So what do you want us to do? Look at OP's obvious wrong complaints about a game literal children can beat with a little bit of thought and just say... what? They're right? They are clearly not right.
You're the one who acted like somehow us pointing out the flaws in their criticism is... somehow bullying them? The only person throwing out insults is you.
Yeah I do remember having some issues with these games.Ha, try the Oracle games...they take obtuse to the next level.
But they are wrong?They arent wrong though, the superiority complex on display is weird
You're right if someone struggles with a video game then clearly they deserve to be treated like a pariah.
Nah OP is wrong and if you agree with their criticism you are also wrong.It's an opinion about a video game that OP isn't alone in sharing. No one's wrong or right. Get over yourself.
I think most of the 2D Zelda games are designed to slow progress a bit. Encourages exploration etc;
This. LA has already received 2 handholding coats of paint, each with extra hints and/or visual cues first the GBC version now the Switch, it definitely doesn't need a third one. yeah no shit ALBTW's puzzles are easier, this is from the time when Nintendo still believed players were intelligent/motivated enough to solve actual puzzles on their own and the best Zeldas were made (this, ALTTP and Majora's).
But they are wrong?
The "bush" they're complaining about is extremely telegraphed, not to mention that the game rewards you cutting down bushes with money and health so it's a reasonable assumption for the player to do it.
The trading quest is literally "talk to NPCs, have a functioning memory."
Nobody is treating anybody like a pariah except for you calling people manchildren for daring to disagree with the OP's bad takes.
No? The bush is very much not telegraphed and being expected to slash every bush in the game to progress is some ridiculous expectation you have thereBut they are wrong?
The "bush" they're complaining about is extremely telegraphed, not to mention that the game rewards you cutting down bushes with money and health so it's a reasonable assumption for the player to do it.
The trading quest is literally "talk to NPCs, have a functioning memory."
I have great news for youI was so annoyed that nintendo did not release an official strategy guide. It would have realy helped me.
???
Yeah, you're right. The series was always full of this stuff. I wish there were less of it as time went on though.you mean the game where you need to burn a random bush to enter a temple?
Nobody was "acting like gigantic fucking tools" until you came in here and called everybody who dared call the OP wrong "disappointments to their parents."No, I'm calling out the manchildren here for acting like gigantic fucking tools over a video game. It's not "bad takes" they just don't like the fucking game but the manchild brigade has to come in and self satisfyingly jerk themselves for being able to beat Zelda before they stopped shitting their pants.
It's a goddamn video game but the moment you people have an in you pull this weird ass nerd superiority complex, and it is fucking ridiculous.
I think that's the key to it. The game feels like it's built around curious exploration, to where you're already going around cutting the bushes you can find, talking to people to find out what they might need, going into caves to see if there's treasure. I can't really say if it's fine or not, since I've been familiar with the game since I was a kid, practically before I could remember. I'm sure I got frustrated back then, but those feelings are long gone. No doubt an entirely different experience from playing it fresh as an adult.I think that is my problem actually. My patience is much shorter now a days because I have such a limited amount of time to play. So when something like that bush thing comes up, it's very frustrating to me because it feels like the game is not respecting my time.
This. Link's Awakening is super simple by comparison.Ha, try the Oracle games...they take obtuse to the next level.
No? The bush is very much not telegraphed and being expected to slash every bush in the game to progress is some ridiculous expectation you have there
The NPC quest isnt "difficult", but it is ridiculously long winded and takes a lot of effort that not everyone has the patience to engage with when there is little direction other than talking to every npc you see (especially when they move). As well as not having any discernment for what the questline is supposed to accomplish.
They are not wrong.
Nobody was "acting like gigantic fucking tools" until you came in here and called everybody who dared call the OP wrong "disappointments to their parents."
Without sounding too harsh it just sounds like you don't have the intelligence to be able to solve them. Like many others I found the puzzles to be mostly straight forward.
Oh come the fuck on with this. It was a game for primarily kids originally.
Just take the L in your own thread man.
This is what happens when you play too many hand holdy games where you don't have to think.
People are dumbfounded by the concept of getting lost or being confused as being a good thing. The Zelda franchise (before baby hand holding Fi and even Twilight Princes to an extent) is built on this idea as part of the adventure. If 6 year olds can figure this out without a guide, you can too. You just don't want to invest the time and focus to do so
Ha, try the Oracle games...they take obtuse to the next level.
No? The bush is very much not telegraphed and being expected to slash every bush in the game to progress is some ridiculous expectation you have there
The NPC quest isnt "difficult", but it is ridiculously long winded and takes a lot of effort that not everyone has the patience to engage with when there is little direction other than talking to every npc you see (especially when they move). As well as not having any discernment for what the questline is supposed to accomplish.
That's the issue, yes. Most adult players have large backlogs, so if a game isn't easily completed in a weekend, it isn't respecting your time.I am pretty sure what OP is referring to is the lack of time to just try and figure stuff out.
Beat this game as a 10 year old without a guide in a matter of days during Summer break and never thought anything was obtuse or frustrating.
Shhh, you might get tagged for being a dirty casual gamer. Your gamer rep, credibility and intelligence is on the line here!
You get an item that the controller vibrates once you are near a seashell, also you get a hint about it if you talk to someone in the animal village.I actually think I solved them all pretty easily and the remake was my first play through of the game. However to get the Seashell where that walrus was by playing Marins song I had no clue about.
Ha, try the Oracle games...they take obtuse to the next level.
It is the only bush in that part (but its near a bunch of trees as well), butIf we're all talking about the same bush, I wouldn't say it's necessarily "clearly telegraphed". As I said in my previous post, I missed it at first too!
But it is the only bush on the screen (I'm pretty sure?), placed weirdly, with the exit stairs it leads to visible. It's not exactly obvious, but it's not like you're slicing down an entire field of grass and one random spot has stairs either.
That's right, they're not.These are definitely posts by people who aren't being totally fucking bonkers about a game.
"lmao I can't believe OP isn't as good at this game from 1998 as I am" - a whole bunch of people who definitely aren't disappointments to their parents.
It is the bush, I dont think it is heavily telegraphed that "cut this bush to progress through the game". Ridiculous expectation.
I beleive this is the bush the OP is talking about. It's the only bush in the area and it leads to a passage that lets you cross the river.
This is a very telegraphed secret.
Taking to NPC's is part of the game. It's a mechanic that exists for a reason. A series which lists "exploration" as a fundamental element should have some elements that encourage exploration. Talking to characters to progress is legitimate. If you don't have the patience to engage with this then maybe Link's Awakening isn't for you.
What did you think the general reaction was gonna be? Also, superiority complex? You're the one making a whole new thread which is nothing more than shining a big giant light on your opinion specifically. I'm not saying you can't have that opinion, but you could have just voiced it in the OT.The superiority complex of basement dwellers in this thread is hilarious. Congratulations you beat a video game, you should be proud of your accomplishment.
basement dweellers?!Ah man this thread has been a good laugh.
Apparently my intelligence isn't high enough to play Zelda. Also my opinion that puzzles are obtuse has been imperically proven by science that I am factually incorrect.
The superiority complex of basement dwellers in this thread is hilarious. Congratulations you beat a video game, you should be proud of your accomplishment.
Really? Enjoy your game, I'm not stopping you from doing so.
We can't. We could if the price is also lower... now it's the same fullprice and should be judged as..It's a remake of a Gameboy game, tbf. You gotta cut it some slack.
And it remains the best zelda game of all time, so shrug emoji?We can't. We could if the price is also lower... now it's the same fullprice and should be judged as..
It is the bush, I dont think it is heavily telegraphed that "cut this bush to progress through the game". Ridiculous expectation.
The NPCs dont encourage exploration, they basically say nothing of interest in this game unless they are part of the main quest. Heart containers and other things like that are reasons to explore. This was just busy work.
It is the only bush in that part (but its near a bunch of trees as well), but
- I dont believe the stairs are visible until its cut
- I dont believer there is an indication that you need to be in that general area to move to the other side
- That spot has a place for a hookshot to get across, so its not unreasonable to think you might need to get the hookshot to progress
like someone said above, "wander around and try shit out" used to be acceptable design.
It's certainly not high enough to realize it's not cool calling anyone 'basement dweller' over disagreements on a videogame forum.Apparently my intelligence isn't high enough to play Zelda. Also my opinion that puzzles are obtuse has been imperically proven by science that I am factually incorrect.
The superiority complex of basement dwellers in this thread is hilarious.
I beat this game when I was 6 years old, without a guide. And it didn't take me months or years to do it. No I wasn't a MENSA genius, I just had enough patience to not immediately go looking for an online walkthrough or a Youtube video and instead... gasp! Try to figure stuff out by myself!
You are just used to playing braindead games that treat you like an idiot and spoonfeed you the answers to everything. Modern games don't require you to think, and they dull your brain. How fucking dare a modern game even have the audacity to ask you to think for yourself and explore on your own to figure things out for yourself!
Link's Awakening just comes from a time where games respected the intelligence of their players. It's not even particularily hard! It's one of the easiest games in the entire series! You have just been that sensitised by braindead modern games.