He seriously looks like he belongs in Shadow of Mordor more than a Halo game.Jesus christ, the comparison with the H2A Brutes is just brutal.
It's not even about graphics, the whole art-style just feels weird and out-of-place, it's certainly doesn't look like what the first few trailers lead to believe.
Also, Brutes with fur are way better.
I don't get how do you go from these bad-ass designs to that weird wax figure of a shaved ape that was in the trailer.
For real, In the trailer Escharum looked like the LOD model of some random enemy and he's supposed to be the main villain.
What happened between this concept art and now ? Heck, what happened between the "engine" trailer and the last one ?
Especially with the graphic lead saying that they had to work extra hard to make that tiny section in the game look good for the trailer..
There has to be more to this story.
Clearly the inability to properly render anything hasn't stopped 343 from showing anything from this game *rimshot*Perhaps the lack of fur is due to not being able to get fur rendering right?
The build was running on a PC no?What we saw yesterday is how the brutes should look on the Xbox One version of the game, to get it to limp to a playable 30fps. The Series X brutes should have actual hair under their armor, that is actually somewhat reactive to how they are moving.
Honestly the lack of textures on the brutes face was the first thing I noticed and looked way too smooth and perfect for someone I expect to be battle scarred and hardened. You photoshop edit looks much better and definitely more in mind with what I imagined.
Well Atriox the leader of the Banished is one bad mofo and my fave brute design.
I much prefer the hairier brutes to the hairless ones.
Looks so good. OP I'm with you too, hoping we see improvement with the main bad guy, looks like a prototype.Well Atriox the leader of the Banished is one bad mofo and my fave brute design.
I much prefer the hairier brutes to the hairless ones.
Thinking about it, it reminds me of the change in Orcs from the LOTR movies to the Hobbit movies. They just lost alot of their uniqueness and the details that made them look really grittyJesus christ, the comparison with the H2A Brutes is just brutal.
It's not even about graphics, the whole art-style just feels weird and out-of-place, it's certainly doesn't look like what the first few trailers lead to believe.
Also, Brutes with fur are way better.
Your photoshopped edit is good shit. It's just like the gun detail photoshopped going around. There's these tiny little details that 343i can add that will make the game much prettier. I hope they see all this shit instead of just memes.
Side note I miss the hell out of the blood on the ground.
Round 2:
Thanks Mods.
I'm going to go out on a limb and say there are various different looking brutes when it comes to the fur. You're primarily thinking of this Hyperious guy and the generic brute from the gameplay demo. There will be other brutes with different hair.
Perhaps the lack of fur is due to not being able to get fur rendering right?
I imagine they were redesign to make them easier to have more facial expressions like the dude at the end.
Hair seems like it got cut with how hairless the normal ones are
Well Atriox the leader of the Banished is one bad mofo and my fave brute design.
I much prefer the hairier brutes to the hairless ones.
Ayyyy Demon I remember you from the old HaloGAF days
I definitely think they need some more fur. I know not all the games depicted them that way, though that's how I'll always see them. I'd also like em a bit bigger and truly imposing, but if they're going to be a common enemy then I guess I understand.
You're not wrong. I was just hoping for some solid gameplay/story discussion as it looks like 343 has really improved both aspects coming off of H5.
Anyways, on-topic I think my favorite design of the Brutes is the OG Halo 2 concept art. It's a shame we never got anything that quite matched up. They did try to achieve this design in H2, but it really did not look anywhere near as good in-game.
In a way, I think they're facing a similar issue in Infinite. Escharum looks bad-ass in the concept art, but it did not translate all that well in-game.
Honestly the lack of textures on the brutes face was the first thing I noticed and looked way too smooth and perfect for someone I expect to be battle scarred and hardened. You photoshop edit looks much better and definitely more in mind with what I imagined.
Damn, this looks fantastic. It's so strange how in a day you've made a more menacing boss than 343i has in 5 years. I just don't get it, especially since Chief looks so damn good in Infinite.So I tried to expand on my Brute design edit and got a little carried away:
Yeah I can see how there may be a bit of a disconnect. As I said in a different post the enemies in Halo are a lot bigger than you think, they just look small because Chief is so damn big haha.Now this looks badass!
I've been trying to get into Halo, but I find the enemy design to be so weird. I'm thinking you either like it or you don't. I feel like there's a huge disconnect in what the world, and Master Chief look like in comparison with the enemies.
The enemy design looks goofy, almost cartoonish to me. I didn't know there was a critique with it until I started researching about Halo's art style. As an outsider, I feel like the enemies (I apologize for not knowing the names) seem more out of a game like Jet Force Gemini than what I thought Halo looked like. I just wasn't expecting the little enemies that are constantly yelling (again, sorry for not knowing the names) to be in a game like Halo.
I personally thought everything was supposed to look a bit more like Doom but obviously less hellish (it's the perception I had). I feel like there's a dissonance happening, specially with how incredibly amazing and badass Master Chief looks like compared to the enemies. Now, while I was researching, I think that Reach had a style more similar to what I thought Halo looked like on my head. Bungie has some of the best art direction out there, so it's no surprise to me that the last Halo game they made is the one with the most refined art style and direction.
This is just my personal opinion, by the way. I am somebody who's trying to jump into Halo very late in the series.
Sure I'm not saying it's impossible, but that the scope of how much they are willing to put into cutscenes probably dictated that Brutes be more human like. For all it's flaws the Brute at the end is one of the most animated Brutes when it comes facial expressions. Not many games I can think of that have monsters with well animated faces that can express.Tbf, the new Planet of the Apes films show that human expressions arent hindered by hair and fur, nor do the faces need to be made more human like to express.
I actually just finished my Bungie-era playthrough and never realized how fucking ugly Reach brutes were. I don't think I ever looked at them close up lol.Halo Reach has the worst Brute designs and that was on Bungie.
Ultimately the Halo 2 era brutes were largely abandoned due to how much players found them to be annoying to fight.
This is the epitome of Brute design, imo. I am not a fan of the hairless Brutes at all. But if they are shaved, at least make them look menacing like in Halo 3. I'm praying that the Halo Infinite Brute faces are a placeholder.
So I tried to expand on my Brute design edit and got a little carried away:
I think part of the problem is that they were envisioned as an amalgamation of gorillas, rhinos, and bears, hence why the ones in 2 have quasi-I think the designs are interesting but leaning so hard into tropes is boring. Like play into that, have the social structure kinda of mimic gorillas.
GTA Online eventually abandoned the 360-PS3, so they could easily do something similar. Just say moving forward the Xbox One version will no longer be updated.Will the fact that Halo Infinite is meant to be a "platform" mean that it will be held back by the Xbox One S for the next 10 years?
Maybe Atriox got the mange leading up to the events of this game and his Brutes, who are all about honoring Atriox, shaved their fur as a sign of solidarity?
I don't know who thought it was a good idea to make phantoms look like that.I hate being so critical of the game because despite the flaws it still looks good and especially fun. My excitement is pretty high for it. But yeah, I remember reading someone say that the designs in Infinite were dumbed down so that it would be easier to mold plastic merch. And I can buy that argument based on how the Brute Wraith in the game looks, especially compared to previous games. Looks like it would be easy to build out of Mega Bloks.
I hate being so critical of the game because despite the flaws it still looks good and especially fun. My excitement is pretty high for it. But yeah, I remember reading someone say that the designs in Infinite were dumbed down so that it would be easier to mold plastic merch. And I can buy that argument based on how the Brute Wraith in the game looks, especially compared to previous games. Looks like it would be easy to build out of Mega Bloks.
I hate being so critical of the game because despite the flaws it still looks good and especially fun. My excitement is pretty high for it. But yeah, I remember reading someone say that the designs in Infinite were dumbed down so that it would be easier to mold plastic merch. And I can buy that argument based on how the Brute Wraith in the game looks, especially compared to previous games. Looks like it would be easy to build out of Mega Bloks.
I hate being so critical of the game because despite the flaws it still looks good and especially fun. My excitement is pretty high for it. But yeah, I remember reading someone say that the designs in Infinite were dumbed down so that it would be easier to mold plastic merch. And I can buy that argument based on how the Brute Phantom in the game looks, especially compared to previous games. Looks like it would be easy to build out of Mega Bloks.
Edit: Meant phantom not wraith.