Master Rank gotten!
First time getting it since I started playing around 1-2 months after the Bilgewater expansion. Before I wasn't really playing Ranked much, most just Normal to learn the game and finish my cards. After I attained all Champions I then set out to go for Master rank and today I did it.
Normally I have very high ladder anxiety in other games so this time my goal was to just go up 1 rank a day and if I lose 2-3 times in a row I would stop for the day. This worked well for me and I got to Diamond 3-2 within a week of playing this way. The level of play went up and so did the tiers of deck, at plat 1/diamond 4 there were a lot of experimental/meme decks being played as you couldn't lose ranks.
I was 1 game away from winning Masters 3 times. First was a 1200 LP Karma + Lux player, was pretty one sided as he got out Lux and Karma with ease and just killed all my units. The 2nd time was against MF + Lucian and I had the nut draw against him. However after turn 6 when he started bigger units I started running out of steam and didn't draw a single Reckless Minotaur, Swain or Leviathan.. it was just solo Yasuo + spells against all his cards. He was down to two cards in hand and full board, I did Threatening Shout to wipe his board thinking I had won the game... but then he plays Tianna (8 mana 7/7 Rally) AND a 1 mana Remembrance! Since it was my turn to attack, that play finished the game on the spot lol.
The match that I got Master to was against a Draven + Ezrael deck which I won quite easily to be frank. Overall I felt my deck was solid against almost all of the decks that I saw on ladder.
Here is the deck I got to Masters with:
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From Iron to Gold I mostly played Scouts Bannerman as that was the cheapest deck I could make. It was very effective and honestly I could have gone to Masters with it. However, by nature I am a very reactive player and play control decks. Also when I started the game, my first match was against a Yasuo deck and I was amazed at the way the deck played and its style. Yasuo was always one of my favorite champions in LoL so I knew I was goinf to eventually make a strong Yasuo deck.
Once I got all the cards needed I started playing Play mode with Yasuo + Katarina (didn't have Swain). By far this was the deck I lost most with mostly because I played the deck completely wrong. I would attack too often with it thinking that Quick Attacks would cover me but I soon learned that there are many counters to it. So I transitioned the deck to more late game however at the time aggro/burn was very prevalent and it was too punishing to play such late game bombs in that meta.
Then the most recent patch hit that nerfed Noxus aggro and made Steel Tempest 2 mana. While I was bummed about the Will of Ionia and Shadow Assassin changes for the deck (these cards 100% needed to be nerfed but in doing so nerfed Yasuo decks), I was excited to play around with the buffed Steel Tempest. And the card over delivered, I can't tell you how many times this card saved my ass.
I finally completed my Yasuo + Swain deck, however I was still just barely above 50% win rate with it. I kept losing to P&Z decks because of Thermogenesis beams or Tempo Endure Atrocity finish. I saw that BBG started using the 1 mana card and that was the piece I was missing. I know Swim thinks this is a trash card but this card carried me through various match up. It saves your units from Thermo beams and often puts you in a winning position because they end up using up their mana. It also allows you to chump block with the stun spider and spell, then Recall to have an additional stun. And it also denies level ups against Ezrael and Swain decks.
By far the card that I had most trouble against was Riptide Rex. Even when I played around it, it would wipe my board and whittle down my HP. Ezrael himself wasn't as much of a problem as Rex was. You can't even use more than 2 spells to react to it because of the 9 spell limit lol! However, Recall came in clutch against Riptide Rex and that allowed me to breat the Diamond 2/3 threshold.
As far as match ups go, here is how I did against the most commonly played decks:
Ashe Sejuani: By far the deck I ran against most and I won almost all my games against it but they were all razor margin wins. I have played this deck too and it is the best deck in the game probably but I think most players playing it don't realize how to play its various match ups. They often waste their Culling Strikes against Swain when its Leviathan they should be saving their CS for. Generally what happens is that they get a big board going but they can't finish the game due to Leviathan + Minotaurs locking down the board. They also have no heals so the Leviathan burn adds up. Their frostbite cards are also not very effective as I rarely beat them by attacking into them though Frostbite is very strong against leveled up Yasuo (though it doesn't help against Yasuo + Minotaur or Leviathan + Swain).
TF + Ezrael: 2nd most common deck I played against and probably the deck I lost most against. Pretty much every game I would dominate their board, but at turn 8-9 they would play multiple Riptides and just close out the game. Wasn't until I started using Recalls that the match up became more favorable. Also quite a few games were lost because they nabbed one of my late game cards like Leviathan or Minotaurs lol. I am better against that match uo though.
Deep : This was mostly a toss up and very draw dependent. My Wills usually won the match against their turn 7 Nautilus. I usually won if I got Yasuo popping off as they have no clean answer against him. On curve Swain is also strong as the fearsome nexus strike can usually connect. Late game Leviathan + Swain can lock them down as long as they don't set up before you. Timing and draws are super relevant in this match up.
Bannnerman/Scouts: Pretty much won all of these except the match I listed where they played Tianna. This match up is heavily in my favor and if I get Yasuo + Intimidating Roar it's GG 90% of the time.
Tempo Endure: I am heavily favored against this match up especially since I run two Denies and 2 Wills specifically for this match up. However, this deck like TF + Ezrael can easily steal games from under you. Stuff like Endure, Fury of the North into Atrocity is hard to play around without having Will or Deny in hand.
Plunder Sejuani: This is the version where it is more Plunder/tempo focused. I am also favored in this match up however nowadays these guys are running Gankplank instead of Ms Fortune. Leveled up Sej + GP in late game can run a train on you so I have to take extra effort to deny Plunders in early game. Generally won most of these the main one I lost was because I had none of my late game draws when I needed them.
Discard Aggro: They can only really win if they get nuts draw and I whiffed. Otherwise the stuns and removals become too much for them. Yasuo + Intimidating Roar and they smash the Surrender button.
Braum Anivia or Warmothers : I lost against this deck once because I made the mistake of killing Anivia. You basically win this match up as long as you don't kill Anivia. Just keep her stunned and then finish the game. Deny and Will come in BIG in the control Shadow Isle match ups, Deny on Ruination = they spam the Surrender button.
Various types of Lux, Swain, Karma control decks: The late game hero decks was something that was a challenge but luckily there weren't too many of them. Lux has the capability of dealing with our big units and Karma can just out value you late game. Against Swain match up it boils down to whoever sets up their Swain + Leviathan first. I generally win these match ups if I get my late game cards like Minotaurs, Lev etc.
Various Ezrael decks: I won against most of them mostly because I don't play many units against them do leveling up their Ezrael is difficult. The exception is the TF Ez deck with Riptide because Riptide singlehandedly levels up their Ez as well as Make it Rain can count for 2-3 procs. But these decks I lose mostly because of Riptide not due to Ezrael. Only went against one Karma + Ez, they had nuts draw and I didn't so hard to say... I think I lose this match up usually.
Bilgewater Burn and Elusives: They can win off of nuts draws but its still favorable match up. Didn't lose against a single Elusive deck because stuns actually work against Elusives. Deny comes in big against Decimate.
Fiora + Shen: I ran into a considerable number of them and I won all of them. This seems like a bad match up for them because they get no value from their barrier spells against a stun heavy deck. The closest I got to losing was when they played Brightsteel Formation.
I still think I can vastly improve my play with this deck and optimize the deck further. I threw in two Deep Meditation to replace the Shadow Assassins and it worked well for me. I tried replacing Faeblade Twirlers with Eye of the Dragon but it never paid off... Twirlers at least get massive respect from the opponent and often end up eating expensive removals. Legion General I think is a bad card and more suited for the Katarina version of this deck. A big body with stats doesn't accomplish much in this game without Overwhelm/Elusive etc. It's also possible that I need even fewer Will of Ionias.