fuck, how did I not catch that. Thought it was just some random bearded dude.
Damn damn damn.