Kotaku is right. Why is everything depressing everywhere?
The only thing that rubs me the wrong way is "adjusted for inflation, games are cheaper than ever!". Yes I get it. But 60+ is a hell of a lot to ask of consumers even without the microtransactions. The industry needs to find a way to drive down the cost and time of development.
Humble Store takes 25%.
The Humble Store widget that developers can use takes 5%.
Itch.io's split is set by the developer and defaults to 10%.
Not really. The current scrutiny is on lootboxes, which isn't the only predatory mtxs. If legislation passes, we'll see publishers put a greater emphasis on direct purchases and make getting the in-game currency incredibly grindy.The legislation of predatory mtx will decide. When it happens and what it looks like will matter most because it will happen in some form or another. This alone would cripple the worst offenders.
Thanks!
I don't think either of these stores are trying to compete with / be Steam, while Epic clearly is aiming for that, and might have the clout to make it a reality and force more industry change.
You think the vast majority of players are playing the same game for 60 hours?
Just look at trophy/achievement earn rates to see a large proportion of game go unfinished!
I can say that Humble has definitely competed with Steam for my purchases.Thanks!
I don't think either of these stores are trying to compete with / be Steam, while Epic clearly is aiming for that, and might have the clout to make it a reality and force more industry change.
And you think scope of games will not overly increase with new hardware like it has the last 2 generations? There won't be new pressures for bigger games requiring more work hours and more inflated budgets?more powerful hardware makes developing games easier and cheaper, not the other way around. Look at Shenmue, the systems working in that game once took $40 million to develop, because they had to operate on tiny amounts of RAM and super underpowered CPUs. A major part of the rise of indie games is that people no longer have to write super low level code in order to wring performance out of these machines. That's basically the entire purpose behind things like Unity. I've done retro console programming for decades now, I would estimate that a good chunk of game developers on this forum would be lost thrown into that kind of development even if they are great with current technologies.
The reason games development costs more today than it did 20 years ago isn't because the technology is better, is because the scope of games has increased. Had technology remained stagnant, the cost of games today would be exponentially higher.
And you think scope of games will not overly increase with new hardware like it has the last 2 generations? There won't be new pressures for bigger games requiring more work hours and more inflated budgets?
That argument works if they were doing the same thing generation to generation. With every generation these games are filled with more content bloat and fancier visuals to the point where we've already plateaued based on the technology readily available.
We absolutely do need new hardware.
And you think scope of games will not overly increase with new hardware like it has the last 2 generations? There won't be new pressures for bigger games requiring more work hours and more inflated budgets?
That argument works if they were doing the same thing generation to generation. With every generation these games are filled with more content bloat and fancier visuals to the point where we've already plateaued based on the technology readily available.
I feel like the issue is less that games shouldn't cost $60 and more that publishers shouldn't be putting out games that can't turn a solid profit with reasonable sales expectations and healthy work conditions.
In Finland, AAA-games cost 69.99€ (78.46$) and people still buy 'em. I think you could get used to it, or just find them cheaper online.Just a quick google told me that if something cost 60 usd in 2004, then it ought to cost 81 usd now when adjusting for inflation.
Which seems about fair to me. But this market wouldn't buy it. Which is a shame, since we really are getting way more content these days.
Wait are they implying fewer games = better games? I don't think that's how this works. Kotaku can do better indeed.
I agree the employees should be protected through Union or some other means but that doesn't reduce the cost of games. I wouldn't mind paying more though.
Difficult to do with AAA games. Games don't have the same economic opportunity that other forms of media do, due to a lack of horizontal distribution models. All of the money needs to be recouped from the direct platforms they were developed for.Kotaku is right. Why is everything depressing everywhere?
The only thing that rubs me the wrong way is "adjusted for inflation, games are cheaper than ever!". Yes I get it. But 60+ is a hell of a lot to ask of consumers even without the microtransactions. The industry needs to find a way to drive down the cost and time of development.
I'm curious as to what would actually work in terms of increasing game prices, or at the very least, maintaining launch MSRP for a longer time. There's just so much product out on the market that anything third party is invariably going to drop in price. My friend and I both just bought The Division 2 for $20 each, and that game only came out a few months ago. According to a thread on here, it is also something like the fourth best selling game of the year so far, so that isn't "flop pricing" like Anthem being down to $14.99. There's a limit to the amount of content the average person is going to juggle on a monthly basis, and maybe a bit higher limit on what someone on an enthusiast site like this will manage. But so many games being 100+ hour endeavors mean customers have to pick and choose, and a lot of titles will be excluded as a result.
That's only the start of it. When you adjust for inflation, the retail cost of video games has never been cheaper, and it's been this way for some time. The $60 price point for a standard big-budget release has held steady for nearly 15 years, unadjusted for inflation even as the cost to make big-budget video games has risen astronomically with player expectations. (Here's some math that gives you an idea of just how absurdly expensive games are to make.)
Since changing the price point seems to be anathema, we've seen the industry attempt to compensate with all manner of alternatives: higher-priced collector's editions, live service games that offer annual passes or regular expansions a la Destiny, microtransactions, and free-to-play games. Then you have loot boxes, which in many cases boil down to slot machine-style gambling inserted into retail and free-to-play games alike—something that is coming under increased legal scrutiny that might potentially cut off what has quickly become a major source of revenue in the industry.
How do they reconcile that point with the fact that publishers are now making more money than ever? Do they really think that increasing the price will lead to less crunch? Where in the history of capitalism as a company willingly threw money away ? Because they will definetly keep working on the current schedules while upping the price.
And that's without talking about the fact that awhile AAA games are getting more and more expensive to create, at the other side of the industry the barrier of entry is getting lower and lower, resulting in way more games coming out, competition being harder and prices having to be more competitive. There's a reason why the price of games hasn't increase, price sensivity is way too high nd it would be a surefire way to kill any success you can have with a bigger price.
This all ties into the Culture of Spectacle the gaming community lives in, always looking for the next big thing, after the last one was normalized and taken for granted. Every following game has to be the biggest one in the series, and if it doesn't work or they didn't go bigger, the developers are lazy. E3 and similar shows are great, but they are, in a way, affecting negatively at how gamers think the medium.You think if hardware remains stagnant, the scope of games won't increase as well? They already are. Scope increase isn't tied to hardware. If new hardware doesn't come out, it'll just make that scope increase more expensive.
Kotaku is right. Why is everything depressing everywhere?
The only thing that rubs me the wrong way is "adjusted for inflation, games are cheaper than ever!". Yes I get it. But 60+ is a hell of a lot to ask of consumers even without the microtransactions. The industry needs to find a way to drive down the cost and time of development.
Profit margins are perhaps more important than profits. As revenue rises, you would expect profits to rise at the same rate, and the only reason they have (and by "they" I mean the few major publishers who survived the carnage a decade ago which saw multiple publishers go bankrupt or leave the AAA space) decent profits is because of the MTX etc. Also unionizing would likely drive up costs higher, or result in fewer jobs due to more contracting and more outsourcing.That was a good read.
The rising costs of development seems like such a nothing-burger when these publishers are raking in record profits left and right. So I don't buy that as an excuse for anything. Their shareholders being greedy assholes doesn't mean that working conditions and pay can't improve for the people who actually create the product.
So yea, unionize.
Unrelated to the thread but love your avatar. Great album and great band.I feel like, regarding aaa games and companies mostly, gaming has become creatively bankrupt. Innovation is at a stand still, and raising the resolution and frames and cutting down on load times is all we're getting next gen.
This upcoming generation will start without me and I might just skip it altogether. At the very least I'll wait a year or two and see exactly what these new systems and games bring before I even consider buying in.
Great taste, you have. :)Unrelated to the thread but love your avatar. Great album and great band.
I, for one, welcome a slower cadence of games.
I feel like these days too many games come out and I can't possibly keep up