this. if there's no valid reason for it, the playable character shouldn't be straight.
Is there a source for the 10% number? I'd be interested in reading it. I can only find 4.5% for LGBT in the US, and a few other countries where the number is smaller.
I'm trying to understand what you mean by this. All developers should make their protagonists gay by default, unless they have some explicit justification for making a character straight?this. if there's no valid reason for it, the playable character shouldn't be straight.
I'm trying to understand what you mean by this. All developers should make their protagonists gay by default, unless they have some explicit justification for making a character straight?
Yeah that makes sense, I totally agree.It's more that we should think about why characters need to be straight all the time, and what can be done to be more inclusive.
It's more that we should think about why characters need to be straight all the time, and what can be done to be more inclusive.
So let's say you want to make this a very simple question, leaving out the realities of how people and companies create characters and stories that will appeal to the biggest audience and therefore make the most money.
I think it's perfectly logical to simply cater to the bigger audience. That's just the answer that makes the most sense. Making it a 50/50 split would be a big win for fairness and morality which is great on it's own but that comes at the cost of potentially alienating the much bigger demographic.
Should I make this its' own topic?I'm happy that people are thinking of empowering LGBT people to make their own games that adequately represent them, because that is something that is also needed, but I can't be the superhero for every time I need rescuing, and I know that applies to lots of other people too. Is it wrong to say that "I think something like this should exist" even if I can't actually make it exist?
On this note, I absolutely agree that straight devs should be committed to making LGBT characters in their games, but at the same time I would hope they would be careful and still try to ask for input from the LGBT community to avoid any unfortunate stereotyping or problematic portrayals that might not have been intentional.
Yeah, because if you end up without that input is stuff like Mass Effect Andromeda where trans people introduce themselves by deadnaming.On this note, I absolutely agree that straight devs should be committed to making LGBT characters in their games, but at the same time I would hope they would be careful and still try to ask for input from the LGBT community to avoid any unfortunate stereotyping or problematic portrayals that might not have been intentional.
all I'm saying, unless the game involves you repopulating the world, there's no reason for them to be straight.I'm trying to understand what you mean by this. All developers should make their protagonists gay by default, unless they have some explicit justification for making a character straight?
yep. I think even with the best intentions that can happen in these situations, and while not everyone can or should be expected to drop their job and go into a potentially completely alien field to get this done, pretty much anyone can give some feedback and help avoid problematic issues that some might not be aware ofYeah, because if you end up without that input is stuff like Mass Effect Andromeda where trans people introduce themselves by deadnaming.
What is the point of putting a specific number on it? Seriously if someone wants to make a gay character or something let them. But when people try and force it in then articles get written about how poorly implemented the gay character is and how it's just for show. It's impossible to win in this situation unless you just allow people to create what they want. Would more representation be welcomed? Sure. But we need to stop trying to force people to create stuff they don't want to create.Making this thread for fellow junior member P-Tux7, here's his post:
As a bisexual man, I've been struggling between picking the first due to logical reasoning, and the second due to emotional reasoning (because I know it's what I would have loved when I was younger):
Do you guys think LGBT representation in media should be demographic-proportional (to show that real life has ~10% of humans as gay to name one group) or "ethical-proportional" (have a 50/50 split between gay and straight to show that the creators do not prefer straightness more than homosexuality)?
I just don't like getting told that I'm just as valid as a straight person but the representation does not amount to as much as straight relationships.
I think you need to force the issue to an extent, and the issue of poor representation can easily be solved by communicating with individuals in the lgbt community to ensure your portrayals aren't offensive. Obviously if the person in charge really doesn't want to do it or is a bigot they might ignore the advice or even purposefully sabotage the portrayals, but then we should be asking if such a person should be allowed that level of control in the first placeWhat is the point of putting a specific number on it? Seriously if someone wants to make a gay character or something let them. But when people try and force it in then articles get written about how poorly implemented the gay character is and how it's just for show. It's impossible to win in this situation unless you just allow people to create what they want. Would more representation be welcomed? Sure. But we need to stop trying to force people to create stuff they don't want to create.
Because as it stands that's how it's been handled and it's nowhere near enough. And there are ways to force it while ensuring representation is still good that are as simple as making sure the devs are having an active dialogue with the lgbt community to avoid pitfallsHow about the game's author decide it?
More important than the amount is the quality of that representation, no?
What am I supposed to do? I want to *play* games that star LGBT people, not make them.What is the point of putting a specific number on it? Seriously if someone wants to make a gay character or something let them. But when people try and force it in then articles get written about how poorly implemented the gay character is and how it's just for show. It's impossible to win in this situation unless you just allow people to create what they want. Would more representation be welcomed? Sure. But we need to stop trying to force people to create stuff they don't want to create.
For instance, I'd absolutely love to play something like this, but I can't make a Persona 5-like game.I can't express how much I would love to play a game like Persona 5 with a gay lead, or a trans lead. So often in this medium we see the same lead characters, and the same style of stories over and over. Player choice is great, and an easy way to increase inclusion, but I really wish that more creators in this medium would have the nerve to make a cannon gay or lesbian, or trans hero as their lead.
Now that I think about it, what's even the logic behind the proportional argument? I mean I suppose it might be unrealistic if a game took place on planet gay where everyone was gay but I think there are much less realistic things that people don't feel the need to argue over.
You can't force people to create a certain kind of art. That's absurd. Like I said people need to be free to create their own art. Do more lgbtq people need to be in positions to make those games and characters? Absolutely. But you're going down a dark path if you start forcing people to make gay characters or any type of character just for the sake of representation.I think you need to force the issue to an extent, and the issue of poor representation can easily be solved by communicating with individuals in the lgbt community to ensure your portrayals aren't offensive. Obviously if the person in charge really doesn't want to do it or is a bigot they might ignore the advice or even purposefully sabotage the portrayals, but then we should be asking if such a person should be allowed that level of control in the first place
That's great that you want to play those games. That doesn't mean force people to make games that you want to play. Starting conversations about getting people who want to make those games into a position to actually make those games is a start. But saying you need a specific number of games and that people have to make them isn't gonna further that goal.What am I supposed to do? I want to *play* games that star LGBT people, not make them.
For instance, I'd absolutely love to play something like this, but I can't make a Persona 5-like game.
This. I'd love more LGBT, but I don't want to force it on devs either. It will come naturally.Neither: make great games with them as they are conceived as ideas, not from spreadsheets with goals
That's great that you want to play those games. That doesn't mean force people to make games that you want to play. Starting conversations about getting people who want to make those games into a position to actually make those games is a start. But saying you need a specific number of games and that people have to make them isn't gonna further that goal.
Why is it a dark path? It's not like creators don't already need to alter their vision to suit corporate desires and such as is. I find it hard to believe that there are more than a small handful of games that could claim the original vision was completely uncompromised. And hell, the reality of the situation is likely the exact opposite, where people who pitch games with LGBT, or hell, even just women protagonists are told to change it or the game won't get fundedYou can't force people to create a certain kind of art. That's absurd. Like I said people need to be free to create their own art. Do more lgbtq people need to be in positions to make those games and characters? Absolutely. But you're going down a dark path if you start forcing people to make gay characters or any type of character just for the sake of representation.
You can't force people to create a certain kind of art. That's absurd. Like I said people need to be free to create their own art. Do more lgbtq people need to be in positions to make those games and characters? Absolutely. But you're going down a dark path if you start forcing people to make gay characters or any type of character just for the sake of representation.
And I wouldn't like if it happened the other way either. I think forcing anyone to alter their vision or what they want to create is bad. It's a dark path because forcing people to create a certain thing isn't right.Why is it a dark path? It's not like creators don't already need to alter their vision to suit corporate desires and such as is. I find it hard to believe that there are more than a small handful of games that could claim the original vision was completely uncompromised. And hell, the reality of the situation is likely the exact opposite, where people who pitch games with LGBT, or hell, even just women protagonists are told to change it or the game won't get funded
Yep. The idea that more than a tiny minority of games are the result of a singular creative vision that hasn't been tampered with at all is honestly kind of absurdThis is more complicated then you are making it seem. Art and commerce are directly linked in the realm of video games. Games are not made by singular artists striving to create a personal vision. Most AAA games are written by entire teams, with the central narrative being done by one and side quests or character stories being done by another.
So often people use the argument that games exist to make money to justify why they rarely stray from the straight white male perspective. So why is it foul play for the queer community to make themselves more vocal, to present themselves as a market worthy of being recognized. You say change has to come from within, but that isn't the only option. Companies can recognize that there is money to be made from representation and decide that they want a piece of that market. Ideally this will help increase input from LGBT creators and create more writing jobs for them.
every character should be gay trans or black because thats what makes kotakuinaction the maddest