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Mifec

Member
Oct 25, 2017
17,752
You'll sure show them

But it is just a light jab. This is a comical level of fragility. And I say this as someone who tries to recreate herself with character creators whenever I can and doesn't care for adding excessive horns and tails and stuff.
I tried to make Shivers but no eye scares yet :(
 
OP
OP
Saucycarpdog

Saucycarpdog

Member
Oct 25, 2017
16,351
Guys, it's just a light jab. People need to stop taking it so personally.

It's understandable that they would be a tiny bit disappointed especially when they've already promised more races being added in the future, something that takes time and effort. Looking at stuff like this probably makes them feel that effort is wasted.
 

Alek

Games User Researcher
Verified
Oct 28, 2017
8,471
This has been blowing up on my twitter feed.

One of my friends has something interesting to say about it, which I'm inclined to agree with.



I think blaming players for not being more creative is simply the wrong approach. Larian should be asking themselves what people typically want to achieve from a character creator, and whether this result (generic white male) is the consequence of a) a lack of awareness of the depth and options within their character creator or b) the fact that their players actually, want to make a character like this.

I think the second option is quite likely. I imagine a lot of players simply want to imprint their own identity onto their player character. That doesn't mean that they're unimaginative or don't appreciate Larian's fantasy world, it may simply be the case that players are best immersed into a game wherein the characters resemble themselves.

I think the starting point here really would be to investigate within their audience, what would you actually want to play as? Outside of the context of the games UX, if you could just create a character, what would it be? Then from there determining whether they're able to achieve those goals.

In any case, it poses interesting UX questions and suggests that Larian still have work to do in order to better understand their audience.
 

Starlatine

533.489 paid youtubers cant be wrong
Member
Oct 28, 2017
30,421
But it is just a light jab. This is a comical level of fragility. And I say this as someone who tries to recreate herself with character creators whenever I can and doesn't care for adding excessive horns and tails and stuff.

the point is that people in this thread are complaining about complaints that dont exist. i dont know how many times i need to say the problem is not larians post but this thread. i'll mock myself for my laziness and lack of imagination far harder than larian ever will since they still want me to buy their game
 

Shodan14

Banned
Oct 30, 2017
9,410
This has been blowing up on my twitter feed.

One of my friends has something interesting to say about it, which I'm inclined to agree with.



I think blaming players for not being more creative is simply the wrong approach. Larian should be asking themselves what people typically want to achieve from a character creator, and whether this result (generic white male) is the consequence of a) a lack of awareness of the depth and options within their character creator or b) the fact that their players actually, want to make a character like this.

I think the second option is quite likely. I imagine a lot of players simply want to imprint their own identity onto their player character. That doesn't mean that they're unimaginative or don't appreciate Larian's fantasy world, it may simply be the case that players are best immersed into a game wherein the characters resemble themselves.

I think the starting point here really would be to investigate within their audience, what would you actually want to play as? Outside of the context of the games UX, if you could just create a character, what would it be? Then from there determining whether they're able to achieve those goals.

In any case, it poses interesting UX questions and suggests that Larian still have work to do in order to better understand their audience.

I think this is reading way too much into Larian poking fun to keep their game in the public eye.
 

Deleted member 18400

User requested account closure
Banned
Oct 27, 2017
4,585
Yeah people are being way to sensitive about this.

Shaming? Really guys? They were clearly poking fun at the fact that the most common character is "basic white guy", and that is pretty funny....
 

Potato Mage

Alt-Account
Banned
Apr 28, 2020
516
Even when I try to customize my characters, they still end up looking pretty generic.

But there are some gems out there who could give Larian a run for their money:

aRqqP.jpg


(This was always one of my favorites)

Yea I thought of Mass Effect when reading the OP. I usually go into a character creator just hoping to create something that doesn't look like a fallout ghoul in cutscenes. Generic is fine by me.
 

mugurumakensei

Elizabeth, I’m coming to join you!
Member
Oct 25, 2017
11,328
At least for me, I've always gone about 40% female characters when creating (I'm male), 40% male that looks nothing like me, and 10% close to my looks (normally when the create a character is lacking in making something creative, so if I have to be boring, it's gonna look like me). Never understood the desire to self-insert.
 

koutoru

Member
Oct 27, 2017
1,313
If you take the most used (default) parts and put them together and get the most default character then that shouldn't be a surprise to anyone.

More unique parts get less often used, I don't see why they were surprised by their own analytics on this.
 

Alek

Games User Researcher
Verified
Oct 28, 2017
8,471
I think this is reading way too much into Larian poking fun to keep their game in the public eye.

Perhaps, though I did feel there's some sincerity to their closing remarks. 'We're disappointed' and 'we worked hard on this' doesn't have a 'poking fun' feel to it.

Also, within industry it's a super common frustration that game designers experience. You create this really cool tool for players to play with, then set these crazy expectations of what they'll create, and then there's often a mismatch between those expectations and reality.

So in that sense, I feel that it hits too close to reality to work as a joke, because it's also a genuine reflection of how a lot of designers really do feel.
 

MoonToon

Banned
Nov 9, 2018
2,029
Yeah people are being way to sensitive about this.

Shaming? Really guys? They were clearly poking fun at the fact that the most common character is "basic white guy", and that is pretty funny....
Pretty much.

"How DAAAARE the people behind this game poke fun at people taking all the possibilities they have and making a basic white dude!?!"

Tis the world we live in though ...

I'mma make a number of characters but I do hope they have Dragonborn.
 

Hella

Member
Oct 27, 2017
23,406
Perhaps, though I did feel there's some sincerity to their closing remarks. 'We're disappointed' and 'we worked hard on this' doesn't have a 'poking fun' feel to it.

Also, within industry it's a super common frustration that game designers experience. You create this really cool tool for players to play with, then set these crazy expectations of what they'll create, and then there's often a mismatch between those expectations and reality.

So in that sense, I feel that it hits too close to reality to work as a joke, because it's also a genuine reflection of how a lot of designers really do feel.
I feel I should note that this is Larian's CEO:
swen.jpg


Larian's updates are deeply informal and filled with humour. That's been the whole public culture they've cultivated since their Kickstarters, years ago now. So here they have a little factoid that they can have some fun with, so they did. Like, it can be a genuine statement and also a joke.

Reading it as any kind of attack against Gamers is ridiculous.
 

JahIthBer

Member
Jan 27, 2018
10,382
This is why i always hated Blood Elves being added to the Horde, it basically let people just make generic white guy/woman characters in the monster faction.
if you give people a choice, they tend to be boring, my DND group is mostly humans too, im the only orc.
 

luminosity

Member
Oct 30, 2017
957
That 'shame' tweet is something else. If you feel shame then just make a more insteresting character. If you don't, then just do you.

It's like Schrodinger's guilt complex in here.
 

Mupod

Member
Oct 25, 2017
5,880
Reminds me of my very first Baldur's Gate 1 playthrough where I picked the most generic-ass possible character, male human fighter with the most plain-ass boring knight dude portrait.

Not really sure at what point my default character in games where possible became 'huge muscle lady' but I'm always disappointed when I can't be one. I was definitely a skeleton in Divinity OS2 though.
 

Alek

Games User Researcher
Verified
Oct 28, 2017
8,471
I feel I should note that this is Larian's CEO:
swen.jpg


Larian's updates are deeply informal and filled with humour. That's been the whole public culture they've cultivated since their Kickstarters, years ago now. So here they have a little factoid that they can have some fun with, so they did. Like, it can be a genuine statement and also a joke.

Reading it as any kind of attack against Gamers is ridiculous.

I'm not suggesting that it wasn't meant in humour, but the fact that it is the way many designers think, perhaps makes it a pretty rubbish joke. Many designers I have spoken to working on a game with a character creator, expresses something similar to the the feelings in their tweet. Some mismatch in their use expectations, and reality that places blame on the user, rather than the creator.

It's also too easy to say what you mean, and frame it inside a joke so as to back away when people call it out.

Personally, I've seen swaths of features from games removed or altered because of misinterpreted analytics. Features like character creators, or co-operative modes outright removed from the game because a developer had someone in studio making remarks about how players experience the game, like those featured in that tweet (not using the feature they spent time/money developing). So I suppose that's why you're seeing industry folk speak out against it more so than others, perhaps because that mindset is a very real design issue, and for some hits too close to home.

Worst case scenario here is that other game devs see this and then say 'well, people don't use character creators anyway'. Justifying their choice in a single, white male protragonist. Which I think is actually a pretty likely outcome, to be honest. I reckon on more than one occasion, this tweet will be cited (internally) by designers as a rationale for not bothering with a character creator.
 
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Kildrek

Member
Oct 25, 2017
162
Yall too much on your feelings and shit. If you watched literally any of the demo videos Sven did, you'd know just how ridiculous you're being on some "Please, please let me be offended, I beg of you" nonsense.
 

Yabberwocky

Member
Oct 27, 2017
3,260
I had a laugh when I saw Larian's post, which I don't think came off as shaming in the slightest. The dev team always seems to have a good sense of humor. What on earth.

It does open a fascinating different discussion about how people approach RPGS, though:

I can understand that the sheer amount of customization options can be overwhelming, so if you just want to jump into the game you might just pick something that feels safe and familiar. Also, a lot of people do just seem to want to play themselves in an RPG, with varying degrees with much they insert themselves and their own choices into that world. (I always think of The Witcher 3, with some players saying they wouldn't want Geralt with Yennefer because they wouldn't want to be in a relationship with her in real life. There's a lot to unpack there -- also how bold to assume Yennefer would be interested. lol.)

For my part, I love making unique characters for RPGs. It's fun coming up with a bit of a backstory, and then making the choices throughout the game that feel in line with the character you created, as opposed to what you would do in that situation. I spent months planning out my Inquisitors for DA:I! The only exceptions with not experimenting with the character creator are when the default character design is much better than anything you can make, like the Mass Effect Trilogy or Dragon Age 2.

...It's good that BG3 is in Early Access, as I might need a few years to decide on a player character. The amount of customization options are insane.
 

TeenageFBI

One Winged Slayer
Member
Oct 25, 2017
10,242
Larian's CEO, Swen Vincke, is one of the nicest guys in the industry. Read anything he's ever written, watch any video he's in. The dude's goofing around.

This thread is weird.
 

ZiZ

Member
Oct 27, 2017
2,716
I always make myself in games. I assume some do too.

Have they given out the numbers? There are 8 races in the game, you could have only 15% play human and they still could be the most common race.
 

lvl 99 Pixel

Member
Oct 25, 2017
44,706
All the examples of weird goblins, rat people and what looks like Frog from Chrono Trigger make me sad.
Im guessing the characters are all kinda attractive humanoids because they wanted to use a standard for lip sync and body animations or something.

are the party members at least really varied like the older BG games?
 

RedSwirl

Member
Oct 25, 2017
10,061
I think a lot of people just don't want to fuck with the character creator at all. My theory on stuff like this and the majority of Mass Effect players being Soldier BroShep is that they just mash through all the menus until they actually gain control of Shepard.
 

VoidCommunications

Alt Account
Banned
Aug 2, 2020
199
This has been blowing up on my twitter feed.

One of my friends has something interesting to say about it, which I'm inclined to agree with.



I think blaming players for not being more creative is simply the wrong approach. Larian should be asking themselves what people typically want to achieve from a character creator, and whether this result (generic white male) is the consequence of a) a lack of awareness of the depth and options within their character creator or b) the fact that their players actually, want to make a character like this.

I think the second option is quite likely. I imagine a lot of players simply want to imprint their own identity onto their player character. That doesn't mean that they're unimaginative or don't appreciate Larian's fantasy world, it may simply be the case that players are best immersed into a game wherein the characters resemble themselves.

I think the starting point here really would be to investigate within their audience, what would you actually want to play as? Outside of the context of the games UX, if you could just create a character, what would it be? Then from there determining whether they're able to achieve those goals.

In any case, it poses interesting UX questions and suggests that Larian still have work to do in order to better understand their audience.

Thanks. I appreciate this post. I was looking at this thing all night wondering what vexed me so much about it and you nailed it. The whole of point of UX is guiding players towards the experience you want them to have. Arguably that's the whole point of game design itself. You use the games' systems to influence a players' decisions in certain ways making them "decide" things that you want them to decide. When you have goals with your character creator, how can you successfully communicate those goals to the audience?

I agree that it presents especially interesting UX questions. I think that makes this unique as another example of developers attempting to guide players through an experience via external engagement (social media). By priming the audience with a notice about the character creator, more people are going to use it. And so the game doesn't have to have a motivator or a design centered around motivating character creation.

Yet arguably, we shouldn't need a tweet to prime the audience - that's what the game is for. It can guide the player through a thought process the designers have. I think the tweet presents it as a problem with the players, when I fundamentally disagree with the concept of "the player is doing it wrong". That responsibility lies in the developers' hands, not players.
This thread has the weirdest takes from fragile white guys.
Could you give me an example?

I think a lot of people just don't want to fuck with the character creator at all. My theory on stuff like this and the majority of Mass Effect players being Soldier BroShep is that they just mash through all the menus until they actually gain control of Shepard.
Oh dang, that's an interesting angle. You could test this from a designer's point of view by changing how the default is set up (randomized? or something similar). Then you could better isolate players' goals.
 

Hailinel

Shamed a mod for a tag
Member
Oct 27, 2017
35,527
Could you give me an example?
A couple of choice examples:

People can make their character whatever they want. I'm gonna make my character boring now hope it pisses them off.
"youre a basic boring bitch with no imagination and part of the problem if you dont want to be an orange halfling with four heads"
"well yeah i dont care much about fiddling with the character creat-"
"WOW STOP TAKING THIS SO PERSONALLY ITS JUST A LIGHT JAB"
 

Chettlar

Member
Oct 25, 2017
13,604
i see the point your making and i can only speak for myself, but as a white guy i don't feel like i'm playing a person who's just like me when i'm playing marcus fenix or nathan drake or 90% of the white male protagonists in games with predetermined player characters. i might have the same skin colour as them but aside from that i have absolutly zero things in common with them so i never get the feeling "these guys are just like me" or that they could be an idealized version of me or something. only in games with a character creator (especially when i'm allowed to name the PC) i'm actually able to create something where i'm able to say, "ok, this is a power fantasy version of me or who i want to be". that's why for me, on first playthroughs of rpgs i always end up with a white guy in his 30s. i always go crazy with the CC on subsequent playthroughs.

I mean, by" just like," I mean looks tho...
 
If Larian didn't want people to play vault dood they wouldn't have made it possible to play as vault dood, some of you are re
I think a lot of people just don't want to fuck with the character creator at all. My theory on stuff like this and the majority of Mass Effect players being Soldier BroShep is that they just mash through all the menus until they actually gain control of Shepard.
the problem that assumption is that the default human designs in BG3's character creator are both black