Ok, so, this is my "elevator" pitch for Final Fantasy XVI. The purpose is to try and refresh the franchise in a fun and interesting way that would be commercially viable and would get fans new and old aboard.
It's an Elevator Pitch so it's entirely simplistic and condensed, alright? Alright.
First... we are going back to Ivalice-verse. We are reviving the Zodiac Braves story. With a new coat of paint of course... a tale of 12 Crystals, 12 guardians of the "Solar Arsenal" . The original Zodiac Braves.
The Solar Arsenal are your summons. Fragments of the 4 Crystals of magic that were shattered across the land. The crystals awaken when they find a bearer they consider worthy and awards then it's power ( Class / Summons ) . The crystal bearers are the Zodiac Braves. We now have a tale of a band of chosen heroes roaming across the land trying to find all the 12 Zodiac braves in order to stop a great evil. Simple, epic plot, direct to the point. Of course... not all 12 zodiac braves are going to be good guys or simply party members.
But we need a cast to start. a Cast fans can get behind.
Our main character is a female hero, monk class, guardian of the Leo stone. Consider a Fit, athletic main lead that is both brave and energetic.
Her initial supporting cast is her best friend and trusty mount and partner in adventures a Chocobo. The guardian of the Sagittarius stone. Imagine having a Chocobo as an active party member in battle and in the story.
The second supporting cast member is the lead's mentor. And with that one we are going a bit goofy. It's a Moogle. But a huge one. Consider a human sized, large, rotund Moogle with an Eyepatch and a face scar. Axe user, Guardian of the Taurus Stone. A Joyful boasting freak of a Moogle with a heart of gold.
One other character that joins our cast later one are twins. One black Mage, one White mage. Guardians of the Gemini Stone. They will be the ones to teach you how to harness the power of the Zodiac Stones and they fight and act in and out of batlte as a single character. So, not only you will have access to summons through them, but you also get a "Limit Break" of sorts. Or more than one... this duo particular Limit Break, makes them "fuse" into a Mystical being of great magic power for a limited time. A Red Mage.
Taking a note from FF12 and Tactics, the job system will be modular. Each character has their initial class, but through the game you will be able to access the class of other party members as you meet then alongside your journey. These secondary classes will be your "ascendant" class, which you can equip and change at will and will give your character secondary commands, passive abilities and other buffs and nerfs .
And that's all i got. A Big, colorful, magical world that takes familiar and celebrated elements from Final Fantasy and plays around with them a bit. I think the Franchise needs a bit of this. Final Fantasy needs to take itself a bit less serious and be a tad less pretentious. It's not longer king of the world and not on a class of it's own for a while now... a good decade of ups and downs has made me not only incapable of understanding what's next for the franchise, but also the brand no longer has the benefit of the doubt when it comes to saying stuff like "I'm sure it will be good" . I don't know anymore.
So, if i were to pitch a Final Fantasy 16, this is where i would take it. I think fans would get behind it, i think it has commercial appeal, and i think it sounds like a interesting game that is not just the other stuff we already have around all the time.
So, let me turn this around to you guys... do you have a pitch of your own?