There's a video being floated around everywhere as a demo of the SSD in action. I'm not sure if people realize it, but that might not have anything to do with SSD. The SSD is only really necessary if it needs to fetch something not already resident in memory. Typically if you are respawning back to a nearby area or respawning to a level which you have entirely cached in memory, you do not need to fetch from SSD. You just need to reset all actors to initial state and move the player position.
Games that have to re-fetch from drive are typically ones that are rapidly flushing out environment and actors and whatever else from RAM. Like open world games that stream locations. In these cases it could be checking SSD. For a lot of cases in the video, though, there is a decent chance it was just resetting state from memory with no request to SSD at all.
Games that have to re-fetch from drive are typically ones that are rapidly flushing out environment and actors and whatever else from RAM. Like open world games that stream locations. In these cases it could be checking SSD. For a lot of cases in the video, though, there is a decent chance it was just resetting state from memory with no request to SSD at all.