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BAD

Member
Oct 25, 2017
9,569
USA
I love the Mass Effect trilogy and full stop, the second game is amazing. And there's certainly some hipster in me that is a bit put off by having been there from day one of the original's 360 exclusivity, then reading the numerous new players jumping in for the middle entry as 2 was announced for multiplatform release. Because for me, I had a lot of fantastic, wondrous, atmospheric, and emotional connection to what I saw in Mass Effect in 2007 (best year in gaming btw - gave us BioShock, Halo 3, Mass Effect, Assassin's Creed, CoD4, The Orange Box, Uncharted, Etc). Mass Effect was a successful, critical hit and unlike the other techno epic announced as a trilogy for 360, Mass Effect made it past one entry. But from the beginning of Mass Effect 2's announcement, there were some bizarre changes in tone, scope, and gameplay that sparked debate in forums.

The eerie tension in the first cinematic trailer for ME 1 focused on a radio call was haunting for me:


Mass Effect was a fairly open game in many places. While the main story missions often had a path to flow through, it also had some hubs and nonlinear hub missions. The Citadel was large and multifaceted, with both a facade of utopian ideals that quickly are cracked for the player by elements of race, corruption, and political turmoil.

Controversially, it also had vehicular exploration of remote planets. Now, here I won't deny there are many detrimental technical limitations in Mass Effect that influenced the changes in Mass Effect 2's scope. So the exploration in ME 1 was highly imperfect - but man was the discernible vision behind it incredible. First, the shortcomings: many of the Uncharted Worlds planets varied rather mildly in terms of terrain and assets you could visit at the points of interest. While there were many varieties of colors for terrain and skyboxes to change things from rock, to sand, to snow, or grass , as well as blizzard or sunny atmosphere or simply visible space and planets above you - I won't deny that wasn't enough for many players over the years since release looking back. There seemed to be essentially one design for outposts (though there was also a space ship/cruiser/station design used for missions in some systems) and another design for tunnel mines and another for mobile research barracks. You might see a little bit of stuff like Geth guard towers or some supply crates implying a supply point, but it was indeed limited in how new it would look to a seasoned player. So yes, the reasons to visit the planets were hurt by repetitive assets.

But for me there was a lot of good. You could at any time choose one of dozens of uninhabited planets to drop the Mako rover on and drive or walk freely. You could take out a gun or put it away at any time. You'd encounter various non-combat creatures inhabiting the planets, occasional old ship crashes and the remains of their lost pilots, abandoned research barracks or supply zones. Many times you'd be there to fight big space worms in the ground or Geth troops or outlaws. For me, I wasn't too bothered - few console games had tried anything similar in my playing history.

And space exploration in my mind was as I felt BioWare designed it - where civilization had been established, I was dropped right in the thick of it. The outpost at Noveria or the stations on Virmire, that kind of thing showed me what I needed to see of other civilized planets. But the Uncharted Worlds and the Galaxy Map were something else. It started with this wonder as you hear the smooth synth look at a planet you don't know. You read about each place's history - from being just a resource mine, to ones you see sparkling from your distant view and come to find out are covered in bioluminescent plant life. You find the ones that are available for landing, and off you go. And this is what I imagine most astronauts would see: it's plains of dust under the glow of foreign stars. I would drive the Mako around, and feel such empathy at times when I'd find the crash site of a lone pilot, preserved for unknown years without being found. I'd wander a grassy planet with valleys and feel dazzled by isolated artifacts of the past life forms, intensely different than anything human. Standing on a plateau on a dark planet and finding what remains of a small researcher's outpost made my mind wander and feel for what that might be like, to grow old or sick in space away from everyone who got you out there. I found a lot of magic in the quiet out there.

Mass Effect 1 was a moodier, cooler tone than its sequels. You were an astronaut and an agent more than an action legend. Many of those you'd meet didn't know your name and you weren't a celebrity and N7 wasn't a fan service brand that would later be on hoodies like it wasn't a military class. You'd visit neon lit casino bars or a club, you'd visit the lobby of a snowy corporate laboratory planet's hotel, walk big halls of fluorescent lights around the citadel, go see your ship in the starry blue metal hangars, meet politicians and bureaucrats in their offices - so many nooks and halls and views to think on. It was a lot more contemplative and open to me.

Then Mass Effect 2 was inbound and things seemed to have shifted. The cinematic was presented as a cliche band of misfits combat montage, though I won't say it was bad just because it was different:


We learned some things about Mass Effect 2 before launch that made many of us over on the good old BioWare Forums (RIP) concerned. What feedback they'd received about improving visuals and asset variety in the exploration was apparently an impossible task on the old consoles, leaving all open and vehicle exploration cut. Inventories and customizations were gone from the RPG almost entirely instead of being improved. Guns were to become more conventional video game weapons in which you have a 'bullet count' and ammo pickups instead of overheats and cool downs that the original canon created. Melee would become more brutish and central. You can no longer do much to your party gear like armor and attachments. But inventory removal oddly led to MORE resource farming, with a tragic planet scanning task. The morality system was less fluid. The music moved away from synth sounds. The new female star's in-game model is the fugliest thing I have ever sent. Etc.

latest


But ok, it came out and was many people's first Mass Effect game. And it was good. It had slicker combat, more varied assets, a dynamic cast, and less technical hiccups. Some defended the missing exploration, loot, and customization RPG elements as cutting the fat and keeping an urgent story in motion (this is nonsense to me since the game also expects you to do numerous side missions, and many massively irrelevant loyalty missions). For me, there was a lot of fun and thrill, but I noticed immediately that it changed tone. Everything was now twisting toward corrupt and seedy video game writing. They said in interviews that the second act of a trilogy is the darker act, and boy did they get caught up in that. The innocent optimism and spectacular vision of the future was almost entirely clouded over for Mass Effect 2. Places like Omega and Ilium were talking nonstop about local crime lords and mercenaries and disease and corruption. Even someone like Liara or Tali from the first game got bizarre rewrites making them criminal rogues and brokers. For goodness sake, you were dead until some hardcore super surgery experiment resurrects you with terminator face scars that get scarier if you're mean to people.

I guess I just miss the mystery and unknowns that you were led by in the first game. Not everybody everywhere knew about gangs and mercenaries and death in the original vision of future civilization.

Do I think they made a mistake in the reimaginings in scope and atmosphere? I won't say that. Some of the best stuff I ever played was in the sequels. But was I hopeful when Andromeda was being described as a return to much of the scope and tone of the first game? Yeah, and I was disappointed in the end by that game.

I'll leave you with this, the original demo I saw of the revolutionary fully voiced dialogue wheel in the flaring neon of Mass Effect:


Also apologies if any sentences seem cut off. I'm on mobile and it's being tricky.
 

jph139

One Winged Slayer
Member
Oct 25, 2017
14,448
The story and world of the first one was super basic, but way, way better than where we ended up. The vague, ominous presence of the Reapers is better than any actual presence or explanation. Saren is a fun antagonist. The "choices matter" stuff, from what I remember, was a lot more thoughtful - it decayed into just "be good" or "be evil" at the end.

I do like both ME2 and ME3, but original just feels more... ambitious,I guess? More interesting, at least.
 

Enduin

You look 40
Member
Oct 25, 2017
11,527
New York
The balance of exploration and combat worked really well. While ME2 really improved the gunplay aspects a ton, it really telegraphed when you'd get into a conflict due to the level design, unlike ME1 where things could just pop-off at anytime and anywhere and it wasn't always clear. Sequels were also overall much more linear and lacked the kind of downtime and breathing room ME1 often provided.

Visually the changes made to the color palette and lighting and what not changed the feel too. It was subtle, but there. Same with the armor designs. ME1 were a lot more utilitarian while ME2 went for shinier and flashier looking combat stuff.
 

Springy

Member
Oct 28, 2017
2,220
Much stronger aesthetic drawing from classic 70s sci-fi and a top tier soundtrack

The first game is miles above its sequels for me, warts and all
 

Deleted member 9932

User requested account closure
Banned
Oct 27, 2017
5,711
I love how different the first and second one are. The first has a much wider nature, a vast unknown waiting to be explored, while the second is just a more tightened action-experience. The sequels are just a weird mixed-bag of both games.
 

National Scar

Member
Oct 27, 2017
93
One of the biggest things I missed from 1 to 2 was how much smaller the Citadel felt. In Mass Effect 1 it felt like there was so much more to see and explore there, and it felt more like a real "city" than it did in 2.
 

FunkyPajamas

Self-requested ban
Banned
Oct 27, 2017
338
I played the first one on PC and then many years later I played the trilogy on PS3. I liked how the first one was ambitious even if flawed. I was sad that Bioware's answer to criticism tp some of the game systems seemed to be "just get rid of it then". e.g. the Mako and planetary exploration. Yes, some people didn't like how the Mako handled, some people didn't like that most planets were mostly barren... but instead of improving on that they removed it. Same goes for the inventory system: they just got rid of it.I guess it was because the game was shifting focus from an older-design CRPG into more of an action/character-driven game, but still.

I also liked the skill tree and abilities more on the first one that the sequels. Too simplified I think.
 

Secretofmateria

User requested ban
Banned
Oct 27, 2017
8,424
Having literally just replayed it, i really love
Mass effects more strategic combat when compared to its sequels, its also a more challenging game. I really liked being able to customize my guns with different ammo types and attatchments, and i loved the variety and colors or the armor.

its worlds are dripping with atmpsphere. The uncharted worlds feel moody and atmospheric in a very unique way. Thats not to say 2 and 3 lack atmosphere, but mass effect 1 is different, special.

The music reminds me of a b movie space opera from the 70's and 80's compared to its sequels more filmic scores and i kind of love it for that.

It also feels more positive. The cast still has their innocence in tact, they havent been jaded by the events of the sequels yet. I love liara's curiosity and optimism and garrus's drive to prove himself. I love that wrex still deeply cares for his people, a theme that would carry his character throughout the trilogy.

I love what a dork commander sheapard is. Hes creepy when he tries to be charming. Silly when he tries to sound tough, but sincere when you choose to do something for the greater good. Mark meer would improve this character throughout the trilogy, mass effect 3's citadel dlc being when he really found his groove. But i will always adore mass effects dorky Shepard.
 

DorkLord54

Member
Oct 27, 2017
4,469
Michigan
I have weird feelings towards the first Mass Effect despite 2 being my introduction to the series. It has the worst combat and sidequests, stiff character animations, thinner characterisation wrt your squadmates compared to Kotor, an awful loot limit system, weak planetary traversal on largely barren worlds, and a kinda gross romance sideplot where Liara and the gender-exclusive love interest get into a tiff over you out of nowhere.

Despite all those things, it's still my favourite of the series due to it excellently introducing you to the universe it's building, armor and weapons actually mattering due to the fact that it's an RPG first over being a TPS, just a great general tone and atmosphere throughout that the sequels never really replicate, having the best main enemy faction in the geth (as well as the strongest main antagonist in the series in the form of Saren), and - while thinner than in later games - the characters do grow on you, and make their arcs and development over the course of the series meaningful (particularly Garrus, Wrex, and Tali). Also, it doesn't restrict what weapons you can use based on class like 2, just whether you can train to better use specific weapon types or not.

It's partly why Andromeda wasn't as a big a disappointment to me as others (along with playing it post-patch), as - despite all its myriad of flaws and it still being the worst main game in the series - it's still the only game that comes close to replicating a lot of the feelings I had when playing the first game (it helps that it has the best combat, bar none).
 
Oct 25, 2017
6,033
Milwaukee, WI
I was Jesus, Buddha, whatever you want . Total peacemaker run in ME 1.

Part two I'm shooting people in the face and everyone's like "That's our Shepherd" Uhhhhhh no, no no. Something in the cloning process went wrong. Isn't anyone going to bring that up?!?!
 

smisk

Member
Oct 27, 2017
3,023
Mass Effect 1 has the best story of the trilogy. As good as 2's characters and those relationships are, the overall story doesn't make quite as much sense. Like, suddenly the collectors come out of nowhere despite not being mentioned in the first game at all (as far as I know).
 

Era Uma Vez

Member
Feb 5, 2020
3,267
When the trilogy gets remastered, and hopefully, all the jank in Mass Effect 1 gets cleaned up a bit, I dont see how anyone can still prefer Mass Effect 2 or 3 over the first one.

Mass Effect 2 is one the most dumbed down sequels I've ever played. The story, characters, etc, it's all still there, but just a little bit worse, and the fucking gameplay went from "choose how you battle: rely more on your powers or your guns, spend more time in cover or just tank it all and go guns blazing", all the way to "if you spend 2 seconds out of cover, you're dead, i dont give a shit which class you pick"

Even small things that shouldnt matter, start to get annoying, like missions being your only source of exp. It feels so linear, and so anti-rpg.
You got exp in Mass Effect 1 just for clicking on things and adding stuff to your codex, that felt so good, leveling up just by exploring the corners of the map.
 

Rattlethyhead

Member
Jan 7, 2019
233
As others have said, the Rpg aspect of it. That said, I LOVED the mako. Yes, I said it. I really enjoyed the exploration of the mako. Also, it has the best story of the trilogy.
 

Deleted member 49535

User requested account closure
Banned
Nov 10, 2018
2,825
The thing I liked the most is how the characters felt realistic. Everyone in ME2 and ME3 were suddenly "omg so unique and special". Which is not bad I guess, but I believed ME1's world more and I think that had something to do with it.

I think it had the best writing too.
 

obeast

Banned
Oct 27, 2017
559
The scope is the major thing for me. There is not one location in Mass Effect 2 or 3 that feels properly vast - when you land on a "planet," what you get are a series of literal or figurative corridors and rooms, with travel only implied via cutscenes or even raw loading screens (think of Ilium in ME2, or the Citadel in both ME2 and ME3). By comparison, ME1 has not only the random planets you can blunder around using the Mako, but also a Citadel that feels properly large, with load times concealed behind elevator trips. And, most crucially, it maintains an intuitive sense of space in its main-story missions by using the much-maligned Mako as a player-controlled transport mechanism between areas. Noveria, Feros, and Ilos feel way bigger and more seamless than any equivalent location in the later games because you rarely stop to load, or have any implied transit whatsoever. If you need to get somewhere, you drive.

ME1 was just comfortable with empty space and "meaningless" travel in a way the sequels are not. There are long, empty corridors, and big empty planets. I suspect this turned some players off, but for me it felt right - space *should* feel big and cold and lonely, and planets should be explored as much as they are experienced.

ME1's scale, coupled with somewhat more logical writing, also helped nudge the mood away from Star Wars and towards Star Trek. The sequels jolted it back, with a healthy dollop of ooh-rah military badassery. Your Shepard goes from "decorated soldier who is important because s/he can understand alien beacons and is on the trail of an ancient conspiracy" to "decorated soldier who is important because s/he's a great propaganda figure and really good at small-unit combat(?)." I didn't care for the shift.

And, of course, the basic plot and twists in ME1 are stronger than the sequels' (although that's typical for this kind of storytelling).

All that said, there's a lot to prefer about the sequels too - ME2 is probably a better pure game, or at least a less flawed one, but ME1 will remain my favorite.
 

Gamer @ Heart

Member
Oct 26, 2017
9,734
The story was extremely basic, with flashes of the bigger picture which helped in making the mystery more interesting. It was clear from the second game and it's ridiculous 80% loyalty mission structure that they had no idea how to effectively deliver a cosmic threat when you are just a dude with a gun.

What I remember fondly from the first game, which may not hold up now that I'm so use to it's straight up shooter sequels, was that it actually felt like an RPG. When you put points into a certain gun type, you could feel yourself get way more accurate and powerful. There was some semblance of build variety and depth that bioware didn't come close to again until Andromeda fantastic battle system (so much so it was ripped direct for anthem)
 

SofNascimento

cursed
Member
Oct 28, 2017
21,557
São Paulo - Brazil
The more you see ME1 for what it tried to be rather than what it was, the more you will like it. Stuff like planet exploration is the best example. The number of reused assets is enormous. The planets themelves are just the same mountains (plus the Mako which is terrible made exploration frustrating), you find crashed ships? Yes, they are just a couple of pieces and some body that you can examine. And so on.

Combat is the same, the places, the enemies. Everything about ME1, with the exception of the narrative, fell short of what Bioware envisioned. You can see the vision, but it's only partially in the game.

ME2 had to sacrifice somethings, but the result is a much better game.
 

ConfusedOwl

Member
Oct 27, 2017
2,152
Canada
Mass Effect 1 is my favourite of the trilogy and the one that I've consistently gone back to. I've gone in expecting to replay them all multiple times and it has usually led me to just playing through the first game and dropping the rest. I really like ME2 as well but it can't compare to 1 when it comes to the things I care about in rpgs. I think it helps that it sort of shares the same headspace as KOTOR 1 & 2 for me.
 

MZZ

Member
Nov 2, 2017
4,338
Mass Effect 1 has that overwhelming sense of scale where you are in a new universe with lots to discover (it helps that it is the introductory game for me). ME2 kinda fell short of that wondrous feeling the first one had. I admit the first one lacked 2's more polished presentation but 2 leaned too much into being an action game. 2 focused more on the characters which is appreciated but lost some of the universe's personality. Overall story wise, 2 kinda fell short being the middle game. It felt like some kind of a side story.

I'd still pick 2 over 1 in terms of playability. I hated the copy pasted outposts in ME1. Dare I say it but I think I hate the Mako exploration too. If only it was more rewarding and more tightly designed.
 

hydruxo

▲ Legend ▲
Member
Oct 25, 2017
20,532
Mass Effect 1 has a mysterious atmosphere to it that none of the sequels have IMO. Slowly uncovering more about the Reapers and the Protheans was fascinating. The game also had great pacing and an excellent build-up to the climax on the Citadel.
 

Hawkster

Alt account
Banned
Mar 23, 2019
2,626
Jesus, is this the same song and dance where Mass Effect 1 is the only good game and the sequels are bad?

I'm tired of pretending Mass Effect 2 and 3 are bad games.
 

NoPiece

Member
Oct 28, 2017
304
It had an interesting and coherent overarching plot, and a well developed villain. I also preferred the structure, where it has just a few, but large missions. Feros, Noveria, Virmire, Ilos, done.
 

SofNascimento

cursed
Member
Oct 28, 2017
21,557
São Paulo - Brazil
Jesus, is this the same song and dance where Mass Effect 1 is the only good game and the sequels are bad?

I'm tired of pretending Mass Effect 2 and 3 are bad games.

Mass Effect 2 is widely considered the best Mass Effect game. But ME1 is fondly remembered by many for some of its unique features, even if some of them are the very reason it's not as good a game as ME2.
 

N.47H.4N

Member
Oct 27, 2017
8,105
Mass Effect 2 is my favorite,but Mass Effect is amazing and has an incredible sense of journey that is missing in the sequels,I miss this felling.I played the trilogy for the first time back in 2015 and became a fan.
And yes,Citadel is much better in the first game.I still can play the trilogy in my PS3,but I want a remaster.
 
Last edited:

Neilg

Member
Nov 16, 2017
711
Much stronger aesthetic drawing from classic 70s sci-fi and a top tier soundtrack

This is my vote.
I enjoyed how the first was a full RPG and the second swung a bit more action - it fit the story pacing and worked ok. the third was where i felt the shift in design sucked the soul out of it. really struggled to finish it when i replayed all 3 back to back a while ago.
 

Hrodulf

Member
Oct 25, 2017
5,350
I liked the infinite ammo.
I mean, the established lore of the universe (mentioned in the first book and the first game) makes it pretty clear that it is essentially infinite due to the way the guns work, then all of a sudden in the second game on, the handcannon type handguns could only fire like 12 shots before they were unusable. They tried to make that "believable" in-universe by saying it was because of heat and heatsinks, but it was ultimately just a shitty retcon.

Outside of ignoring their own lore, the combat in ME2 and on was an improvement, because most elements of it in the first game were awful.
 

Dylan

Member
Oct 28, 2017
3,260
Agree with a lot of this thread, in that ME1 felt like something special, whereas the sequels just felt like bog standard video games.
 

JonnyDBrit

God and Anime
Member
Oct 25, 2017
11,073
I liked the infinite ammo.

Like, this is actually a good example of what makes the first game so... particularly memorable, I think, even if it's not technically as good in a more mechanical sense. Because I feel conventional wisdom at this point is to argue that any particulars of worldbuilding or 'immersion', however abused the term may be, are secondary to what is deemed 'good game design'. You know, why your office buildings in games need not be laid out like actual office buildings, because actual office buildings do not necessarily make for fun game environments.

But with Mass Effect 1, a lot of it... if not actually built to demonstrate the lore in action, feels like it was, in ways that are specific (if sometimes janky) enough to be part of the experience itself. You actually explore new (or other minimally documented) worlds, even if the vehicle in which you do so is a mess. Infinite ammo? Well yeah, your ammo is itself a tiny ass shred of metal that you're firing off through the same means that enables the ship's FTL. Welcome to this weird and wonderful universe, where your species is almost as new to this interstellar civilisation business as you are; don't expect to know everyone, or for them to know you.

Mass Effect 2 may be the better game, but Mass Effect 1 remains to me the greater experience, and yes I know how silly that sounds.
 
Oct 25, 2017
3,406
Canada
Mass Effect 1 is my favourite game of all time. One of the few 360 games I went out of my way to get every achievement in. I've always been one to love ambitious-yet-janky games (shout out to Recore!) .

ME1 did such a fantastic job at introducing you to this new universe. I honestly can't think of another IP that even comes close to achieving what BioWare did in their first entry.

I loved how the game built on the Hub level design from KoTOR. The fact that combat encounters could happen anywhere on the Citadel or Noveria really helped make the worlds feel alive. In contrast, the sequels had a very clear difference between "Combat" area and "Conversation" area. I get why they did this, but I still vastly prefer ME1's approach.

As much as I like ME2, it always felt like a soft reboot to me.

It will never happen, but I would love to see how Obsidian would do a Mass Effect game.
 

NoPiece

Member
Oct 28, 2017
304
I mean, the established lore of the universe (mentioned in the first book and the first game) makes it pretty clear that it is essentially infinite due to the way the guns work, then all of a sudden in the second game on, the handcannon type handguns could only fire like 12 shots before they were unusable. They tried to make that "believable" in-universe by saying it was because of heat and heatsinks, but it was ultimately just a shitty retcon.

Loved how Bioware addressed the ammo controversy in ME3

 

FantaSoda

Member
Oct 28, 2017
1,992
Man, I loved everything about the original Mass Effect. I can hear that synthy music and remember that vibe. Every sequel stripped away more and more of what I loved about that original game.

Man, I wish they would release the Mass Effect trilogy on Switch.
 

Ralemont

Member
Jan 3, 2018
4,508
Hm. It did the Citadel better, that's about it. It has an excellent final act from Virmire onwards that mitigates the boredom of everything that came before, but even then Mass Effect 2's finale surpasses it.

The quantity of "RPG" mechanics did little for me when they were so poorly executed. Exploration and side quests worse than Dragon Age Inquisition's, clumsy and muddled inventory, boring progression systems, etc. Mass Effect 2 might have streamlined a little too much, but much of its pruning led to an improvement on the overall experience.
 

Springy

Member
Oct 28, 2017
2,220
Jesus, is this the same song and dance where Mass Effect 1 is the only good game and the sequels are bad?

I'm tired of pretending Mass Effect 2 and 3 are bad games.
Threadwhining about people having opinions lmao

The implication you're having to hide your feelings when I'm sure 2 is widely considered the series high point is some pretty astonishing imagined persecution
 
Nov 14, 2017
4,928
Honestly, having just replayed ME1 and being halfway through 2, I think most of the changes were for the best.

The vehicular exploration wasn't very interesting. I feel the exploration is better in 2 as you shuttle down to locations that you actually see up close. So, rather than many randomly generated terrains to drive around, there are fewer handcrafted locations to visit.

The combat system is simply better in 2. The ammo system gives the combat a cadence the first game is lacking. Your squad has few individual powers, but they are more impactful. You actually have to think about who you're bringing on a mission, and how their powers will combine with yours. Even the experience system is better, as you have fewer upgrades but each has more impact.

The upgrade and loot systems in 1 are a chore. There is like one good weapon foundry for each weapon type and the rest are trash. Most of the upgrades you get don't have a meaningful impact on combat. You have to remember to go and clear out your inventory when you start getting a new level of drops so you still have space. There's no meaningful choice - you just get rid of everything less than level 3 if you're getting level 4 drops, for example. 2 just gets rid of them and makes weapons things you acquire once, and upgrades things you find and build with resources. Each new weapon and upgrade is usually a big upgrade.

In fact, that's the big theme of the changes of 1 to 2. Have fewer systems and locations, but with much better execution. Also, 2 has more characters, and that's where it shines.

ME1 was a great prototype, but 2 is where they really hit it out of the park.
 

Trigger

Powered by Friendship™
Member
Oct 26, 2017
2,975
Atlanta, GA
I definitely miss the vibe of the first game. It also felt like the only one where Shepherd's background and class mattered to the plot. If there's one thing Dragon Age consistently got right, it was making my specific character's background feel relative to the story.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
116,833
Saren. Saren was an infinitely more compelling antagonist than either of the Big Bads for ME2 or ME3. I gave a damn about trying to beat Saren because he was a person with thoughts and feelings who you could interact with and maybe, just maybe, reason with.

The Collectors and the Reapers? They have no personality, they have no actual desires beyond a completely ham-fisted motivation that makes zero sense when you think about it for more than five seconds, and the only reason you want to beat them is because the game never stops hammering home how dangerous they are.
 

Sparks

Senior Games Artist
Verified
Dec 10, 2018
2,886
Los Angeles
The scope is the major thing for me. There is not one location in Mass Effect 2 or 3 that feels properly vast - when you land on a "planet," what you get are a series of literal or figurative corridors and rooms, with travel only implied via cutscenes or even raw loading screens (think of Ilium in ME2, or the Citadel in both ME2 and ME3). By comparison, ME1 has not only the random planets you can blunder around using the Mako, but also a Citadel that feels properly large, with load times concealed behind elevator trips. And, most crucially, it maintains an intuitive sense of space in its main-story missions by using the much-maligned Mako as a player-controlled transport mechanism between areas. Noveria, Feros, and Ilos feel way bigger and more seamless than any equivalent location in the later games because you rarely stop to load, or have any implied transit whatsoever. If you need to get somewhere, you drive.

ME1 was just comfortable with empty space and "meaningless" travel in a way the sequels are not. There are long, empty corridors, and big empty planets. I suspect this turned some players off, but for me it felt right - space *should* feel big and cold and lonely, and planets should be explored as much as they are experienced.

ME1's scale, coupled with somewhat more logical writing, also helped nudge the mood away from Star Wars and towards Star Trek. The sequels jolted it back, with a healthy dollop of ooh-rah military badassery. Your Shepard goes from "decorated soldier who is important because s/he can understand alien beacons and is on the trail of an ancient conspiracy" to "decorated soldier who is important because s/he's a great propaganda figure and really good at small-unit combat(?)." I didn't care for the shift.

And, of course, the basic plot and twists in ME1 are stronger than the sequels' (although that's typical for this kind of storytelling).

All that said, there's a lot to prefer about the sequels too - ME2 is probably a better pure game, or at least a less flawed one, but ME1 will remain my favorite.
Yessss, these have always been my exact feelings on the subject as well, thanks for writing them out.

It all comes down to feeling like you are in something much grander then you yourself. In Mass Effect 1, the Galaxy felt vast and never-ending, it felt even scary at times the weight of the Universe and not knowing what is out there. Which I guess didn't make a good game for a lot of people, since a common design philosophy is eliminating player steps - the player has to be engaged at all times, having a vast open planet of nothing is RULE #1 NONO. But when losing that, we lose that expansive feeling and the power it brings with it.

Made me really disheartened when I first played Mass Effect 2 (after media blackout) and realized it traded in its soul for a punchier story/game. Which I ultimately grown to love and think its a fantastic game that I'd recommend, but it never filled that void left.

Andromeda looked like it could try and fill that, which it did in some regard, but ultimately didn't get anything else right. With a game like Death Stranding doing decently, I hope that shows that there is room for big Triple A titles that rely on whats not there as much as what is.
 
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For me, it was the sense of exploration and the scope of it all. One poster mentioned the vast amounts of emptiness; I really dug that. Exploration was fun, even if there wasn't always a big payoff. The game took time to breathe, and its ambition really shined in those quieter moments.

Far and away, my favorite part of the trilogy.