You can always hold up Bastion though and Spellshield isn't really the type of effect you'd want to use preemptively even if it stuck around. Your opponent would just get to handle it more effectively (eg. Mystic Shot the shield and Thermo Beam the unit) or ignore the unit altogether.Would like to see Spellshield have a persistent form. Bastion only has it for 'this turn' and for 3 mana, seems expensive. Would be great to give or see a unit with Spellshield until the effect is removed/consumed.
You can always hold up Bastion though and Spellshield isn't really the type of effect you'd want to use preemptively even if it stuck around. Your opponent would just get to handle it more effectively (eg. Mystic Shot the shield and Thermo Beam the unit) or ignore the unit altogether.
It would be stronger as a permanent effect, but outside of Frostbite you'd still want to cast it in response to the targeting spell almost always. That's why I don't see the duration as a big deal.I was likening it to Aegis from Eternal. https://eternalcardgame.fandom.com/wiki/Aegis
I could see you preemptively using Bastion when facing against Freeze Decks. It's situational for sure. A lasting or built/costed into a card Spellshield effect, forcing a 2 for 1 situation is the point though. Makes for more sticky minions.
you know swim will try and make it degenerate with elusivesHard to see when I'd ever want to spend 1m on a permanent +1/+(0,1) that I have to pre-cast. Aggro doesn't want 1 dmg for 1m, so it'd be for trading, but then you can't use it in reponse to blockers. So.... Fizz lol?
You can't use it in combat so it's not really that good on Fizz either lol. I am almost certain they did this specifically because of Fizz.Hard to see when I'd ever want to spend 1m on a permanent +1/+(0,1) that I have to pre-cast. Aggro doesn't want 1 dmg for 1m, so it'd be for trading, but then you can't use it in reponse to blockers. So.... Fizz lol?
It's because the stats on Mountain herself are fairly weak in comparison.like Mountain Sojourner costs 5 and buffs more and permanently but still reads as much worse to me?
Because if you have 10 in your hand from Shards it would be very annoying for your opponent to have to respond after each one
You'd precast to give him Elusive lol. I mean, it's not GREAT especially since you lose Elixir of Iron, but until they reveal more cards, idk. In general, probably only Quick Attack and Elusive units would want permanent atk buffs that don't give health.You can't use it in combat so it's not really that good on Fizz either lol.
Honestly I am not even sure why it's Burst speed.
Yeah, it doesn't seem like the deck that would want to use this wants to be responsive.Most of the time I am fine passing turn to my opponent by playing a cheap 1 mana spell/minion to keep mana banked. Being the one responding is usually better though for this particular deck that might not be the case as it is almost assuredly going to be a midrange style deck.
Overwhelms get good value form attack buffs too. Arbiter of the Peak looking better by the minute!
Oh, that's coming. I'd put money on it.Fundamentally support can't be dominant because you can only attack like 2-3 times at most after you play Taric before someone just finishes you with Ezreal or other end game combo. Hard to see how that changes unless they introduce a lot of life gain.
Agreed, I despise the strategies both of them produce it just doesn't seem like a fun way to play the game in my opinion.Swim: Let me have my completely uninteractable decks
Alanzq: Let me stall the game out so long I'm passing at 13 mana
Call of the Wild is amazing in tribal decks. You can draw up to 4 cards for 3 mana! Unless I'm understanding the card wrong, If you have 4 poros in the top of the deck you draw them all I assume.Yeah we have to see the new Freljord champion to give a good assessment. Troll Chant is just standalone really good though. The Call of Wild is potentially really good but not until they add more synergy cards.
I mean yeah but we don't have enough of those tribal cards to make a full deck around. So the chance of hitting 4 of a specific type is not as high as it should be.I like this last batch of cards, curious about the hero.
I know nothing about LoL lore, don't these trolls warrant a tribe? I love tribe decks and wouldn't mind a new one. We got Sea Monsters before, hoping for a new one every set.
Call of the Wild is amazing in tribal decks. You can draw up to 4 cards for 3 mana! Unless I'm understanding the card wrong, If you have 4 poros in the top of the deck you draw them all I assume.