Have to say I find it hard to resist the temptation to turn on trials, often to my detriment.
For anyone asking about a Switch port, here is a response they gave.
From the positive reception and the buzz around the game, it seems like a Switch port is likely.
For anyone asking about a Switch port, here is a response they gave.
From the positive reception and the buzz around the game, it seems like a Switch port is likely.
Ok, playing it and... I don't know.
I mean, it is clearly a fine game. Yet... it works worse than Slay the Spire. The three-level battlefield does not work that well and the fact that monster cards do not come back makes some battles a luckfest.
It is very well-done in terms of artwork, yet its basic game design somehow does not work extremely well.
Ok, playing it and... I don't know.
I mean, it is clearly a fine game. Yet... it works worse than Slay the Spire. The three-level battlefield does not work that well and the fact that monster cards do not come back makes some battles a luckfest.
It is very well-done in terms of artwork, yet its basic game design somehow does not work extremely well.
For anyone asking about a Switch port, here is a response they gave.
From the positive reception and the buzz around the game, it seems like a Switch port is likely.
But that's the entire point of a deck builder.I do mean Defect, cheers. What I mean when I say RNG means there isnt much strategy is that you generally cant say to yourself before a run "I will build Deck X", you have to see what you get and adapt to it, that adaption can certainly give you a deck that performs consistently but you cant consistently build the same deck across runs so I'd say the games more tactical than strategic, but as I said that may just be semantics.
But that's the entire point of a deck builder.
If one go in a run thinking "I'm going to build..." it's just like playing the wrong game I believe. Or you only play custom runs, choosing cards at the beginning.
It seems like you're don't like the whole genre, which would be fine.
Don't worry, you're looking a bit too far into my answers.Yes, I'm aware its the entire point of deck building which is why I said in the post that you initially responded to that I considered deck builders+roguelikes to be more tactical than strategic. Which apparently you werent clear on (or I didnt make my point well) so I clarified, very badly it seems as for some reason you read it as scathing criticism even though I never once mentioned anything negative nor indicated any kind of preference. I'm a huge fan of deckbuilders both cardboard (from Dominion on) and their recent upsurge in computer representation. I've zero interest in clarifying my position for a third time, just put it down to my poor communication skills but I'm done with this tangent.
OP I blame you for my low productivity this weekend. This game is amazing. I've completed 2 two runs so far.
Any tips using the water tribe? I'm not sure how to position its champion.
That was my strategy too, but the boss that buffs himself each time he is attacked destroyed me.First floor behind tanks with sweep and spell weakness worked well for me. He died each time against the bosses but he applied enough spell weakness to one shot the boss after with a spell. Only againt the boss before the last he survived because silence is so powerful against him (he stays at 5 damage), he didn't even pass my tanks/dps with huge armor buff.
I found it hard to get good mileage out of spell weakness. Running a lot frostbite seemed to work well for me. Green seems like a solid subtribe for Blue or at least has more obvious synergies.
Yeah, without the card to silence this boss, I don't think you can beat him with this build. Silence is also very strong against enemies which give you a debuff -1 ember for each target attacked.That was my strategy too, but the boss that buffs himself each time he is attacked destroyed me.
I'll try playing around with the subtribes.
Great write up, you sold me on the game.So let me talk about what this game does better than Slay the Spire (for me). There are two major frustrating parts of Slay the Spire. The first is the RNG. A single bad hand can screw your entire run in StS. Apart from that, there's RNG in shops you can't control, RNG in events, and so on. Monster Train has RNG as well, but you get to control the RNG. Don't like shop items? Reroll. Got a bad hand? You still have your units in the train, so you should be fine unless you screwed up multiple turns. Event options clearly tell you what rewards you'll get by choosing them.
And when choosing a path, you get an idea of the rewards that lie on that path. In Slay the Spire, choosing a path tells you very little. You have no idea what hides behind the question marks( could be a random event, could be an enemy encounter, could be a shop) or what elite may lie on your chosen path.
StS needs a high level of RNG as without that runs will become boring. That's because StS, while a fantastic game, is a one trick pony. Monster Train has multiple levels of layered complexity, allowing you to have fun and varied runs even with control over the RNG.
The second issue I found with StS was that Act 1 was massively boring. The default cards are trash, the enemies always the same, and the gameplay repetitive. Monster Train solves this in a few ways. Firstly, the faction combinations mean that there's a LOT of starting variety. Second, the game has a reward/shop screen after every battle to help you shape your deck. In fact, you get to choose an upgrade for your champion even before the first battle. And the battles (and enemy mutations) are randomized, so the first battle is rarely against the same opponent.
What this means is that the start of the game never feels repetitive.
All in all, I think Monster Train is a fantastic game. Sure, it stands on the shoulders of giants, but that allows it to reach higher.
Got this guy from an event, boosted him up 3x (artifact) with damage. Then managed to duplicate him twice so I could put him on each floor.
Easiest run of my life, 6x Multistrike with 50 damage each, then I fed him morsels to make him even more OP.
I love how ridiculous card combos can get.