Catch me outside then.I'll take 60fps over ray tracing any day of the week.
fight me
what you're seeing is games that are made without RT first and then have the sauce slathered on after the fact. it's expected to be subtle because that's really all it can be. hence why Metro Exodus has such a drastically different lookHaven't watched the video yet, but I often feel like I don't get it with ray tracing. I have a 3080, but whenever I turn RT on the difference seems subtle at best, and the performance hit is massive. I wonder what I'm not seeing that other people are
I don't think they advertised this video as a real scientific study. It's just evaluating examples of existing Ray Tracing in the titles they chose. It's no different than an HDR test they've done or high refresh rate tests.This isn't a real scientific study nor is there real data science driving the conclusion, just some assumptions based his staff's evaluation of poor examples of ray-tracing.
I don't think they advertised this video as a real scientific study. It's just evaluating examples of existing Ray Tracing in the titles they chose. It's no different than an HDR test they've done or high refresh rate tests.
Anyone who denies what ray-tracing can do for gaming hasnt fully understood what ray-tracing is, regardless of its current implementations.
Yeah... games made with RT in mind look super different when that setting is on. The scene itself is made with RT in mind and takes advantage of its benefits.But this still makes no sense. Of course it's not the norm. Like duh? No one thinks it is.
But he chooses the weakest examples when we already have strong examples like Control or Cyberpunk or Watchdogs Legion? Ya know, games people are actually buying RTX for.
Who the fuck bought RTX for Shadow of the Tomb Raider or Wolfenstein. I didn't even fucking know wolfenstein HAD RT because it's never talked about. And yeah no duh, because it's an early implementation that no one cares about and no one would be buying RTX for anyway. So why is he using games like that to test whether it's worth getting RTX when no one is getting RTX for those games??
But this still makes no sense. Of course it's not the norm. Like duh? No one thinks it is.
But he chooses the weakest examples when we already have strong examples like Control or Cyberpunk or Watchdogs Legion? Ya know, games people are actually buying RTX for.
Who the fuck bought RTX for Shadow of the Tomb Raider or Wolfenstein. I didn't even fucking know wolfenstein HAD RT because it's never talked about. And yeah no duh, because it's an early implementation that no one cares about and no one would be buying RTX for anyway. So why is he using games like that to test whether it's worth getting RTX when no one is getting RTX for those games??
For developers couldn't RTX, or more expensive developer hardware also help them make rasterized graphics easier not just put that burden on the user's cards, especially since they still have to make rasterized graphics for cards that don't support it, or the off config to save framerate?Lol, folks just skip to the 13 minute mark.
Linus shows Metro Exodus 2021 and explains how it eases development by reducing lighting artists work load.
We already know why they used the games that they did. The examples they chose were more subtle, and thus less likely to be able to be distinguished from their rasterized counterparts, since it's clear the goal here is to persuade the audience that RTX isn't worth it.
Comments on ERA sometimes are more embarrassing than on Youtube. Did you even bother watching entire video, especially near the end at 13 minute mark?We already know why they used the games that they did. The examples they chose were more subtle, and thus less likely to be able to be distinguished from their rasterized counterparts, since it's clear the goal here is to persuade the audience that RTX isn't worth it.
Lol, folks just skip to the 13 minute mark.
Linus shows Metro Exodus 2021 and explains how it eases development by reducing lighting artists work load.
Comments on ERA sometimes are more embarrassing than on Youtube. Did you even bother watching entire video, especially near the end at 13 minute mark?
That's probably the main reason it'll become standard. Allows the artists to spend their time on other things.Isn't ray-tracing also alot less time consuming for developers?
and even the technical explanations in the video were not bad.
Comments on ERA sometimes are more embarrassing than on Youtube. Did you even bother watching entire video, especially near the end at 13 minute mark?
I think that makes the video even worse. Because it is just at odds with the rest of the video.
And it doesn't justify anything because, yes while Metro Exodus enhanced is not quite yet released great example, and Linus can use it as this sort of "hey yeah in the future like RTX will be good but not right now" it's kind of bullshit since again, there are already a number of games that ALREADY use it really well.
The video is dishonest. It acts like games right now aren't noticeable and RTX won't be interesting until the future. That's just not correct.
Yes there's not a TON right now, but there are a number of really great RTX experiences right now that the video has to ignore to make its point. It just doesn't feel like a good showing.
RTX isn't a far off future that doesn't matter. It's something that has already begun to gain traction.
with the existence of DLSS and, eventually, FRS, saying RT "isn't here yet" because of performance is a faf. performance loss mitigation techniques exist and are pretty good (and hopefully good). even then, even the 6700XT can produce playable frame rates with lower fidelity RT
well if Nvidia can ever get RTX 3000 cards to be in stock regularly, we won't even have to make that choice.
Disingenuous implies he's knowingly not showing it at it's best. Dunno' if that's fair to say but I agree that I wish they had a better selection.Fuckin hell Linus.
Why be this disigenuous and not use Control or Metro?
Linus: "we need to cut down on clickbait"
also Linus: "here's an argument in bad faith"
Disingenuous implies he's knowingly not showing it at it's best. Dunno' if that's fair to say but I agree that I wish they had a better selection.
Consoles aren't using Nvidia RTX, which is what the video is focused on, but it is a stupid video yesI know he's a pc gaming channel, but the fact he never brought up Spider-Man and it's 60fps RT mode is, another, odd [thing]. he also brings up Metro Exodus Enhanced, but neglects the fact that current gen consoles will have RT at 60fps as well. like proof that RT hardware is capable (if you expend resolution a bit), but I guess that doesn't fit the narrative one is trying to push.
well if Nvidia can ever get RTX 3000 cards to be in stock regularly, we won't even have to make that choice.
chip shortage and mining crazeA week ago I wondered how much it would cost me to upgrade my 1060GTX 2017 PC, to be more in par with my Series X experience, and 120fps stuff.
I searched 5 minutes and closed the browser...shocked.
What is going on with the video cards? Really. I haven't researched in years.
A week ago I wondered how much it would cost me to upgrade my 1060GTX 2017 PC, to be more in par with my Series X experience, and 120fps stuff.
I searched 5 minutes and closed the browser...shocked.
What is going on with the video cards? Really. I haven't researched in years.
There isn't any major difference between Nvidia RTX and the RT on consoles. The only real difference is API language. So you're talking about the same thing even if they have different names.Consoles aren't using Nvidia RTX, which is what the video is focused on, but it is a stupid video yes
yeppersThere isn't any major difference between Nvidia RTX and the RT on consoles. The only real difference is API language. So you're talking about the same thing even if they have different names.
For example, Quake2 RTX has both the RTX and generic Vulkan APIs available (so I believe you can use it on some AMD cards?). For the most part it's just a slightly different code path but it does all the same stuff.
chip shortage and mining craze
also note that chip shortage isn't just computer parts, but automotives and shit like microwaves and refrigerators
the same thing that's going on with most electronics right now: There's a global chip shortage.
I understand that, but they're evaluating the value of a graphics card feature aren't they? PS5/XSX come with hardware-accelerated RT, on PC you have a choice.There isn't any major difference between Nvidia RTX and the RT on consoles. The only real difference is API language. So you're talking about the same thing even if they have different names.
For example, Quake2 RTX has both the RTX and generic Vulkan APIs available (so I believe you can use it on some AMD cards?). For the most part it's just a slightly different code path but it does all the same stuff.
Thanks. Dumb question.
Why would there be a shortage?
Is it artificial? Example: monopoly in certain regions, or does the world really lack the factories/materials/capacity?
Is COVID a factor?
I'll take 60fps over ray tracing any day of the week.
fight me
Hmm, I can kind of get that? Not that it won't matter for long as eventually the only cards you can buy will have it as standard. At which point I'm honestly stumped as to what the point of this video was. They aren't really showing off ray tracing at its best strengths, and they aren't really (entirely) debunking if ray tracing actually is a thing that exists. This whole video is frankly super confused and I'm wondering if it was just content for the sake of content.I understand that, but they're evaluating the value of a graphics card feature aren't they? PS5/XSX come with hardware-accelerated RT, on PC you have a choice.
I mean both these images have raytracing, so if you're asking "which one has RT" the answer is both.
This whole video is frankly super confused and I'm wondering if it was just content for the sake of content.
Considering they actually reference the upcoming enhanced version of Metro at the end of the video, it's clear they're talking about the perception of any features of RTX, not just whether or not the game uses RTX or not. In other words, they're arguing that there aren't any noticeable visual features that RTX can provide over traditional rasterization, but there will be in the future, which is still a flawed conclusion as it's completely false and can be disproven in select RTX games today. The Metro example just shows how much more potential RTX has in terms of longevity, and if you can tell the difference between a game uses different implementations of RTX, you're sure as hell are gonna tell the difference when RTX is turned off.
It's not a good video. I can agree with his conclusion at the end of the video but the experiment itself was worthless and it felt like a waste of my time.Hmm, I can kind of get that? Not that it won't matter for long as eventually the only cards you can buy will have it as standard. At which point I'm honestly stumped as to what the point of this video was. They aren't really showing off ray tracing at its best strengths, and they aren't really (entirely) debunking if ray tracing actually is a thing that exists. This whole video is frankly super confused and I'm wondering if it was just content for the sake of content.
But the big difference in that screen comes from the difference in exposure mainly.
Raytracing has nothing to do with that, there's a clear difference in setup between the old and new version which is why that image looks so obviously different, and showing it as an example of what RT can do is quite misleading.
I'm referring to the Metro examples in the video, which are clearly as overexposed. And while the exposure levels aren't identical in the examples in the video, the main difference is in how much more bounced light has visibly accumulated in the interior environments (thanks to RTGI). Anyone would be able to tell, it's that big of a difference.
Well, you quoted my message which was responding to a message that posted this:
which is what I was contesting.
The reason this image is posted over and over is because the difference is of course starking, but this difference has very little to do with raytracing, and nearly all to different exposure.
And it's even more wrong if you're trying to show the difference rt can make vs. rasterisation, considering both are using raytraced gi.