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KOTOR R combat system?

  • Real Time Action RPG with no pause

    Votes: 573 46.9%
  • Real Time With Pause like the OG KOTOR

    Votes: 650 53.1%

  • Total voters
    1,223

SofNascimento

cursed
Member
Oct 28, 2017
21,319
São Paulo - Brazil
I do believe that KOTOR original combat definitely won't sell, not because it's bad or anything but I don't think the mainstream will like it. On the other hand, since Aspyer has a long history of porting games than actually making them it might be safer for them to just stick to the original gameplay.

It's going to be tough for them.

Aspyr have hired new people for this project (including gameplay designers). It's entire new (and certainly much bigger) team.
 

Khezu

Member
Oct 25, 2017
1,947
So this is fucked up to say, but I expected no matter what happens the combat is going to be bad lol.

So I honestly would prefer a real time with pause or turn based style combat based on the fact that, bad RTwP combat is a lot more palatable then bad action combat.

Western RPG developers are really really REALLY bad at action combat, and bad action combat makes me frustrated and annoyed, well bad RTwP is just kinda w/e, and I can get through it to enjoy the story.

I super hope I'm wrong though.
 

Kinthey

Avenger
Oct 27, 2017
22,320
Honestly the more I hear and think about this remake I'm not sure it's a good idea to remake it at all.
 

JustinH

Member
Oct 27, 2017
10,398
I'd prefer it to be like the original system, to be honest.

...but KOTOR wasn't turn-based? It was real-time (with pause).
Ehh... It wasn't like Mass Effect where you have full control in between pauses. There were still clearly "turns" in the combat. You pause, select what your character does next. They then do it their next turn.
 

BaconHat

One Winged Slayer
Member
Oct 25, 2017
5,099
Would love more the original system, but its gonns be action oriented based on current remakes trends.
 

SofNascimento

cursed
Member
Oct 28, 2017
21,319
São Paulo - Brazil
Honestly the more I hear and think about this remake I'm not sure it's a good idea to remake it at all.

What is there more to hear? The only thing we know is that the game will be built from the ground up, is aiming to be at the technical vanguard of RPGs, and will be truthful to the original story and characters. We can imply somethings that are obvious from those facts like a reworked combat and a voiced protagonist, but that's about it.
 

Elano

Banned
Aug 4, 2021
214
anyway, gameplay will probably be an evolution of dragon age inquisition for the remake. people will just have to accept it or move on.
 

Azai

Member
Jun 10, 2020
3,966
I mean turn-based would be an instant turn-off for me.
Combat always looked like a weak point of the games so going real-time wouldnt hurt it.
 

Phellps

Member
Oct 25, 2017
10,808
anyway, gameplay will probably be an evolution of dragon age inquisition for the remake. people will just have to accept it or move on.
I think so too. The original was RTwP, and Inquisition is what that system would look like today on a fully 3D game. It's possible they might make it better, but I see no reason for them to not look at what someone else has done and start from there.
 

Karateka

Member
Oct 28, 2017
6,940
I mean turn-based would be an instant turn-off for me.
Combat always looked like a weak point of the games so going real-time wouldnt hurt it.
Yes it would. You cannot cue multiple moves for 3 party members in real time without pausing.
And turns really is no different than cool-down times in rtwp games like kotor.
 

Zoid

Member
Oct 27, 2017
2,335
They should just rip off FF7R's combat system, it's a great blend of both systems imo.
 

Avik-G

alt account
Banned
Jul 27, 2021
849
I dont really care that much but I would prefer Turn based because its easier to do. There are so many ways Real Time combat can turn out to be awful.
 

Quinton

Specialist at TheGamer / Reviewer at RPG Site
Member
Oct 25, 2017
17,276
Midgar, With Love
Combat is the weakest aspect of the original, so I'm down for something similar to FF7 Remake (which is like... 80% action?) or even full-blown action.
 

Forsaken82

Member
Oct 27, 2017
4,926
I'd prefer it to be like the original system, to be honest.


Ehh... It wasn't like Mass Effect where you have full control in between pauses. There were still clearly "turns" in the combat. You pause, select what your character does next. They then do it their next turn.

This isn't remotely close to how the game played.

You only paused to more easily coordinate queuing up skills/abilities between players that played out in real time. it wasn't turn based as both player party and enemy parties were in active combat simultaneously.
 

Watershed

Member
Oct 26, 2017
7,818
If it is a full remake, I expect similar to FF7R style combat. Real time action rpg with the ability to pause and give orders/choose special commands that are on recharge meters.
 

Zebesian-X

Member
Dec 3, 2018
19,732
I don't understand decrying a FF7R-like approach. The original KOTOR's combat isn't super far removed from what Square accomplished with their remake. I think something like that would be a natural fit for KOTOR.
 

BloodHound

Member
Oct 27, 2017
9,003
It'll play like ff7 remake at the very least. Most likely just play like mass effect. Biggest complaint of the original was it's combat so it definitely won't be the same.
 

JustinH

Member
Oct 27, 2017
10,398
This isn't remotely close to how the game played.

You only paused to more easily coordinate queuing up skills/abilities between players that played out in real time. it wasn't turn based as both player party and enemy parties were in active combat simultaneously.
Hmm... Okay.

I guess I was mistakenly taking all the waiting around you do as "turns" instead of the cooldowns they actually are.
I probably just remembered that it was like D&D or something, and just assumed D&D uses turns.
 

GalaxyDive

Member
Oct 25, 2017
4,669
...but KOTOR wasn't turn-based? It was real-time (with pause).
Exactly!! It was (bad), real-time DnD-inspired combat that has aged like 17 year old milk.

There is absolutely no question that combat should be overhauled. VII-R exists and has changed an actual turn-based system into real-time combat with "strategy pause". Bioware has already evolved the original game's combat themselves, culiminating with what you got in Mass Effect. You can pretty easily turn KotoR combat into real-time actions that respect the talent/trait elements of the original and offer a command pause to assign commands to your party members.
 

Hey Please

Avenger
Oct 31, 2017
22,824
Not America
Jesus, ITT some people act as if KoTOR is some sacred cow and that its remake it will eliminate the OG from existence.

It is a story that is worth retelling bereft of technical barriers that OG bioware faced back in early 2000s. It's OG battle system was born of technological and interface related aspects of its time and the next gen ver. is likely to leverage all that the devs have learned in the last 17-18 years as well as how mechanics for a given genre has evolved over time.
 

Huey

Member
Oct 27, 2017
13,194
This thread is extremely confusing. Why are people remembering the game differently?
I guess I was using confusing terminology. To me the game has turn based dna with the pause. I mean that I don't want it to change, and don't want it to move to full mass effect style action system.
 

Keldroc

Member
Oct 27, 2017
11,986
Good lord, please turn based, keep it the way it was. No more actionification of turn based RPGs

The hilarious thing about this is that it's exactly the complaint people were making about KOTOR when it came out in comparison to Baldur's Gate. That Bioware had made it action-y and less think-y to appeal to the casual Star Wars hordes.

Action that shit up, make it super accessible. The DA Inquisition model would be fine, really. Hell, make it play like Kingdoms of Amalur: Reckoning, for all I care. Just get it done.
 

Spehornoob

Member
Nov 15, 2017
8,944
The hilarious thing about this is that it's exactly the complaint people were making about KOTOR when it came out in comparison to Baldur's Gate. That Bioware had made it action-y and less think-y to appeal to the casual Star Wars hordes.

Action that shit up, make it super accessible. The DA Inquisition model would be fine, really. Hell, make it play like Kingdoms of Amalur: Reckoning, for all I care. Just get it done.
I always viewed KotOR's combat as an extension of the primary mechanic: Choice. Executing on KotOR's combat is pretty dead easy on most difficulties. It's really more about how you've built your character, the mechanical choices you made throughout the game. That's where the satisfaction comes from, in the same way the narrative is heavily focused on the choices you make.

It's a cool concept (even if it is my own interpretation) but I don't think that would fly as a AAA product in today's market. The combat system, whether turn-based or action-oriented, is going to need to be satisfying in and of itself.

My expectation is definitely an Inquisition style action-hybrid. I think that's accessible enough to appeal to the FILTHY CASULS while also having enough depth for the nerds.
 

Rosur

Member
Oct 28, 2017
3,502
Expecting action based and as already mentioned in here probably similar in some ways to FFVII remake.
 

lorddarkflare

Member
Oct 25, 2017
6,256
The original KOTOR's system was not all that impressive, so I don't personally care which direction they go.

They just need to commit. No half-assing.
 

Lucky Aces

Banned
Dec 7, 2020
2,357
It should be kept to real time-turn based. Just streamline it and polish it up. They can make it similar to DAO/Mass Effect combat mechanics.
 

RoboPlato

Member
Oct 25, 2017
6,808
I'd prefer a reworked, more action-oriented system but I totally respect if they keep it accurate to the original
 

Amirnol

Member
Oct 27, 2017
479
why not both? Similarly to FF7R where the ATB is still present under the hood but it's masked well enough that you can play the game as an action game if you wanted to but you can also pause and play it turn based if you want to strategise better.
This right here. Where's this option on the poll?
 

Spehornoob

Member
Nov 15, 2017
8,944
I don't understand how people are expecting plays like Mass Effect when ME is primarily a shooter.

I mean I get the idea that it may be an action-RPG like ME, but the actual gameplay almost can't play like it. ME plays like a shooter with extra abilities in the biotics. That's not to say that you can't make a melee or biotic focused build, but the base combat design is very much shooter gamepaly. If KotOR goes for an action combat systems, it will need to be a system that equally supports melee combat, ranged combat, and magic (force) combat. I just can't see it actually playing like ME if that's the case.

Really thinking Dragon Age is going to be the closest point of comparison here (assuming they do change the combat up).
 

SofNascimento

cursed
Member
Oct 28, 2017
21,319
São Paulo - Brazil
I don't understand how people are expecting plays like Mass Effect when ME is primarily a shooter.

I mean I get the idea that it may be an action-RPG like ME, but the actual gameplay almost can't play like it. ME plays like a shooter with extra abilities in the biotics. That's not to say that you can't make a melee or biotic focused build, but the base combat design is very much shooter gamepaly. If KotOR goes for an action combat systems, it will need to be a system that equally supports melee combat, ranged combat, and magic (force) combat. I just can't see it actually playing like ME if that's the case.

Really thinking Dragon Age is going to be the closest point of comparison here (assuming they do change the combat up).

I think they might even drop the ranged combat built for this game. It can be more like Mass Effect in the sense that you will only control the main character, while only giving orders to your teammates.
 

Karateka

Member
Oct 28, 2017
6,940
I don't understand how people are expecting plays like Mass Effect when ME is primarily a shooter.

I mean I get the idea that it may be an action-RPG like ME, but the actual gameplay almost can't play like it. ME plays like a shooter with extra abilities in the biotics. That's not to say that you can't make a melee or biotic focused build, but the base combat design is very much shooter gamepaly. If KotOR goes for an action combat systems, it will need to be a system that equally supports melee combat, ranged combat, and magic (force) combat. I just can't see it actually playing like ME if that's the case.

Really thinking Dragon Age is going to be the closest point of comparison here (assuming they do change the combat up).
Having to aim your blaster would totally wreck the game.
Imagine aiming well and then missing because your stats are low. The game would have to have auto lock on, which most games like this do I suppose.

The only thing that will change is instead of having your characters attack automatically is you have to press the shoot button. Really this just makes the game more annoying to play. You have to pull the trigger while in the original all you had to do was monitor whether you hit or miss and cue up the next moves for your characters to do.

Having to press buttons to shoot/slash would slow the game down significantly, because you would have to pause way more often as you can't shoot and plan the next moves at the same time (maybe on keyboard and mouse you can, but not really on gamepad).
 

SofNascimento

cursed
Member
Oct 28, 2017
21,319
São Paulo - Brazil
Having to aim your blaster would totally wreck the game.
Imagine aiming well and then missing because your stats are low. The game would have to have auto lock on, which most games like this do I suppose.

The only thing that will change is instead of having your characters attack automatically is you have to press the shoot button. Really this just makes the game more annoying to play. You have to pull the trigger while in the original all you had to do was monitor whether you hit or miss and cue up the next moves for your characters to do.

Having to press buttons to shoot/slash would slow the game down significantly, because you would have to pause way more often as you can't shoot and plan the next moves at the same time (maybe on keyboard and mouse you can, but not really on gamepad).

Your vision is too limited. You can very well have a combat that doesn't take stats into consideration at all nor have a pause function. The combat in KoTORr can be anything.
 

Spehornoob

Member
Nov 15, 2017
8,944
I think they might even drop the ranged combat built for this game. It can be more like Mass Effect in the sense that you will only control the main character, while only giving orders to your teammates.
I could see you only directly controlling the protagonist, but it would be disappointing if they dropped other weapon builds aside from the Lightsaber. I think the choice in how to build out your character is a really big part of the appeal of KotOR and I would hope that element will remain, no matter what the combat system changes to.
 

SofNascimento

cursed
Member
Oct 28, 2017
21,319
São Paulo - Brazil
I could see you only directly controlling the protagonist, but it would be disappointing if they dropped other weapon builds aside from the Lightsaber. I think the choice in how to build out your character is a really big part of the appeal of KotOR and I would hope that element will remain, no matter what the combat system changes to.

I think most people wouldn't even care. And the vast majority of people wouldn't even know that a ranged build was "missing". I believe this remake wants to have an audience much bigger than the original. Closer to games like Wticher 3, Skyrim and Fallout 4 than previous Bioware games.