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ZeroX

Banned
Oct 25, 2017
21,266
Speed Force
This is a new one, I've finished the event but still have the quest for the Renekton avatar to finish. Guess I'll grind that out today

e: oh and Swim put his dev chat on YouTube, I have nothing but positive feelings towards Riot's approach

 
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Lumination

Member
Oct 26, 2017
12,469
BEEG BEEG patch hitting TF/Fizz, Fiora, Aphelios, Casino Timelines, but most importantly by far, BUFFING DEEP:

playruneterra.com

Legends of Runeterra

Choose your champions, make your move, and be legendary in the League of Legends strategy card game: Legends of Runeterra.

Twisted Fate
Level Up Requirement (Twisted Fate Level 1): I've seen you draw 8+ cards I've seen you draw 9+ cards

Fiora
Base Stats: 3|3 3|2

Jarvan IV
Base Stats: 5|3 6|4

Shyvana
Change: Added Fury
Base Stats: 4|4 3|4

Lulu
Base Stats: 2|3 3|3

Pick a Card / Twisted Fate's Pick a Card
Cost: 3 2
Change: Place a card from hand into your deck to draw 3 at the next Round Start. Give them Fleeting. Place a card from hand into your deck to draw 2 at the next Round Start. Give them Fleeting.

Wiggly Burblefish
Base Stats: 3|1 2|1

Dreg Dredgers
Base Stats: 1|1 2|1

Sea Scarab
Base Stats: 1|2 2|3

The Dreadway
Cost: 9 8
Base Stats: 4|8 4|6

Shadow Assassin
Base Stats: 1|2 2|1

Fae Guide
Base Stats: 3|3 3|4

Legion Rearguard
Base Stats: 3|1 3|2

Esteemed Hierophant
Change: When I'm summoned, advance your Buried Sun Disc 2 rounds. When I'm summoned, advance your Buried Sun Disc 3 rounds.

Callous Bonecrusher
Base Stats: 6|3 6|4

Gifts from Beyond / Aphelios' Gifts from Beyond
Cost: 2 1

All Aphelios' weapons
Cost: 2 3

The Veiled Temple
Change: Each round, the first time you play 2 other cards, refill 2 mana and grant your strongest ally +1|+1 Each round, the first time you play 2 other cards, refill 2 mana and grant your strongest ally +1|+0

Gameplay-changing Bugfixes (curated by me):
  • Stoneweaving no longer incorrectly creates Buried Sun Disc in Expeditions.
  • Kindred now correctly counts slayed units that were marked in previous rounds toward their level up progress.
  • Fixed a bug where Spellshield wouldn't protect against Lissandra's Entomb.
  • Fixed a bug where Unworthy was able to target friendly units.
  • Fixed a bug where Mimic was able to copy enemy champion spells (Mimic will only create the base version of the spell).
  • Fixed a bug where transforming units were incorrectly healing themselves when transforming.
  • Aurelion Sol's cost reduction effect should now behave more consistently with other cost reduction effects.
  • Katarina, Viktor, and Draven have had their Play effects updated to be Summon effects to be consistent with other cards with similar effects.
  • Lucky Find will no longer trigger a second spell cast upon selecting one of the three choices.
===

Gotta love a patch that hits the right things (ie TF and Burble, not Fizz) and has more buffs than nerfs. I'm not sure about not changing J4's level-up requirement though. It is strange that his own barrier doesn't help him level up. Also not sure Veiled Temple goes far enough. I never underestimate removing the health buff, but 2 mana is still 2 mana. But it's probably ok since Aphelios is perhaps dead.

I think the only thing I'm slightly worried about is Lee Sin, especially since the Temple nerf doesn't hit him quite as hard.

inb4 Elusives TF with Ionia 🙃
 
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Mars

Member
Oct 25, 2017
1,988
Ionia making a comeback.

This couldn't come soon enough. I hope they give Taliyah some more love next patch.
 

Dahbomb

Community Resettler
Member
Oct 25, 2017
13,616
Damn those are SIGNIFICANT nerfs.

I agree with pretty much all of the nerfs except for Veiled Temple. I think that might have been an over nerf however Veiled Temple was sort of good in Lee Sin decks as well and that deck is definitely going to be tier 1 now. I just think those decks just won't run Veiled Temple now.

The Shyvanna change is so strange... I honestly think they could have kept her as a 4/4 with Fury on base form.


Esteemed Heirophant really needed that buff. I don't know if you would still play it but it's definitely more considerable. I think if you do end up running it then you run 3 Hour Glasses to not only keep your champions alive but to also double up on the effect of Heirophant. Callous Bonecrusher is a real card as well.


People been wanting the Lulu buffs and I get it but Lulu herself was actually fine it was her support cards that were kinda wack. I wouldn't be surprised that instead of seeing Fiora/Shen that we might start seeing Lulu/Shen instead with some card changes.


Meta Implications:

*Go Hard TF might be the dominant TF deck. Either that or Keg Control TF with the buffed Dreadway. TF Fizz would still be a solid tier 2 deck in some capacity but TF leveling up even a turn later is a big blow to the deck that relies on TF flipping to steal games.
*Aphelios decks basically going extinct but there may be some consideration to run him with Improbulator. Aphelios might eventually come back but in the short term he might disappear. The double nerf of Aphelios and Veiled Temple also effectively removes the only viable Taliyah deck.
*Lee Sin is going to be a tier 1 deck again. Lissandra Trundle should be tier 1, though this one I am less confident on as its easier to counter.
*Some form of aggro deck will be tier 1 as well as it usually is and I think it will be Azir Scouts. Mostly because of its resiliency against Liss Trundle and ability to rush down Lee Sin decks.
*Fearsome Aggro (some type of bull shit SI aggro deck) and Pirate Burn aggro being improved now. Expect to see a lot of them at lower ranks.
*This should have been Vlad's time to shine however Lee Sin will keep it down. Same for stuff like Renekton Sej which was teetering on that tier 2 slot.
*Ashe stocks should be higher too as the plethora of freezes keeps down Lee Sin and the beefy midrange plan runs down Liss Trundle.
 
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Sr Kitsune

Prophet of Truth
Member
Oct 27, 2017
1,955
Baja California, Mexico
Wow, that is a big patch. Still a bit sore about the previous no-changes patch, but this one is great. I'm excited to play Labs tomorrow. And I'm looking forward for a single-player story mode in the near future. Lab of Legends is awesome.
 

Boat Times

Made the Grade
Member
Oct 25, 2017
1,565
Difficulty modes and run stats (and two new champs, of course!) for Lab of Legends sounds really cool! Definitely excited for that, as well as seeing a new meta. Hopefully it's a pretty diverse one, but we'll see.
 

ZeroX

Banned
Oct 25, 2017
21,266
Speed Force
Patch is fire. Elusives, aggro, and Deep getting buffs? All my favorites feeling the love. I've actually been playing a ton of Deep lately and Sea Scarab was already good but now it's nuts. Dreg Dredgers being able to trade into things like the new old Legion Rearguard and Fiora should help a lot too. New Dreadway opens a lot of options, that was a very solid sidegrade. J4 needed to be changed to "allies have struck enemy blockers and survived" so it doesn't fuck with quick attack, barrier, etc. Such a weird level up.

The new cosmetics look fantastic and difficulty options + reroll in Lab of Legends is going to give me a lot more play time 😍😍😍

Wow, that is a big patch. Still a bit sore about the previous no-changes patch, but this one is great.
They talked about it on the dev chat, balance patches are intended to be monthly between expansions. They've been inconsistent in the past but you should generally not expect them two weeks after new cards.
 

niaobx

Banned
Aug 3, 2020
1,053
Patch is fire. Elusives, aggro, and Deep getting buffs? All my favorites feeling the love.

137593505136.jpg


Agreed on the Deep though. Slamming these huge monsters and mecha monster Nautilus on the board feels so so good.
 

Dahbomb

Community Resettler
Member
Oct 25, 2017
13,616
BBG calling them out on J4's level up, you love to see it


Jarvan not leveling up on Frostbite attacks and Quick Attacks has to be an oversight. There are also a couple other interactions that don't seem to work with Jarvan's level up. Those have to be fixed before J4 sees wide play since the reason to play is for his lvl up.
 

ZeroX

Banned
Oct 25, 2017
21,266
Speed Force
Jarvan not leveling up on Frostbite attacks and Quick Attacks has to be an oversight. There are also a couple other interactions that don't seem to work with Jarvan's level up. Those have to be fixed before J4 sees wide play since the reason to play is for his lvl up.
Rubin seemed legitimately surprised to hear about Jarvan's leveling thing, it does seem like he legitimately didn't realize how the wording really hurts it so yeah it does seem like an oversight.
 

Dahbomb

Community Resettler
Member
Oct 25, 2017
13,616
Finally beat Legendary lab.

Screenshot_20210403-150257_LoR.jpg


The main difficulty increase is Heroic due to the extra unit they get. If you can consistently beat Heroic then you can beat Legendary since they just start off with spell mana. That's really only relevant on the Sejuani one as they can do a turn 2 Fury of the North and kill your important Champion if you can't careful.


I was sort of hoping it would be more different. It's still the same 3 regions and bosses you are fighting against.
 

Dahbomb

Community Resettler
Member
Oct 25, 2017
13,616
So has Riot said something about Taliyah yet?

She is by far the worst champion in the game and she was the worst champion even with pre-buff Lulu in the game (and I never thought Lulu was that bad, just her supporting archetype) as well as pre-buff Jarvan.

I am looking at the stats right now and she is bottom 7 card in the game, in the same tier as truly awful cards like Khahiri the Returned. Unsurprisingly, her support cards like Salt Spire, Sai Scout and Stoneweaving are also among the lowest winrate cards as well.


I played around her at the start of the expansion and thought she was fine in a Veiled Temple deck... well that deck got super nerfed with the Aphelios nerfs and the Veiled Temple nerf. Furthermore, with the introduction of the new Lab of Legends and a Taliyah deck.... it really puts into perspective how weak this archetype is when you are struggling against harder AI decks using Taliyah.

Two issues with her kept propping up when I played her extensively. Her skill effect disappearing when she dies runs counter to most unit skills in the game. It's basically the same as Anivia only for some reason it disappears when Taliyah dies but not when Anivia dies. In addition, her effect does not triple up if there are no landmarks and that is a considerable hindrance to the deck. Having a lot of landmarks also squeezes you for board space in the deck as you have a bunch of Roiling Sands on the board. This is especially the case when you are trying to get value out of her land mark cloning ability but can't because there are 5 slots filled up already!

Even if the change these, the deck archetype would still be very weak. Needs massive buffs to make sense to use Taliyah unless they come out with some really broken Landmark cards.
 

Boat Times

Made the Grade
Member
Oct 25, 2017
1,565
Yeah, Taliyah is rough. Even in Lab of Legends picking her is like hard mode, no matter what difficulty you are playing on. In fact, when I did win with her it was because I completely ignored her and built my deck around Jinx instead. Don't think I used her even once. Maybe she'll make more sense as the rest of the set releases, but probably not.
 

Papercuts

Prophet of Truth
Member
Oct 25, 2017
11,013
The Taliyah lab deck is hilarious, she legit struggles against the damn spiders.

It seems hard to imagine the second half of shurima making her work unless there's some super busted landmarks in the works. Her play effect to copy a landmark is more relevant than her actual combat ability, but she struggles with board space hard doing that. Her stats are awful too.
 

Poodlestrike

Smooth vs. Crunchy
Administrator
Oct 25, 2017
13,491
I wouldn't use the Lab of Legends thing, the MF deck can legit find the Scars deck unbeatable if you don't get the right cards, but MF is still solid.
 

ZeroX

Banned
Oct 25, 2017
21,266
Speed Force
I mean they know what's coming with the rest of the expansion, so if they don't touch Taliyah presumably there's more landmark support for her. The only direction for her is up, I guess.

And yeah she's a nightmare in the Lab. Rerolling helps with stuff like MF vs Scars now at least. Also the Aphelios nerf means you basically have to hunt for spell mana / -1 spells / -1 created cards powers, he's so god damn slow without them.
 

Dahbomb

Community Resettler
Member
Oct 25, 2017
13,616
Lab of Legends obviously isnt indicative of much however you are put into various situations and you get to stress test various elements of the game in it. And that's why Taliyah's weaknesses really stick out... you actually survive long enough to play her in a game and then realize that she isn't that good.

Also today I had a crazy day in LOR.

Went to farm my Expedition + Gauntlet quests for the prismatics. I went troll mode in Expedition drafting all Puffcap synergies, had like 5 Peddlers. Turns out Puffcaps are super strong in Expeditions because opponent has less than 30 cards in their decks... I went to an easy 7 wins.

Next one I went full mono Targon.. which was the easiest 7 wins of my life. Turns out Invokes are really over powered and Asol is pretty much an auto win in Expedition. That almost completed my Expedition quests but still had a few more.

So I fired up this week's gauntlet which was the best of 3. I pretty much always do well on these and I already had the icons for it so I decided to just bring a total anti aggro line up. I went Zoe Aphelios + SI with a shit ton of heals and lifesteals. Liss + Trundle with the sweeps and lots of heals, super aggro teched. And classic Go Hard with double Wither Wails and Grasps... Basically a triple SI line up to dumpster aggro and burn decks.

Well I didn't run into a single aggro deck for the Gauntlet. It was pretty much ALL Midrange decks which this deck wasn't too great against. Luckily the Aphelios and Go Hard deck did well against most Midrange. The Liss Trundle flopped big time but I still managed to win the Gauntlet thanks to Go Hard carrying.


I think all that's left for me to do is climb Ladder.... whens the next expansion again? Lol!
 

ZeroX

Banned
Oct 25, 2017
21,266
Speed Force
Went to farm my Expedition + Gauntlet quests for the prismatics. I went troll mode in Expedition drafting all Puffcap synergies, had like 5 Peddlers. Turns out Puffcaps are super strong in Expeditions because opponent has less than 30 cards in their decks... I went to an easy 7 wins.
I've been saying that for ages, I basically always go 7 win if I can roll Puffcaps, it's super consistent.

Next one I went full mono Targon.. which was the easiest 7 wins of my life. Turns out Invokes are really over powered and Asol is pretty much an auto win in Expedition. That almost completed my Expedition quests but still had a few more.
That too lol
 

Boat Times

Made the Grade
Member
Oct 25, 2017
1,565
lol yeah, you pretty much went with the two auto win deck types. Puffcaps and Invoke are always the way to go if you want some easy expedition wins (I prefer puffcaps).
 

Dahbomb

Community Resettler
Member
Oct 25, 2017
13,616
Yeah I don't know much about Expedition meta.

Previously I got most of my wins through some type of Demacia or Frejlord decks utilizing stat sticks and combat tricks. Dragons, Scouts, Elites etc. That or a pure aggro deck with Noxus.
 

Boat Times

Made the Grade
Member
Oct 25, 2017
1,565
There was definitely a time where a pure Demacia deck was the way to go with expeditions. Just like a hyper focused Bannerman deck. Puffcaps has always been good. I strayed away from heavily playing Expeditions when Targon was released, notably the second expansion- the games just became too long. Hell, I feel like I stepped away from playing the game super heavily from the second Targon expansion up until Shurima was released and only really played Lab of Legends whenever that came out. This latest expansion has definitely breathed new life into the game for me.
 

Lumination

Member
Oct 26, 2017
12,469
50% of the time I draft Teemo, I get some 7-0 autowin shroom package. The other half, I'll get 1-2 Peddlers and just have a mess of a pile of cards.

Taliyah is pretty much not meant to be good until the rest of Shurima is out (though I suspect she may still be weak because that landmark would have to be way too busted). It's ok to print cards like this occasionally. It's less ok to make them a deck in lab haha.

Man, every streamer has been playing deep recently. I've been toying around with a turbo deep variant with 0-1 Naut and going full treasures. See a similar deck because ofc mogwai made one too. Manage to win those matchups because I don't run the Go Hard package. Hilariously have a 100% winrate vs Liss/Trundle too, but some of those wins have been due to bad opp play, I think.
 
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Happy Puppy

Member
Oct 29, 2017
1,480
The Taliyah lab deck is hilarious, she legit struggles against the damn spiders.

It seems hard to imagine the second half of shurima making her work unless there's some super busted landmarks in the works. Her play effect to copy a landmark is more relevant than her actual combat ability, but she struggles with board space hard doing that. Her stats are awful too.
LMAO. Comforting to hear, I felt like a shit player for losing multiple times in the lab. I really want to like her cause landmarks are a cool mechanic.

Glad the attention to pve content. I like playing against AI.
 

Lumination

Member
Oct 26, 2017
12,469
Just went 4-0 in gauntlet with my own Deep brew. Even beat out a soraka kench by holding my fish and going for the OTK.
 

Lumination

Member
Oct 26, 2017
12,469
Spill the brew, I'm basically playing exclusively Deep in constructed rn

snyGvq1.png


CMCACAYFAQAQIBIPAIBAKCAKAQBAMHJFF44AGAICAUDQEAQGFQ2QIAIFDEOSEKABAIBAMGQ6

This is my ladder version, which is teched a little more for aggro. For tournament settings, I'd swap the two Toads for two Lures.

Personally, I have always hated 3 Nauts. It always bricks. I don't like running the 4/1 challenger because I often don't need the value and the tempo is awful. You'll be able to pass and snipe high value units like Draven against lower ranked people, but not the better aggro players.

I've always preferred two Atro over one for the consistency. This is part of the reason why I don't need more value, it's not like I can outvalue the true control decks like Zoe Asol anyway. I love the Black Spears for everything in the early to midgame. The Shipwreck Hoarder is my Trundle/Liss tech. Since I'm only running two Naut, having a "third" for redundancy to refill my deck is usually enough to win. Just go wide and chump the Watchers, then play your refill.

Lastly, ban Lee LOL.
 

ZeroX

Banned
Oct 25, 2017
21,266
Speed Force
snyGvq1.png


CMCACAYFAQAQIBIPAIBAKCAKAQBAMHJFF44AGAICAUDQEAQGFQ2QIAIFDEOSEKABAIBAMGQ6

This is my ladder version, which is teched a little more for aggro. For tournament settings, I'd swap the two Toads for two Lures.

Personally, I have always hated 3 Nauts. It always bricks. I don't like running the 4/1 challenger because I often don't need the value and the tempo is awful. You'll be able to pass and snipe high value units like Draven against lower ranked people, but not the better aggro players.

I've always preferred two Atro over one for the consistency. This is part of the reason why I don't need more value, it's not like I can outvalue the true control decks like Zoe Asol anyway. I love the Black Spears for everything in the early to midgame. The Shipwreck Hoarder is my Trundle/Liss tech. Since I'm only running two Naut, having a "third" for redundancy to refill my deck is usually enough to win. Just go wide and chump the Watchers, then play your refill.

Lastly, ban Lee LOL.
Thanks for that, was looking for Aggro tech and was considering Black Spear
 

ZeroX

Banned
Oct 25, 2017
21,266
Speed Force
I've been doing very well with Deep by Lumination, although I've had enough situations where not drawing Naut has put me in a bad place has tempted me to kick him back up to 3. Black Spear and Stalking Shadows have both been super solid.

Anyway here's a meta review thing, I know J4 is doing well now but I still hope they change his level up:

EyyQiYVXMAMrMTM
 

Dahbomb

Community Resettler
Member
Oct 25, 2017
13,616
This is a fairly well balanced meta right now. Also not pictured is Thresh/Nassus which has been super overperforming on stats now (like tier 1 win rates and playrates now).
 

Lumination

Member
Oct 26, 2017
12,469
I've been doing very well with Deep by Lumination, although I've had enough situations where not drawing Naut has put me in a bad place has tempted me to kick him back up to 3. Black Spear and Stalking Shadows have both been super solid.

Anyway here's a meta review thing, I know J4 is doing well now but I still hope they change his level up:

EyyQiYVXMAMrMTM
Nice! Glad it's working out for you. Yeah, it's not perfect and I definitely have a soft spot for treasures, but I'm curious to see what you come up with. I'm just glad Deep has enough tools AND is viable enough for decent variability!

Oof, had a rough Zoe/Lee game. I milled all their Lees and just had to stall 4 turns. They invoked exactly the double stun twice on my turn + the Otter to level Zoe on theirs. In their last 4 cards, there were two Denies off the top as well. If any one of those things didn't happen, I had the game.
 
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ZeroX

Banned
Oct 25, 2017
21,266
Speed Force
Nice! Glad it's working out for you. Yeah, it's not perfect and I definitely have a soft spot for treasures, but I'm curious to see what you come up with. I'm just glad Deep has enough tools AND is viable enough for decent variability!
Yeah treasures are an interesting flex spot, I've had situations where Shipwreck comes down and he does well as a body but by the time I draw the treasures it's usually already heavily in my favor or I'm too behind to effectively use them. I built turbo treasures which is certainly really fun but just not as reliable, because often your fastest still isn't fast enough.

Wish I could justify main decking Terror of the Tides as a finisher but it's just not quite there, especially at 8, I guess that's what Jaull Hunter exists for
 

Lumination

Member
Oct 26, 2017
12,469
1yr anniversary! 7 days of login rewards and additional event quests on top.
playruneterra.com

Legends of Runeterra

Choose your champions, make your move, and be legendary in the League of Legends strategy card game: Legends of Runeterra.

For those who follow the meta more, which emote does this free one replace?
Emote_Garen-celebrate_Patch_Notes_2-06_04122021.gif


Gameplay fixes include Mimic not mimicking itself, making the Ez LB combo a little harder to pull off and the Crimson 1/2 not double proccing on Braum.
 

Lil Peanut Brotha

Motion Graphics Artist at Riot Games
Verified
Oct 25, 2017
670
CA, USA
1yr anniversary! 7 days of login rewards and additional event quests on top.
playruneterra.com

Legends of Runeterra

Choose your champions, make your move, and be legendary in the League of Legends strategy card game: Legends of Runeterra.

For those who follow the meta more, which emote does this free one replace?
Emote_Garen-celebrate_Patch_Notes_2-06_04122021.gif
All of them , lol
 

ZeroX

Banned
Oct 25, 2017
21,266
Speed Force
1yr anniversary! 7 days of login rewards and additional event quests on top.
playruneterra.com

Legends of Runeterra

Choose your champions, make your move, and be legendary in the League of Legends strategy card game: Legends of Runeterra.

For those who follow the meta more, which emote does this free one replace?
Emote_Garen-celebrate_Patch_Notes_2-06_04122021.gif


Gameplay fixes include Mimic not mimicking itself, making the Ez LB combo a little harder to pull off and the Crimson 1/2 not double proccing on Braum.
🔥🎂🎉
 

niaobx

Banned
Aug 3, 2020
1,053
So it's been a year. What a good year it was for a game. I remember when the game came out on mobile, I played a Deep deck for like a whole day. Some little missteps aside, the devs have been getting it right time after time and they have really shown both the passion and their skill in developing this. LoR is brilliant and I can't wait for the future expansions.
 

Lil Peanut Brotha

Motion Graphics Artist at Riot Games
Verified
Oct 25, 2017
670
CA, USA
I know this might not be your forte, but do ya'll host the emotes somewhere on the web? The way they're kind of stylized like LINE stickers makes me want to use them in regular chats with friends haha.
Ah, I remember when we made league emotes we had a Facebook sticker pack! I don't know if there's something similar now for LoR emotes though :/

So it's been a year. What a good year it was for a game. I remember when the game came out on mobile, I played a Deep deck for like a whole day. Some little missteps aside, the devs have been getting it right time after time and they have really shown both the passion and their skill in developing this. LoR is brilliant and I can't wait for the future expansions.

Thanks for joining us for the ride! 🥳
 
Oct 27, 2017
6,960
Words cannot explain how trash Expeditions are right now. If you don't get the right rail, you just suck dick and lose with the endless offerings of useless/low-power cards. I don't want the 7th Pilfered Goods pile, nor do I want to swap any of my cards into the 7th Pilfered Goods afterwards. At the very least, the system must detect which cards you have 3-4-5 copies and stop offering them.

It isn't even fun, you can predict how the match is going to go based on the opponents' champions, because you know what kind of card piles they carry.

I wish they stopped pretending that there is anything worth salvaging in the Expeditions. Seems like beating a dead horse at this point trying to balance something every patch.
 

niaobx

Banned
Aug 3, 2020
1,053
Yeah, I don't see how they can save Expeditions. It's a mode that's neither random (in a fun way) nor skillful (like constructed) enough. It just feels like playing with a bad starter deck that takes too long to draft.
 
Oct 27, 2017
6,960
I just don't see the path forward for Runeterra at this point. We are celebrating anniversary with the yesterday's Wallmart cupcakes in the plastic case and one half-burned candle.

• Limited got only worse
• 2vs2 came and went away, tutorial-tier mode that was a waste of time
• Progression pointless
• Still not doing the Season Pass like every other game, and the last one was a disaster. I "finished" it like 190, but then it got extended with all quest active at the same time so I finished it completely in one more Trial... Why bother gating all the progression behind limited quests when it all unlocks at the final days?
• Real cosmetics (Alt art, animated art, promo art, new champion aimations) are still missing, these prismatic borders are just meh...
• Spectators, replays etc. should be here by now.
• Still cannot reorder cards in hand...

Unless they start building some kind of campaign content to attract the audience that is interested in the LoL/Runeterra as the universe, it will forever remain in this Gwent/Eternal tier which is probably just enough to not bleed money, but never enough to plant itself in the market as the MTGA/HS alternative.

And the priority pass should be automatic if you don't have a move in the matchmaking. You ain't pros, wasting time isn't bluffing, and sitting there waiting for someone to masturbate or grief is no fun.
 

Almeister

Member
Oct 25, 2017
962
I have to say it has done a good job filling the hole that Artifact left in my heart. It has a lot of character. I agree with all Evolution of Metal's listed points above, esp around lack of meaningful progression and cosmetics, but I certainly see a promising path forward as the devs have shown they are committed to improving and adding to the content and at the end of the day it's just a great fun game to play.

My small quality of life request would be that if an opponent surrenders, you should still get to destroy their nexus yourself. Always sucks when you've built up to a killer finish and you don't get to see all your killer units smashing into your opponent.
 
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Dahbomb

Community Resettler
Member
Oct 25, 2017
13,616
Runeterra has added a lot of cool stuff within a single year. And they have said a lot more is to come.

The 2v2 seemed like a trial run thing, I feel like a more core 2v2 mode is incoming.

Replay and spectator should have been there from the start though.
 

Lumination

Member
Oct 26, 2017
12,469
I just don't see the path forward for Runeterra at this point. We are celebrating anniversary with the yesterday's Wallmart cupcakes in the plastic case and one half-burned candle.

• Limited got only worse
• 2vs2 came and went away, tutorial-tier mode that was a waste of time
• Progression pointless
• Still not doing the Season Pass like every other game, and the last one was a disaster. I "finished" it like 190, but then it got extended with all quest active at the same time so I finished it completely in one more Trial... Why bother gating all the progression behind limited quests when it all unlocks at the final days?
• Real cosmetics (Alt art, animated art, promo art, new champion aimations) are still missing, these prismatic borders are just meh...
• Spectators, replays etc. should be here by now.
• Still cannot reorder cards in hand...

Unless they start building some kind of campaign content to attract the audience that is interested in the LoL/Runeterra as the universe, it will forever remain in this Gwent/Eternal tier which is probably just enough to not bleed money, but never enough to plant itself in the market as the MTGA/HS alternative.

And the priority pass should be automatic if you don't have a move in the matchmaking. You ain't pros, wasting time isn't bluffing, and sitting there waiting for someone to masturbate or grief is no fun.
I don't enjoy coming off as a Runeterra stan because it does have real problems, but half of your posts and the points here boil down to, "I don't have a skinner box to push buttons in". Like what? Play the game for the game. The reason they opened the event pass up was because they accidentally ended it early and so they opened it and gave players the benefit of the doubt of restarting the quests since they probably don't track which you've completed. You're saying the game has no path forward because you weren't gated out of the cosmetics hard enough? Why bother gating progression? This is all event passes are. Artificial scarcity and gates.

Spectating exists, limited did get worse, and not being able to reorder your hand is like.... not an earth-shattering omission.
 

Dahbomb

Community Resettler
Member
Oct 25, 2017
13,616
Hand placement being static is probably a design choice. It makes it so that you can do certain hand reads which increases the skill cap of the game.