I'll agree with this.Dragon Age 2 did this. It did not go over well. If sexuality is to matter, it has to matter for the npcs as well as the player character.
this is the real answerHow about you just let people make what they want to make? Boiling it down to some quota thing is fucking weird.
I think it's still a rarity. Other than Bethesda and Bioware RPGs as well as Dragon's Dogma which was a looooong time ago, there aren't much of them.With so many create a character open world games, it should simply be an option and in narratives LGBTQ should simply be represented as human beings not have giant neon signs pointing saying 'look at me'.
I'm not a big fan of quotas, but I think you can tell good representation when you see it. And all games should simply aim for that.
Yeah, I don't see angry rants every time a character is straight. Nobody questioned why Nathan Drake had to be straight. Nobody made strawmen about straight characters ruining director's visions. There is some blatant homophobia in terms of how these conversations happen.People always say that queer people should only be included for "story-driven purposes" but how come the straights are in everything all the time regardless of story purpose
Now this is an idea I can get behind.
Fuck making it about proportions, that's a coward's excuse used when angry gamers get mad that there's "too many" LGBT characters in their game.
I see this thread has already brought out the weasel words about "visions", "quotas", "alienating the much bigger demographic", "story needs". I recognise those homophobic dog whistles from any time a game has someone that might not be straight.
Which AAA games have a gay protagonist? other than the "choose your own sexuality" Bioware-like games , i don't remember many gay characters (let alone, protagonists) in games, which is problematic on it's own.
There is no way to avoid the word "quota" or similar in the discussion this threads brings up, though, as the discussion is specifically about whether representation should meet specific values. You're also ignoring the potential that people using the term don't necessarily think representation should be less than any theoretical 'quota'.Fuck making it about proportions, that's a coward's excuse used when angry gamers get mad that there's "too many" LGBT characters in their game.
I see this thread has already brought out the weasel words about "visions", "quotas", "alienating the much bigger demographic", "story needs". I recognise those homophobic dog whistles from any time a game has someone that might not be straight.
It's the kind of answer you come up with when you've never had to think about this in your life.
What does it mean to include representation for a quota? You'd think for as difficult as it is to include queer characters in games that it's pretty much always something somebody has to actively fight for.
Which AAA games have a gay protagonist? other than the "choose your own sexuality" Bioware-like games , i don't remember many gay characters (let alone, protagonists) in games, which is problematic on it's own.
People always say that queer people should only be included for "story-driven purposes" but how come the straights are in everything all the time regardless of story purpose
Can i ask what your take is on this? Obviously i don't know your opinion or background but i'd love to hear some feedback. Does this comment mean that you would advocate for actual quotas of some sort?
"Hello yes straight person please justify your existence? Like why are you... here, being so straight? Are you going for tragedy? I just don't see the point. 2/10 pandering SJW nonsense."People always say that queer people should only be included for "story-driven purposes" but how come the straights are in everything all the time regardless of story purpose
I asked about this before and I think we concluded that The Last of Us Part II is the first AAA game to have a sole playable protagonist who is openly known to be queer before the game was released.
Can someone give examples where representation felt forced or shoehorned in gaming?
Probably because straight people make up the majority of the population. Not that hard to figure out.
I'm not even one of the ones saying 'story only purposes'. I just think it's weird and backwards to say to devs "You have to include such and such because we need to hit this number". We do need more diversity in gaming but it should be done by pushing more LGBT people, women etc. to get into the industry and make games for the communities that they want to make them for. Forcing people to include things they don't want to to meet a statistic is just gonna create bitterness.
Warren Graham in Life Is Strange is forced straight representation
Or it's the level-headed answer you come up with when you understand how dumb the idea of filling quotas for character's race/sexuality in entertainment is.It's the kind of answer you come up with when you've never had to think about this in your life.
I asked about this before and I think we concluded that The Last of Us Part II is the first AAA game to have a sole playable protagonist who is openly known to be queer before the game was released.
Or it's the level-headed answer you come up with when you understand how dumb the idea of filling quotas for character's race/sexuality in entertainment is.
There's more representation in gaming now than there has ever, ever, ever been - and it will only continue to improve. But artificially basing the creative process on percentages and ratios is not the way, that's a horrible idea.
But go ahead, make your assumptions.
That's my view. Should there be more? Of course. How much more? I'm not going to put a number on that.
Love having straight people lecture me about their opposition to more LGBT content is fine and I'm the actual enemy for saying that's indicative of homophobic attitudes. Real charming place here.I think the internet might be warping reality for you a bit.
There are plenty of homophobic people out there but please don't be so quick to make up your mind and label someone.
Yeah, i knew about TLOU2 (which i think it's great), but didn't count it because has not been released yet.
Did you get the point i'm making? how can we start arguing about the amount/type of representation of gay characters in games, when there is almost no representation at all (at least at this moment).
Warren Graham in Life Is Strange is forced straight representation
How about you just let people make what they want to make? Boiling it down to some quota thing is fucking weird.
Give players agency.
This is one thing I love about Assassin's Creed Odyssey. Kassandra/Alexios is whatever you want the character to be based on your interactions with the world and how you choose to respond to the characters in it.
Oh, I haven't played the DLC...But even that has limits, as the DLC took away agency from LGBT players.