While the idea of having a survival game set in a modern sci-fi setting with the player going up against overwhelming odds seems like a sound concept, Left Alive unfortunately does not manage to execute it very well, to the point that many might go so far as to say that it failed. The stealth aspects of the game are egregiously done, with enemies that seem to randomly switch between being blind and deaf and being inexplicably able to see through walls for miles, an enemy proximity warning that is absolutely useless.
The game is wrought with countless bugs and lesser issues as well: An encumbering manual save system with awkwardly-timed auto saves, various sound-related bugs with the game sometimes going silent or playing sounds from far away as if they are nearby, bad NPC pathing on side quests, immersion-ruining graphical issues, frustrating and out-of-place boss battles, and questionable localisation and voice acting quality. The story, too, feels needlessly convoluted with its focus on conspiracy and twists, and also fails to really define its characters: Both protagonists, who feel shallow, and antagonists, who partake in outrightly cartoon-like villainy and have unsatisfying resolutions.
https://www.frontlinejp.net/2019/03/03/review-left-alive/
And..
55/100
More reviews should come out soon, but apparently those Shinkawa's designs are the only things that stand out in this game