Let's have a talk, shall we Era?
So, with many big games released this year, a growing and disturbing trend has been rearing it's ugly head. And that is games being leaked weeks before it's initial launch date. From retailers, to distribution channels, and a whole bunch of other stuff, leaking games has been very prevalent. Within this internet age, spoilers, and leaks get so much more attention. Furthermore, these games leaking also leads to piracy as well. So let's talk about a real solution developers should use shall we?
Now, with Kingdom Hearts 3, they simply didn't have the epilogue ship on disks. Now, that really isn't a deterrent for anything. People still get to play the game, and spoil it for developers, and anxious fans. So that really isn't much of a deterrent.
Many people also talk about needing a day 1 patch in order to play the game. However, this solution really doesn't work either. People without internet connections would be screwed, and it messes with the availability of the game.
However, I think I may have come up with a solution, by looking back at PC Antipiracy measures. So, imagine this:
The copies of the games ships out, just like usual, and some retailer breaks steet date. Upon putting in the disk, you are met with an unlock code, which is universal to every copy of the game.
This code, is posted online at midnight, by square Enix themselves. Say it's SoraKeyblade3335. And the code is also shipped out to retailers at a similar time. Consumers would be able to find it by looking online, or by retailers, or really just by plain old word of mouth.
Now for users who are connected to the internet, they do not even have to type in a code. The game just checks online and sees if it's ready. It's convenient, and easy.
This system has numerous advantages as well. This would allow retailers to sell disk portions of the game at any time before launch. This will give more gauges for preorders, allow more stock to come through. It also allows physical games, to be unlocked and played at the same time as digital games. People can just get their game the day before, and be just as ready to play a game as digital players. They can even take care of installing the games as well before launch. This also means that consumers wouldn't need to go to a store at launch, and can go whenever they please before launch.
So I think a system like this, would not only be better for publishers, but it is also better for physical consumers. It also doesnt make games unplayable for people without internet connections. And yes, there is a possibility that codes could get leaked, or a good could happen. However, the likelihood is much smaller, because the publisher is in control of the code.
I think this may be a solution to this whole early "leaks" thing, and even be a huge benefit to consumers as well. It's a win win in my book, and I am curious to what you think about it Era.
So, with many big games released this year, a growing and disturbing trend has been rearing it's ugly head. And that is games being leaked weeks before it's initial launch date. From retailers, to distribution channels, and a whole bunch of other stuff, leaking games has been very prevalent. Within this internet age, spoilers, and leaks get so much more attention. Furthermore, these games leaking also leads to piracy as well. So let's talk about a real solution developers should use shall we?
Now, with Kingdom Hearts 3, they simply didn't have the epilogue ship on disks. Now, that really isn't a deterrent for anything. People still get to play the game, and spoil it for developers, and anxious fans. So that really isn't much of a deterrent.
Many people also talk about needing a day 1 patch in order to play the game. However, this solution really doesn't work either. People without internet connections would be screwed, and it messes with the availability of the game.
However, I think I may have come up with a solution, by looking back at PC Antipiracy measures. So, imagine this:
The copies of the games ships out, just like usual, and some retailer breaks steet date. Upon putting in the disk, you are met with an unlock code, which is universal to every copy of the game.
This code, is posted online at midnight, by square Enix themselves. Say it's SoraKeyblade3335. And the code is also shipped out to retailers at a similar time. Consumers would be able to find it by looking online, or by retailers, or really just by plain old word of mouth.
Now for users who are connected to the internet, they do not even have to type in a code. The game just checks online and sees if it's ready. It's convenient, and easy.
This system has numerous advantages as well. This would allow retailers to sell disk portions of the game at any time before launch. This will give more gauges for preorders, allow more stock to come through. It also allows physical games, to be unlocked and played at the same time as digital games. People can just get their game the day before, and be just as ready to play a game as digital players. They can even take care of installing the games as well before launch. This also means that consumers wouldn't need to go to a store at launch, and can go whenever they please before launch.
So I think a system like this, would not only be better for publishers, but it is also better for physical consumers. It also doesnt make games unplayable for people without internet connections. And yes, there is a possibility that codes could get leaked, or a good could happen. However, the likelihood is much smaller, because the publisher is in control of the code.
I think this may be a solution to this whole early "leaks" thing, and even be a huge benefit to consumers as well. It's a win win in my book, and I am curious to what you think about it Era.