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mindsale

Member
Oct 29, 2017
5,911
I've been replaying BioShock Infinite the past week as it's my favorite game and it really nagged at me how unloved it is relative to The Last of Us (which, incidentally, is my other favorite game). I couldn't stop seeing the myriad similarities the two games share -

-Both games feature a grizzled brunette survivor haunted by a lost daughter
-Both games are about escorting a surrogate brunette daughter whose name begins "EL"
-Both female protagonists are the "Chosen One" of their respective game
-Both female protagonists' childlike innocence fades throughout their adventure
-Both male protagonists bar their surrogate daughter from combat and then relent as they're saved by them
-Both male protagonists lost their biological daughters twenty years prior to the start of the game
-Both male protagonists barge into life-threatening surgery and kill the surgeons to free their surrogate daughters
-Both male protagonists play guitar
-Both male protagonists are voiced by Troy Baker
-Both games have constant scavenging built into their gameplay systems
-Both games featured art direction from Nate Wells
-Both games feature a faction subverting fascist governments and both of those factions are led by idealistic black women who turn murderous

I've always noticed the superficial similarities the two games share but only replaying it looking for those patterns did I notice that they're so alike structurally.

Do you think that both game just happened to touch on a moment and feature many of the same ideas? Did Troy Baker bring any elements to each game which may have influenced their direction? How do you feel about each years later? Am I reaching and both games are quite different?
 

Lord Fanny

Banned
Apr 25, 2020
25,953
I'm not as big of a fan of The Last of Us as many, but I wouldn't go as far as to compare it to BioShock Infinite, damn.
 

Hella

Member
Oct 27, 2017
23,405
The evidence is damning. I have no choice but to accept this as a genuine truth.
 
Nov 2, 2018
1,952
I got Last of Us and Bioshock Infinite for my birthday on release.

I remember finishing Last of Us, hyped as hell for Bioshock Infinite thinking we were entering a new gaming renaissance.

...that feeling did not last long
 

headfallsoff

Member
Mar 16, 2018
683
Yeah this isn't a novel observation, it was a big discourse at the time. The Walking Dead was the year before too. Dadgames were in, baby.
 

Rover_

Member
Jun 2, 2020
5,189
DUaWlFlX0AAxrpF.jpg
 

Weiss

User requested ban
Banned
Oct 25, 2017
64,265
OP is correct and incredibly handsome.

You have my sword, OP.
 

Lobster Roll

signature-less, now and forever
Member
Sep 24, 2019
34,377
Good thing that pieces of entertainment aren't the sums of their parts.
 

Neoleo2143

Member
Oct 27, 2017
3,462
Perhaps, but the devil's in the details I think. For example, the way TLOU handles inventory is leagues more nuanced than the strict two weapon limit of infinite.
 

Spring-Loaded

Member
Oct 27, 2017
19,904
Does TLoU "both sides" the black revolutionary leaders' movement? Feels like that happens in TLoU2, just not as hamfistedly done

So which one is A Bugs Life and the other Antz?

It's an inversion—TLoU has the emotional resonance of ABL with the aesthetic tone of Antz, and BI in this parallel is the equivalent of ABL's visuals w/Antz's minimal appeal
 

SilverX

Member
Jan 21, 2018
13,015
OP's mind was split when he realized Whoppers were both a Big Macs AND Quarter Pounders
 

NotLiquid

One Winged Slayer
Member
Oct 25, 2017
34,769
I think playing Bioshock Infinite right before The Last of Us had the unintentional knock-on effect of making me subconsciously less impressed by The Last Of Us' surface inclinations even though the latter was a much more impressively executed game by comparison, which obviously plays quite different as well, on top of going for something more character-driven rather than story-driven.

That both these games came out so close to each other makes for one of those "Batman and Superman's moms have the same name" funny instances of cosmic fate you'd bring up as party trivia. Besides that, I kinda look back on both games these days as the turning point of where the "trends" of more introspective triple A development started becoming a lot more transparent, and I'd definitely say the successive one-two punch of these games catalyzed the "sad dad" terminology in a big way.
 

Dust

C H A O S
Member
Oct 25, 2017
32,283
TLOU doesn't turn into absolute nonsense Evangelion tier stuff at the end.
Also TLOU is great and Infinite kinda sucks.
 

Fumpster

Member
Nov 4, 2017
1,216
They play completely different from each other and, even if the stories share some similarities in the broad sense of the word, the actual moment-to-moment with these characters are nearly nothing alike.

Unless this thread is a parody of people that say "all games are Sad Dad sims now" or somerhing, in which case I've been Owned.
 

The Unsent

Member
Oct 25, 2017
19,438
Maybe like people saying Yakuza is like Shenmue, superficial similarities, but not really. Bioshock Infinite is supernatural/cosmic fantasy.
 

Serpens007

Well, Tosca isn't for everyone
Moderator
Oct 31, 2017
8,129
Chile
Yeah if it wasn't for the third person perspective, stealth mechanics, post apocalyptic setting and lack of "the oppressors are the same as the oppressed" take, I couldn't tell which is which

Anyway, yeah, there are similarities in several games of that time. Is one of those things that happens. TLOU aged much better than Infinite though, despite me enjoying Bioshock Infinite much more than Last of Us at release