I think that sounds like a good idea. You def seem to be in the minority in terms of experiencing motion sickness with it. Myself, my wife and my daughter have been playing for several hours and no issues. My wife and I even polished off a couple of bottles of wine as we played.I had only tested the very opening set of games, unlocked after you build the basic headset. Most of these are stationary, the kind of stuff that fits into VR best-practices. There's something about the way the lenses are set that makes me feel uncomfortable after roughly 180 seconds inside the headset, as opposed to what you're describing, such as lateral camera movement (a la the very first level in Astro Bot, which has some abrupt camera movement that isn't really replicated in the rest of that game).
I'm gonna try a few things and have friends and kids test this out and see what's going on before posting a full review at Ars. If I discover something egregious in how I constructed the headset or anything else, I'll be sure to report back here and on Twitter.
I had only tested the very opening set of games, unlocked after you build the basic headset. Most of these are stationary, the kind of stuff that fits into VR best-practices. There's something about the way the lenses are set that makes me feel uncomfortable after roughly 180 seconds inside the headset, as opposed to what you're describing, such as lateral camera movement (a la the very first level in Astro Bot, which has some abrupt camera movement that isn't really replicated in the rest of that game).
I'm gonna try a few things and have friends and kids test this out and see what's going on before posting a full review at Ars. If I discover something egregious in how I constructed the headset or anything else, I'll be sure to report back here and on Twitter.
I believe it's all in one cart.For people who bought the Starter Kit, do you feel satisfied with the content? Does the VR Plaza come with this kit? I'm thinking of buying just the Starter Kit to be able to see if I'll be comfortable with the VR experience on Switch (this would be my first time trying VR) and accessing any future content Nintendo releases in their main titles.
Also, for people who bought the full set, does everything come on multiple game carts (like I presume it is if you buy the Starter Kit and then the Expansion Kits), or is it consolidated into one?
lol this is what I've been wanting to see.We got our first go at a diy headstrap on YouTube
Looking foward to many more. I'm gonna give one a shot at some point.
Yeah the full game will still come with the starter kit as there is only one cartridge. I have the full kit and it is just lots of cardboard with one cartridge.For people who bought the Starter Kit, do you feel satisfied with the content? Does the VR Plaza come with this kit? I'm thinking of buying just the Starter Kit to be able to see if I'll be comfortable with the VR experience on Switch (this would be my first time trying VR) and accessing any future content Nintendo releases in their main titles.
Also, for people who bought the full set, does everything come on multiple game carts (like I presume it is if you buy the Starter Kit and then the Expansion Kits), or is it consolidated into one?
We got our first go at a diy headstrap on YouTube
Looking foward to many more. I'm gonna give one a shot at some point.
I've been testing the modern wave of VR kits since the DK1 was being shown behind closed doors before its Kickstarter. I have an admittedly low tolerance for VR motion sickness, which means I don't review games or hardware with any sort of "VR legs," always mindful of what a new user might experience. I have written glowing reviews of VR games on "weaker" systems like PSVR. And I have never had an experience that felt this painful this quickly, so, yeah, I'm sending a warning out there for a wider audience.
I am glad to hear other people (and kids) are enjoying it without getting sick, and ResetERA readers can take all of these combined impressions (which I assume they want to hear, since this thing just came out) and decide accordingly.
You can get the point across that Labo VR, like every other VR platform in existence, can cause motion sickness without resorting to "I do not recommend that parents subject their kids to this." Subject their kids to this? Surely you realize how dramatic that sounds.I've been testing the modern wave of VR kits since the DK1 was being shown behind closed doors before its Kickstarter. I have an admittedly low tolerance for VR motion sickness, which means I don't review games or hardware with any sort of "VR legs," always mindful of what a new user might experience. I have written glowing reviews of VR games on "weaker" systems like PSVR. And I have never had an experience that felt this painful this quickly, so, yeah, I'm sending a warning out there for a wider audience.
I am glad to hear other people (and kids) are enjoying it without getting sick, and ResetERA readers can take all of these combined impressions (which I assume they want to hear, since this thing just came out) and decide accordingly.
I believe it's all in one cart.
I got the full kit and the software asked if I have the full kit or starter kit when I first boot it up.
Yeah the full game will still come with the starter kit as there is only one cartridge. I have the full kit and it is just lots of cardboard with one cartridge.
Update: I'm not going to delete my tweet just yet, BUT, I waited for my sick feeling to subside and then tried again with my screen protector pulled off (as one commenter suggested and as I'd theorized about separately). That absolutely helped. I still got to an uncomfortable place somewhat quickly, but it wasn't nearly as "OMG RIP IT OFF" as my first tests felt.
I don't like having a Switch without a screen protector, especially when I'm spinning it around real-life space via Labo VR, and I bet parents are going to unwittingly try Labo VR without thinking about that aspect. But duh, any extra screen alteration is going to make a difference when you add the magnification of VR lenses. That "ugh I should've known" is definitely going in my write-up. Thanks to everyone who's offered kind advice.
Hells yeah. I'm aiming to get a good headstrap and face mask on my VR kit by the time botw comes out. If botw works well with Labo, this is the perfect reason for me to play it again after 2 years.Nice, gimme some Amazon links for the strap and face mask in a comparable video and we're golden. Will definitely mod mine like this at some point.
We got our first go at a diy headstrap on YouTube
Looking foward to many more. I'm gonna give one a shot at some point.
Yeah apparently you can get a Vive headstrap for 20 dollars on Amazon. I searched ebay for alternatives and there are super cheap VR head straps for about 3 bucks. I don't know how good they are but it's an option.Looks like they took their leftover vive strap after upgrading the strap and put It on the labo vr. Which is what I guess I'll do cause I have one of those too.
What's the point of the safety cover if you can't put it on while the joycons are attached? At what point am I ever going to be using this thing with the joycons detached?
Was it a glass protector?One other thing that could apply to you. For me everything was smudged really badly, and I realized I was getting a ton of additional blur because of my cheap screen protector. I took that off and everything was much clearer. Still very screen doored of course compared to other stuff, but it was night and day.
My eyes and stomach still feel funky. I have an IPD of roughly 61.4mm, on the small side in the "normal" range, but didn't experience anything this uncomfortable with, say, Oculus Quest.
I had only tested the very opening set of games, unlocked after you build the basic headset. Most of these are stationary, the kind of stuff that fits into VR best-practices. There's something about the way the lenses are set that makes me feel uncomfortable after roughly 180 seconds inside the headset, as opposed to what you're describing, such as lateral camera movement (a la the very first level in Astro Bot, which has some abrupt camera movement that isn't really replicated in the rest of that game).
I'm gonna try a few things and have friends and kids test this out and see what's going on before posting a full review at Ars. If I discover something egregious in how I constructed the headset or anything else, I'll be sure to report back here and on Twitter.
Wait? What? Being honest about any nausea or related use issues probably has bearing.I don't recommend this thing that affects me but not loads of other people. What an unprofessional tweet.
Got the Toy-Con VR Goggles built and have been having a blast messing around with it! It's evoking memories of trying the Nintendo 3DS for the first time and being introduced to auto-stereoscopic 3D and AR via its built-in apps. Actually I'd say it's a lot like 3DS overall...but with VR, lol. Like, the lower resolution feels kinda like looking at the 3DS's 3D screen, but you're surrounded in it. That's not to say it's bad at all, of course! It feels like a natural evolution of the 3DS in a sense. And getting used to the VR feels very similar to getting used to the 3DS's 3D for the first time; that is, it briefly feels a bit weird at first but with some extended use it becomes totally normal. In fact I probably adjusted to Labo VR even faster 'cause I was already used to 3D from the 3DS. As someone who absolutely loved 3D on the 3DS, I'm just happy that 3D Nintendo content lives on on Switch thanks to Labo VR!
Update: I'm not going to delete my tweet just yet, BUT, I waited for my sick feeling to subside and then tried again with my screen protector pulled off (as one commenter suggested and as I'd theorized about separately). That absolutely helped. I still got to an uncomfortable place somewhat quickly, but it wasn't nearly as "OMG RIP IT OFF" as my first tests felt.
I don't like having a Switch without a screen protector, especially when I'm spinning it around real-life space via Labo VR, and I bet parents are going to unwittingly try Labo VR without thinking about that aspect. But duh, any extra screen alteration is going to make a difference when you add the magnification of VR lenses. That "ugh I should've known" is definitely going in my write-up. Thanks to everyone who's offered kind advice.
Yep, it works just like that. When you start the game, it'll ask you what version of the kit you bought. If you choose the Starter Kit, all of the other Toy-Con's modes will be locked, and selecting them will show a screen advertising them. On that screen, you can select "I own it" to unlock the content relating to that Toy-Con.This is really interesting. So it sounds like if I buy the Starter Kit, I may still only have to deal with one cart, and then later on, if/when I got the Expansion Kits, I'd just tell it I now have those and it'd unlock those modes for me. This would make the Starter Kit more appealing to me.
Hopefully someone with the Starter Kit (or eventually an Expansion Kit) can confirm that.
What I gather is "the games all look like garbage, heavy screen door effect, but it's Nintendo so we love it!"
I'll be ready to pick these up when they inevitably go on deep discount.
I've been testing the modern wave of VR kits since the DK1 was being shown behind closed doors before its Kickstarter. I have an admittedly low tolerance for VR motion sickness, which means I don't review games or hardware with any sort of "VR legs," always mindful of what a new user might experience. I have written glowing reviews of VR games on "weaker" systems like PSVR. And I have never had an experience that felt this painful this quickly, so, yeah, I'm sending a warning out there for a wider audience.
I am glad to hear other people (and kids) are enjoying it without getting sick, and ResetERA readers can take all of these combined impressions (which I assume they want to hear, since this thing just came out) and decide accordingly.
There's a separate wee icon after you build the goggles to build the pinwheel. It's actually a cool wee gizmo.I bought the starter kit and having a good time with it. I noticed the starter kit seems to come with the parts to make the pinwheel gadget? I didn't try to build it yet but looking at the box, there's no mention of this anywhere for the starter kit or the full kit they have pictured. Did I skip somethjnf during the building process where they mention it? (I did kinda skim through a lot of the text)
It's made for kids. The instructions are incredibly clear and easy to follow. The whole thing is really cool. Have fun!Gonna start building as I get home. Any tips? Its easy to follow along right?
This is really interesting. So it sounds like if I buy the Starter Kit, I may still only have to deal with one cart, and then later on, if/when I got the Expansion Kits, I'd just tell it I now have those and it'd unlock those modes for me. This would make the Starter Kit more appealing to me.
Hopefully someone with the Starter Kit (or eventually an Expansion Kit) can confirm that.
For anyone interested, this elastic google cardboard strap is also an option for about 7 dollars. Only downside is that it's elastic, and has no option for adjusting the length like the 20 dollar Vive strap. The positive is that it would attatch much easier to the Labo VR viewer, as it comes with Velcro with adhesive on it to attatch to the cardboard.
I might go with the Vive strap and buy Velcro with adhesive on it to try to make it work that way.
Ah, yeah. That'll do it.Update: I'm not going to delete my tweet just yet, BUT, I waited for my sick feeling to subside and then tried again with my screen protector pulled off (as one commenter suggested and as I'd theorized about separately). That absolutely helped. I still got to an uncomfortable place somewhat quickly, but it wasn't nearly as "OMG RIP IT OFF" as my first tests felt.
Yeah I did notice there is the instruction for it, but what I don't understand is the box or the game doesn't seem to really tell you that it includes anything besides the Blaster and the Goggles. Unless I'm missing something obvious.There's a separate wee icon after you build the goggles to build the pinwheel. It's actually a cool wee gizmo.
But the blaster is part of the starter kit.Quick question, are there no "proper" games to play with the joycons connected to the headset? I only saw the VR plaza stuff, and seemed everything in the play menu was for other toy cons. Seems a bit of an oversight to lock all the meatier, game-ier experiences behind the blaster for us starter kit folks
You can be honest without resorting to hyperbole.Wait? What? Being honest about any nausea or related use issues probably has bearing.