They talked about it on the dev chat, balance patches are intended to be monthly between expansions. They've been inconsistent in the past but you should generally not expect them two weeks after new cards.Wow, that is a big patch. Still a bit sore about the previous no-changes patch, but this one is great.
Patch is fire. Elusives, aggro, and Deep getting buffs? All my favorites feeling the love.
Rubin seemed legitimately surprised to hear about Jarvan's leveling thing, it does seem like he legitimately didn't realize how the wording really hurts it so yeah it does seem like an oversight.Jarvan not leveling up on Frostbite attacks and Quick Attacks has to be an oversight. There are also a couple other interactions that don't seem to work with Jarvan's level up. Those have to be fixed before J4 sees wide play since the reason to play is for his lvl up.
I've been saying that for ages, I basically always go 7 win if I can roll Puffcaps, it's super consistent.Went to farm my Expedition + Gauntlet quests for the prismatics. I went troll mode in Expedition drafting all Puffcap synergies, had like 5 Peddlers. Turns out Puffcaps are super strong in Expeditions because opponent has less than 30 cards in their decks... I went to an easy 7 wins.
That too lolNext one I went full mono Targon.. which was the easiest 7 wins of my life. Turns out Invokes are really over powered and Asol is pretty much an auto win in Expedition. That almost completed my Expedition quests but still had a few more.
LMAO. Comforting to hear, I felt like a shit player for losing multiple times in the lab. I really want to like her cause landmarks are a cool mechanic.The Taliyah lab deck is hilarious, she legit struggles against the damn spiders.
It seems hard to imagine the second half of shurima making her work unless there's some super busted landmarks in the works. Her play effect to copy a landmark is more relevant than her actual combat ability, but she struggles with board space hard doing that. Her stats are awful too.
Spill the brew, I'm basically playing exclusively Deep in constructed rnJust went 4-0 in gauntlet with my own Deep brew. Even beat out a soraka kench by holding my fish and going for the OTK.
Spill the brew, I'm basically playing exclusively Deep in constructed rn
Thanks for that, was looking for Aggro tech and was considering Black Spear
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This is my ladder version, which is teched a little more for aggro. For tournament settings, I'd swap the two Toads for two Lures.
Personally, I have always hated 3 Nauts. It always bricks. I don't like running the 4/1 challenger because I often don't need the value and the tempo is awful. You'll be able to pass and snipe high value units like Draven against lower ranked people, but not the better aggro players.
I've always preferred two Atro over one for the consistency. This is part of the reason why I don't need more value, it's not like I can outvalue the true control decks like Zoe Asol anyway. I love the Black Spears for everything in the early to midgame. The Shipwreck Hoarder is my Trundle/Liss tech. Since I'm only running two Naut, having a "third" for redundancy to refill my deck is usually enough to win. Just go wide and chump the Watchers, then play your refill.
Lastly, ban Lee LOL.
Nice! Glad it's working out for you. Yeah, it's not perfect and I definitely have a soft spot for treasures, but I'm curious to see what you come up with. I'm just glad Deep has enough tools AND is viable enough for decent variability!I've been doing very well with Deep by Lumination, although I've had enough situations where not drawing Naut has put me in a bad place has tempted me to kick him back up to 3. Black Spear and Stalking Shadows have both been super solid.
Anyway here's a meta review thing, I know J4 is doing well now but I still hope they change his level up:
Yeah treasures are an interesting flex spot, I've had situations where Shipwreck comes down and he does well as a body but by the time I draw the treasures it's usually already heavily in my favor or I'm too behind to effectively use them. I built turbo treasures which is certainly really fun but just not as reliable, because often your fastest still isn't fast enough.Nice! Glad it's working out for you. Yeah, it's not perfect and I definitely have a soft spot for treasures, but I'm curious to see what you come up with. I'm just glad Deep has enough tools AND is viable enough for decent variability!
All of them , lol1yr anniversary! 7 days of login rewards and additional event quests on top.
Legends of Runeterra
Choose your champions, make your move, and be legendary in the League of Legends strategy card game: Legends of Runeterra.playruneterra.com
For those who follow the meta more, which emote does this free one replace?
🔥🎂🎉1yr anniversary! 7 days of login rewards and additional event quests on top.
Legends of Runeterra
Choose your champions, make your move, and be legendary in the League of Legends strategy card game: Legends of Runeterra.playruneterra.com
For those who follow the meta more, which emote does this free one replace?
Gameplay fixes include Mimic not mimicking itself, making the Ez LB combo a little harder to pull off and the Crimson 1/2 not double proccing on Braum.
I know this might not be your forte, but do ya'll host the emotes somewhere on the web? The way they're kind of stylized like LINE stickers makes me want to use them in regular chats with friends haha.
Ah, I remember when we made league emotes we had a Facebook sticker pack! I don't know if there's something similar now for LoR emotes though :/I know this might not be your forte, but do ya'll host the emotes somewhere on the web? The way they're kind of stylized like LINE stickers makes me want to use them in regular chats with friends haha.
So it's been a year. What a good year it was for a game. I remember when the game came out on mobile, I played a Deep deck for like a whole day. Some little missteps aside, the devs have been getting it right time after time and they have really shown both the passion and their skill in developing this. LoR is brilliant and I can't wait for the future expansions.
I don't enjoy coming off as a Runeterra stan because it does have real problems, but half of your posts and the points here boil down to, "I don't have a skinner box to push buttons in". Like what? Play the game for the game. The reason they opened the event pass up was because they accidentally ended it early and so they opened it and gave players the benefit of the doubt of restarting the quests since they probably don't track which you've completed. You're saying the game has no path forward because you weren't gated out of the cosmetics hard enough? Why bother gating progression? This is all event passes are. Artificial scarcity and gates.I just don't see the path forward for Runeterra at this point. We are celebrating anniversary with the yesterday's Wallmart cupcakes in the plastic case and one half-burned candle.
• Limited got only worse
• 2vs2 came and went away, tutorial-tier mode that was a waste of time
• Progression pointless
• Still not doing the Season Pass like every other game, and the last one was a disaster. I "finished" it like 190, but then it got extended with all quest active at the same time so I finished it completely in one more Trial... Why bother gating all the progression behind limited quests when it all unlocks at the final days?
• Real cosmetics (Alt art, animated art, promo art, new champion aimations) are still missing, these prismatic borders are just meh...
• Spectators, replays etc. should be here by now.
• Still cannot reorder cards in hand...
Unless they start building some kind of campaign content to attract the audience that is interested in the LoL/Runeterra as the universe, it will forever remain in this Gwent/Eternal tier which is probably just enough to not bleed money, but never enough to plant itself in the market as the MTGA/HS alternative.
And the priority pass should be automatic if you don't have a move in the matchmaking. You ain't pros, wasting time isn't bluffing, and sitting there waiting for someone to masturbate or grief is no fun.