Yeah I would've done Hecarim as a 3/6 and Kalista as a 2/4 personally
I guess they just assume we'll still have a Rekindler to revive them
I guess they just assume we'll still have a Rekindler to revive them
I'm not particularly concerned about Noxus for a few reasons:The big question mark though is the complete lack of Noxus buffs. While Noxus is far from unplayable, it's definitely the region that has had the lowest number of viable decks and the least amount of experimentation so far. There's Spiders, various forms of Noxus+P&Z aggro, and Ashe, and that's largely it outside of meme decks that aren't really close to all the meta decks in terms of power.. Almost all their decks are aggro or midrange, which makes them feel like a pretty one-note region. I can understand the Crowd Favorite nerf, but it's kinda annoying that Demacia, a region that has tons of viable decks and strategies already, got 4 buffs/reworks and no direct nerfs while Noxus gets one card changed and it's a nerf. Also I can't help but feel like Elusives got off extremely easy this patch, various elusive builds have pretty much since the open beta always had a deck in tier 1 and they get one nerf on a card that only some of the lists even ran. Elusives were able to shrug off far more significant nerfs last patch, so I'm expecting them to still be one of the best decks in the game given that they're mostly untouched with some of their biggest competition getting hit pretty hard.
my 11 vault was pathetic lolOh that's cute, on mobile you get a notification when your vault is ready to unlock.
My level 12 was great. Pulled four epics (a wildcard, Tianna, Judgment and Harrowing) plus a Yasuo. And 2000 shards on top of that. That's nearly three champions with the token.
Seriously no.I'm not particularly concerned about Noxus for a few reasons:
- It's meant to be only an aggro or midrange class. It's red. They don't do control, and it's fine, not every region should cover every archetype.
- Despite it being the least played region in constructed, it's the strongest in draft (although now I'd say that's probably Demacia, but those two are easily the top).
- Not every region needs to be top tier every expansion. At low levels Noxus is very strong. It's probably the best 'cheap' decks that new players can make week one. You can put any region with Noxus and it's a tier 3 aggro.
- It's intended to be one-note/low experimentation. That's the role it fills. The simple, easy to understand region for new players. It does the job it's designed for.
e: also no nerfs is a form of buffs. Noxus' one nerf was small and won't kill any archetypes. As the tier 1s drop, the tier 2s and 3s rise. Noxus still benefits.
Are you confusing complicated with not good? They're the weakest archetypes in Noxus and they're still aggressive, they just aren't nearly as efficient as the Aggro package. "Aggro control" is called midrange and Demacia absolutely thrashes Noxus in that department.Seriously no.
You are overlooking how complicated it takes to make crimson units and Katerina in general to work.
Noxus is mostly straightforward but there are specific tools that are complicated. You can even build aggro control that decimates other aggro decks.
Are you confusing complicated with not good? They're the weakest archetypes in Noxus and they're still aggressive, they just aren't nearly as efficient as the Aggro package. "Aggro control" is called midrange and Demacia absolutely thrashes Noxus in that department.
The good Crimson tools are the 2 cost ones where you're not overly considered about specific synergy and just want extra damage. I mean I guess there's an argument for buffing that archetype, but it also means other regions taking a hit to close that gap.
Like it just reminds me of when they tried to give tall units to Hunter in Hearthstone. Anything other than aggro or very fast midrange was pointless in that class. Which is fine. Nobody is clamoring to give Freljord early fearsome drops.
I'm not particularly concerned about Noxus for a few reasons:
- It's meant to be only an aggro or midrange class. It's red. They don't do control, and it's fine, not every region should cover every archetype.
- Despite it being the least played region in constructed, it's the strongest in draft (although now I'd say that's probably Demacia, but those two are easily the top).
- Not every region needs to be top tier every expansion. At low levels Noxus is very strong. It's probably the best 'cheap' decks that new players can make week one. You can put any region with Noxus and it's a tier 3 aggro.
- It's intended to be one-note/low experimentation. That's the role it fills. The simple, easy to understand region for new players. It does the job it's designed for.
e: also no nerfs is a form of buffs. Noxus' one nerf was small and won't kill any archetypes. As the tier 1s drop, the tier 2s and 3s rise. Noxus still benefits.
It seems I'm still playing on the old version on mobile. I don't know if the game is matching me with mobile players only or I'm confusing some players playing the old Kalisa haha.
I still haven't played with her. I shouldBeen a couple of days, how're people feeling about the Kalista changes? She's certainly a lot more intuitive now, and feels pretty strong in any given Ephemeral shell. Having her bonded creature soak damage for her makes her a much stronger recursion engine.
update for iOS is out
I need this new expansion before the world ends tbh
I tried out a Vlad / Crimson style deck with Braum and defense buffs that was pretty fun; you can get like endless units out of the Crimson Curator, especially by using surprise defense buffs at the right times to keep them alive for even a round or two.I've crafted a bunch of the popular decks from the mobalytics deck library, and they're all pretty fun to play. It shows me that every champ has some fun and creative options to win games.
In the 29 decks I tried, the champ that lost 2/2 times was Vladimir. Anybody have success with any Vlad decks?
I tried out a Vlad / Crimson style deck with Braum and defense buffs that was pretty fun; you can get like endless units out of the Crimson Curator, especially by using surprise defense buffs at the right times to keep them alive for even a round or two.
Last night I had an insane comeback where I had 2 hp, they were at 20, turn 9. they made a brutal attack and I defended so that I would survive with just Lux and karma and make it to turn 10 barely. Then I dusk till dawn and get 2 more karmas (they tried to deny me and fizzled one lol), which gave me a final spark, and then unloaded on their weakest units and 20-0'd them just in time. WHEW (it was ranked too)
So some new news regarding removing the weekly caps for cards, improving weekly rewards and more just announced:
Legends of Runeterra
Choose your champions, make your move, and be legendary in the League of Legends strategy card game: Legends of Runeterra.playruneterra.com
You're set for the next expansion with all them resources. Imagine being able to craft everything day 1.What will become of progression once you unlock the entire collection?
Great stuff all around. I checked and I did stockpile a lot of resources: 23k shards, 6 champions wildcards , 5 epics , 37 uncommons and 95 commons. This with a fairly healthy collection already.
There is only one concern, expeditions will probably be abandoned by most players. I still like the mode but it's flawed. It takes too long and the choices many times are made for us. Last few weeks only played them for the champion and even then only mustered one per week.
If my prediction realizes itself I hope they address this mode.
You're set for the next expansion with all them resources. Imagine being able to craft everything day 1.
But we already have pretty much full collections, or on track to complete them shortly.
What will become of progression once you unlock the entire collection?
yeah.....
I'm actually really fucking annoyed that I played expeditions daily since launch - more than constructed - and got to the point of consistently hitting 6-7 wins so I could earn champions nicely and now I've lost that. Fix the mode, don't make it unplayable.
I'm fine with the other changes but this feels like a "we don't know what to do with expeditions" move. Just make it proper draft ugh
lmao that's goodTwig you can come back and play again, you can buy as many cards as you want now
I have bad news for you, my friend. The champ wildcard in the vault replaces the random champion. You get 1 guaranteed a week.the removing of the champ hurts a lot to the value of expeditions, and given what they posted it means that you now are only guaranteed 2 champs a week (one you choose and one you don't) compared to the 3 randoms you could get from the expedition (granted they cost shards to do the second two but still)
ah you are right. I missed thatI have bad news for you, my friend. The champ wildcard in the vault replaces the random champion. You get 1 guaranteed a week.
You're set for the next expansion with all them resources. Imagine being able to craft everything day 1.