The original Mass Effect is a game loved by many, for good reasons.
Yet most people will agree it has many shortcomings, one of major ones is combat. Simply put, ME1's combat is bad. The cover system doesn't work well, enemy AI is basically them running around randomly, bullets have no impact, enemies have no weak spots, powers and melee attacks are clumsy, level design ranges from poor a little less poor, there are only four weapons in the game and depending on the class you pick you can't use many of them, the leveling system is inefficacious, and... I guess that's it.
You must die.
Of couse, I'm sure that are dozens of people who will say: but I liked Mass Effect's combat. Which is fine. But it doesn't change how it's a bad combat sytem. I don't want to through the "objective" word around, but I do believe anyone can look at say, Gears of War's cover system, compare it with ME1's and say "I might think the latter works fine, but the former is better executed as a game mechanic".
Talking about Gears of War, the game that build on the main pillars of the TPS genre, ME1 was released just one year later. In other worlds, the TPS genre was still stablishing itself, so it was more understandable that a game made by Bioware would struggle with it. Yet now we're in 2020. And I have to wonder, how people that never played ME1 before will react to its precarious gameplay?
Same thing with the Mako. It's a terrible designed vehicle. I often hear people saying you can get used to it, but getting used to something doesn't change the fact it was bad in the first place. More importantly, a well designed game shouldn't demand patience from players to a mechanic that should have worked well in the first place.
That's not even the worst of it.
Which brings me to the question. Should Bioware (or whoever is working on this small piece of a better world) improve those aspects of ME1? Of couse, there is the question of how such thing would be done. To improved those aspects might mean big changes in many aspects of the game. More like a small remake rather than a remaster. And that would cost mroe of EA's dollars.
My answer is that they should work on it. Even if just a little.
Yet most people will agree it has many shortcomings, one of major ones is combat. Simply put, ME1's combat is bad. The cover system doesn't work well, enemy AI is basically them running around randomly, bullets have no impact, enemies have no weak spots, powers and melee attacks are clumsy, level design ranges from poor a little less poor, there are only four weapons in the game and depending on the class you pick you can't use many of them, the leveling system is inefficacious, and... I guess that's it.
You must die.
Of couse, I'm sure that are dozens of people who will say: but I liked Mass Effect's combat. Which is fine. But it doesn't change how it's a bad combat sytem. I don't want to through the "objective" word around, but I do believe anyone can look at say, Gears of War's cover system, compare it with ME1's and say "I might think the latter works fine, but the former is better executed as a game mechanic".
Talking about Gears of War, the game that build on the main pillars of the TPS genre, ME1 was released just one year later. In other worlds, the TPS genre was still stablishing itself, so it was more understandable that a game made by Bioware would struggle with it. Yet now we're in 2020. And I have to wonder, how people that never played ME1 before will react to its precarious gameplay?
Same thing with the Mako. It's a terrible designed vehicle. I often hear people saying you can get used to it, but getting used to something doesn't change the fact it was bad in the first place. More importantly, a well designed game shouldn't demand patience from players to a mechanic that should have worked well in the first place.
That's not even the worst of it.
Which brings me to the question. Should Bioware (or whoever is working on this small piece of a better world) improve those aspects of ME1? Of couse, there is the question of how such thing would be done. To improved those aspects might mean big changes in many aspects of the game. More like a small remake rather than a remaster. And that would cost mroe of EA's dollars.
My answer is that they should work on it. Even if just a little.