Bosses with Adds/Minions are the worst because it clearly shows the boss is not strong enough to deal with the player by themselves.
Infuriating:
- Long and unskippable animations during the fights (e.g. at the start or when switching phase or whatever)
- Long and unskippable "invincibility" phases where you just run around/dodge without much challenge, or worse, wait it out - this is boring as fuck
Annoying:
- When the boss is a pushover, but the cut scene makes it seem like your hero/party really struggled and almost lost (or worse, they pretend that you did lose anyway)
- When it's an unwinnable battle but it's not clear-cut and you waste consumables trying to win
In a game with combos, any boss that ignores hit stun and just hits you while you're comboing them (Yakuza is the worst with this)
TheseYou've killed this boss. Here is a separate boss that you have to fight now. No checkpoint.
Annoying:
- When the boss is a pushover, but the cut scene makes it seem like your hero/party really struggled and almost lost (or worse, they pretend that you did lose anyway)
- When it's an unwinnable battle but it's not clear-cut and you waste consumables trying to win
Unwinnable battles really should be relegated to cutscenes, JRPGs. What a waste of everyone's time.
Shields, especially ones that regenerate.
*Spend 10 minutes chipping away with single digit damage*
*Shield breaks! Now make the most of the 30 second window you have to inflict actual damage*
*Shield goes back up*
*Repeat about a dozen times*
Fuck off. Just a cheap, lazy way to pad out a boss fight you couldn't be bothered to try to make interesting.
Any boss that has a repeating line of dialogue they say during a fight a.k.a HAVE A LOAD OF THIS.
Ahh the classic 1st hit = 3 shockwaves, 2nd hit = 4 shockwaves, 3rd hit = 5 shockwaves, and then they die.The "3 hits to - (kill, next phase, etc.)" trope is really annoying to me.
THIS. Add Mass Effect 2 and you have my examples. Its always so dumb in such narrative driven games.Bosses that miss the entire point of a character or were included simply because "a video game needs to end on a boss"
The "3 hits to - (kill, next phase, etc.)" trope is really annoying to me.
Yeah, this sucks so much. You learn and practice all these combos, and then against the boss, it's just light, light, dodge, repeat.In a game with combos, any boss that ignores hit stun and just hits you while you're comboing them (Yakuza is the worst with this)
Also all the bosses on Marvel's Spiderman for PS4, I just finished the game and at the beginning, I was trying to fight the bosses like if they were normal enemies with cool moves, but after Shocker, I realized that they are Mario bosses instead: dodge, dodge, web/throw stuff, hit and back to step 1, small variation might occur. I loved the game, but the boss fighting mechanics where a clear weak point of the gameBoss has easy pattern
Boss becomes vulnerable
Stun boss and land some attacks
Boss becomes immune to damage
Boss restarted easy pattern but has a slight variation to it that requires minimal adjustment
Boss becomes vulnerable
Stun boss and land some attacks
Boss becomes immune to damage
Boss does big fancy attack they might actually hit you but wont kill you
Boss goes back to easy patter with slight variation
Boss becomes vulnerable
Stun boss and land some attacks
Boss dies
Look at that, I've described almost 90% of every 3D Zelda, Mario, and Donkey Kong boss. And maybe some Metroid Prime bosses as well.
Boss becomes vulnerable
Stun boss and land some attacks
Boss goes back to easy patter with slight variation
Yep.Yeah, this one. Just super boring. Feels like 90% percent of nintendo bosses are just about finding that one opening in the boss's attack pattern 3 times while dealing with its attacks that get marginally stronger with each hit.
Remnant: From the Ashes was terrible with this, every fight was based around throwing dozens of enemies out to chase you around while the boss took pot shots at youBosses with Adds/Minions are the worst because it clearly shows the boss is not strong enough to deal with the player by themselves.
This is the real bullshit right here, we had tons of these bosses in WoW and it was the fucking worst shit ever to slog through an easy encounter only to get to the hard part 8 minutes in (hello archimonde)
Immunity phases. Intellectual and creative bankruptcy of game designers.
Bullshit.
Immunity phases absolutely have their sense, used sparingly.
Especially in cutting-edge MMO, it is a very important tool.
Thank you for providing exactly zero examples of this "important tool". Because there are none.
Immunity phases are nothing but bad game/encounter/ai-design.