I've talked about this in a different thread, so I'll just quote myself from there:
It's a really different game from the first one, so it makes it hard to compare them directly, there are a lot of things that are just opposite in terms of how the first game was. Instead of being in a small town with the same characters in every episode, you're on the road and meeting new characters while leaving the old ones behind. Instead of rewinding time, you use telekinesis. Instead of the main playable protagonist having the superpowers, it's the main non-playable protagonist that has them. Instead of being a story about two friends, it's a story about two siblings. I find it really difficult to compare the games because of this, it's just a really different experience and they are going for a totally different thing.
Yes, basically everyone died. But you can find a letter to him from Victoria Chase (she survived because she was in the bunker), and he talks about Chloe and Max, and also takes a call from Chloe at one point and you can stand around and listen to his side of the conversation.
It doesn't quite reach the heights of the first one, but depending on who you are, it might be a lot more resonant. Nothing else has piqued my wanderlust (and smoldering rage at MAGATs) like this game.
It doesn't quite reach the heights of the first one, but depending on who you are, it might be a lot more resonant. Nothing else has piqued my wanderlust (and smoldering rage at MAGATs) like this game.
Just wanted to drop in and say how relieved I am that this ended up coming through with a mostly solid ending (both the episode overall and the endings themselves) after some less than stellar endings/final episodes in the previous two games. There were a lot more endings, especially with the variants and they all seemed to have an equal amount of effort put in. There's no massive disparity like there was the first time around.I think I'm coming around to seeing Life is Strange 2 as my overall favorite game in the series even though as others have mentioned, it doesn't have quite as many high highs.
I've been experiencing something of a severe post-game depression again this go around. I thought about some of the stuff today and started crying a bit wheile eating lunch at Wendy's earlier. So that's where my head space is at, I guess. Not even so much in result of any particular content but because of it being over in general. I've grown such an affection for Sean, Daniel, and so many characters in the cast, I wanted the best for everyone.
As for my playthrough I ended up withthe ending where Sean crosses the border and while Daniel bails out of the car. I'm not necessarily happy/proud of making that decision but it's what I settled on. I wasn't able to cope with the idea of Sean surrendering and whatever that would entail in addition to the idea of everything up to this point having been a waste/for nothing. (This was probably for the best because when watching the other endings afterwards the Redemption ones destroyed me when Sean broke down.) That also wasn't factoring in any other bad things that could've happened even in the case of surrendering.
It was definitely a shock to see Daniel jump out of the car but it fits with the character development.
None of the endings are perfect in terms of content but I think that's the one that provides the closest thing to satisfaction in my case even if it's still really bittersweet. The lone wolf ending is a non-starter, I can't process the redemption ones even if I can understand the appeal for others, and the blood brothers ending is great in theory but it leaves me with concerns for Daniel and Sean in the very near future (as in like days after the ending possibly). I know it's unrealistic and you can't always have a perfect ending but a piece of me still craves this because Sean and Daniel truly deserve one, or as close to one that they could get.
I was a little bit upset because I kissed Finn and expressed care for him in the discussion in chapter 4 while escaping the hospital but Sean was solo in my ending. It turns out you needed to stay awake with the pals at the campfire instead of going to bed with Daniel as one of the ending flags during chapter 3. I'll definitely be going back through to do that someday.
I'm really excited for the upcoming Dontnod games but I hope this isn't the last we see of Life is Strange. I'm thinking about doing a replay of Life is Strange, Before the Storm, then 2 spread out (an episode every 3 weeks or so) throughout early 2020 in hopes of it carrying me until Tell Me Why launches.
For the final choice, I did. I was really torn.But you won't find lot of people who will write in a forum that they "stared at the monitor for X minutes trying to decide what was best/right thing to do"
So, if you want to experience a really long movie, sometimes fun, sometimes boring, where you can change very little, LiS2 is perfect. I'd rate it 6.5 or 7.
But you won't find lots of people who will write in a forum that they "stared at the monitor for X minutes trying to decide what was best/right thing to do" and there won't be discussion on what ending is the right one
Well..this is... not correct at all
You can change a lot more than in the first season,but it's through Daniel.
What changes are really important? What are the consequencese? Every chapter reset everything because of the new settings and the new characters. But wathever you do you ...
Music liscensing is expensive and I think they blew their load choosing songs I'm actually familiar with.My only disappointment is that the last 2 episodes lacked indie music. It was thanks to the first game that I found some great bands. The first 2 episodes of this game introduced me to some great music but then...they just stopped. Why?
The whole point of the game is to be a role model for Daniel. Which ending you get depends on how you've shaped Daniel as a person over the course of the journey. If you didn't get the ending you wanted, then I don't think you were playing Sean with a consistent characterization.What changes are really important? What are the consequencese? Every chapter reset everything because of the new settings and the new characters. But wathever you do you will be in the hotel in the first episode, you will run from police in 2nd, lose an eye in 3rd, take your brother with you in the 4th,. Your relationship with other people? Who cares....be at the border with both the brothers
It's not random. And there is a difference between lots, all and none (of people).
The weight of the choice in the first LiS is much higher. You know exactly what you are going to do and what you are going to lose in each path. In LiS2 no. You can't choose the outcome weighing wins and losses. You simply choose you think it could be the best solution for Sean and Daniel. If the ending doens't satisfy you, you can reload and choose the other one (given that you can't decide what D. will do), hoping it's better this time. This is something you can't do in LiS: you can reload and see the other ending but, you shuldn't change because you already know what will happen. You can find the other ending more romantic, bittersweeet or whatever but, if Dontnod delivered a good game, it doesn't matter: your choice donesn't change.
What was really great in LiS was that, after the first playthrough, you can do whatever you want (bee good, be an asshole etc) and get the same ending because everything you do before the scene on the cliff it's just a way to let you experience something that help you decide between Chloe and Arcadia Bay (the trolley problem without any context has a 90/10 split, LiS 52/48).
In Lis 2 you have to play correctlyto get the ending you want.
And Dontnot cheats....There are two endings in which Daniel want to go to Mexico but the outcome is different even though there is no reason to be that way. In both the endings Sean does nothing except keeping his hands on the wheel, bou in one ending daniel decides to protect the car and destroy the police, in the other he jus destroy the police. Why? Beeing a good brother changes how daniel thinks he can confront the cops?
It's worse. Better graphic, better lip sinchronization, worse story (really really dumb sometimes), worse side characters (well... they appear for one episode and half at most). It's more like a movie than a game, more than the original one. At least DN put the same effort on all the 4 endings (plus little minor variations) but the final choice is not as powerful as the one in LiS where you knew exactly what you were doing and what would have been the consequeces of your choice. Here you choose one of the two path and hope for the better. Some people like it, some don't. But you won't find lots of people who will write in a forum that they "stared at the monitor for X minutes trying to decide what was best/right thing to do" and there won't be discussion on what ending is the right one. Each ending in LiS2 is the right one, because it's just one possible outcome. But the cutsecenes are really well made , better than the second part of Bae ending but worse than the whole Bay ending.
So, if you want to experience a really long movie, sometimes fun, sometimes boring, where you can change very little, LiS2 is perfect. I'd rate it 6.5 or 7.
Karen was such a great character.Disagree on not being able to change anything and the characters. LiS1 choices ultimately didnt matter in the end. You just pick your ending. As for the characters sure they only appear in one to 2 episodes but Cassidy, Finn, and Karen were stronger and hard more screen time if I recall than any of the side characters in season 1 in my opinion.
What changes are really important? What are the consequencese? Every chapter reset everything because of the new settings and the new characters. But wathever you do you will be in the hotel in the first episode, you will run from police in 2nd, lose an eye in 3rd, take your brother with you in the 4th,. Your relationship with other people? Who cares....be at the border with both the brothers
It's not random. And there is a difference between lots, all and none (of people).
The weight of the choice in the first LiS is much higher. You know exactly what you are going to do and what you are going to lose in each path. In LiS2 no. You can't choose the outcome weighing wins and losses. You simply choose you think it could be the best solution for Sean and Daniel. If the ending doens't satisfy you, you can reload and choose the other one (given that you can't decide what D. will do), hoping it's better this time. This is something you can't do in LiS: you can reload and see the other ending but, you shuldn't change because you already know what will happen. You can find the other ending more romantic, bittersweeet or whatever but, if Dontnod delivered a good game, it doesn't matter: your choice donesn't change.
What was really great in LiS was that, after the first playthrough, you can do whatever you want (bee good, be an asshole etc) and get the same ending because everything you do before the scene on the cliff it's just a way to let you experience something that help you decide between Chloe and Arcadia Bay (the trolley problem without any context has a 90/10 split, LiS 52/48).
In Lis 2 you have to play correctlyto get the ending you want.
And Dontnot cheats....There are two endings in which Daniel want to go to Mexico but the outcome is different even though there is no reason to be that way. In both the endings Sean does nothing except keeping his hands on the wheel, bou in one ending daniel decides to protect the car and destroy the police, in the other he jus destroy the police. Why? Beeing a good brother changes how daniel thinks he can confront the cops?
Finally got round to playing the final episode. Definitely agree with the consensus that this is the best put together final episode of the three games.
Now onto the spoilery stuff.
- Decided to surrender and Daniel accepted
- Overall, taught Daniel to do his best to follow the rules of society
- Did the treasure hunt and found the hidden souvenir
- Overall, got closer to Karen
- Wrote a caring note to Karen
- Said farewell to Arthur and Stanley
- Said farewell to Joan
- Hugged Karen before leaving
- Intervened to calm Diego
- Freed the Mexican couple
- Asked Daniel to open the vigilantes' cell
- Didn't hurt the vigilantes
- Didn't ask Daniel to kill the police officers
- Daniel was told off about the Scorpion and stopped messing with it
- Daniel managed to set up Joan's sculpture like he wanted
- Was concerned about hurting Officer Campbell
- Accepted to open the vigilantes' cell
- Didn't have to lash out at the vigilantes
- Locked up the officers in a closet
- Wasn't asked to kill the officers
The Prison ending definitely seemed like what my Sean would pick, despite it being incredibly unfair to him. Seeing him break down at the camping spot broke my heart. Glad Lyla returned.
Really liked seeing and talking to David. Bae ending so seeing Max and Chloe together made my heart swell, and while I'm sad Joyce (and many others :( ) didn't make it, I'm happy to see him getting along with both M+C, and that Victoria lived.
On the whole, I don't think the game was as good as the original or Before the Storm but is still a worthy (if rather different) follow up. Dontnod are still great character writers, even if we didn't get to spend nearly as much time as I'd like with any of the side characters thanks to the "road trip" style of telling the story.
The ending of the first game is its worst attribute precisely for what you say. None of your choices really matter at the end of the day.
On the other hand, how you guide Daniel creates substantial differences in what ending you receive. If you're saying that's not the case, I suggest you revisit some of your choices.
And don't release the episodes six months apart!Overall thought season two was better graphically, written better, liked the slow moments, but preferred the characters and setting of season one. My favourite would probably be bts apart from the third episode, which seemed a bit messy/rushed. Would love to see Deck Nine get a crack at doing a full, five episode third season while Dontnod do their new game.
Well, Deck Nine is working on a narrative focused game for SE. I'd say the chances of it being in the LiS universe are high. Also LiS1's 5th anniversary is next year.Overall thought season two was better graphically, written better, liked the slow moments, but preferred the characters and setting of season one. My favourite would probably be bts apart from the third episode, which seemed a bit messy/rushed. Would love to see Deck Nine get a crack at doing a full, five episode third season while Dontnod do their new game.
Disappointed, after finishing final episode. But i wasn't even expecting better. Still think that this doesn't come close to the OG LiS.
I got the ending with both brothers crossing the border. I did not get through all that crap with little brat for more than one year just to surrender at the end.
Overall, very weak, from start to finish.
.Would love to see Deck Nine get a crack at doing a full, five episode third season while Dontnod do their new game.
Re: spoiler.
The statistics right now show thatmost people surrendered? TF
Where did all the time go? Christ.
I feel like people overstate the importance of side character in the first season. Most of the side characters in the first season were one not character that didn't really do much. Of all the side character, Kate had the most development and that was really all in one episode. I feel like Karren got just as much development as Kate did in the first season. Don't get me wrong, I love the world and characters of the first season.Ending felt so poignant and heartfelt. Season had some ups and downs but all in all, I honestly think this is pretty much on par with LIS1 in terms of quality.
Also, while I can understand the critique of changing side characters on a per episode basis giving them little room to develop, I think it speaks volume that ppl actually felt like they wanted them to be *more* in the game. They had such a little air time in the game yet people cared about and wanted them featured more in the game, be it Lyla, Brody, Karen, Cassidy, Finn and the others, they left an everlasting impression to me. They leave such a deep mark on Diaz brothers' journey and that's what really matters, even their absence is part of the narrative device.
Great season and a worthy follow up. Honestly, now that's gonna be start selling at sale price for the whole season, I think word of mouth will do quite a job here. This is a story which deserves to be told and appreciated. Sure LIS1 was lighting in a bottle but I hope there a LIS3 somewhere along the road.
I absolutely loved LiS2. It's been a great ride, and a worthy follow up. I dont cry a lot but this episode definitely got me.
I'm still geeking out over David's appearance. That was a nice cameo. However I'd love to hear the differences for the Bay ending. Was Joyce there too? And damn I missed the Victoria and Nathan letters.
And I'm ready to move into Away.
Yes leaving characters behind is an intentional narrative device. Youbalsonspend more time with many of them in one episode then you do with S1 characters over 5 so I never understood the complaints or suggestions that the side characters in s1 were more prominent.Ending felt so poignant and heartfelt. Season had some ups and downs but all in all, I honestly think this is pretty much on par with LIS1 in terms of quality.
Also, while I can understand the critique of changing side characters on a per episode basis giving them little room to develop, I think it speaks volume that ppl actually felt like they wanted them to be *more* in the game. They had such a little air time in the game yet people cared about and wanted them featured more in the game, be it Lyla, Brody, Karen, Cassidy, Finn and the others, they left an everlasting impression to me. They leave such a deep mark on Diaz brothers' journey and that's what really matters, even their absence is part of the narrative device.
Great season and a worthy follow up. Honestly, now that's gonna be start selling at sale price for the whole season, I think word of mouth will do quite a job here. This is a story which deserves to be told and appreciated. Sure LIS1 was lighting in a bottle but I hope there a LIS3 somewhere along the road.
Now waiting for the physical EU version to arrive to my city to start it next week.
Finally a new LiS for me to experience :"-)
Loved the heck out of 1 and BtS.