Not the people posting that sentiment. It's a non sequitur.And why would it sell well?
Ah yes because people don't like it and think it's going to be a terrible product.
Not the people posting that sentiment. It's a non sequitur.And why would it sell well?
Ah yes because people don't like it and think it's going to be a terrible product.
That might have something to do with Mercury Steam releasing a technically solid product, competitive within its respective genre, and doing it with much less budget presumably than GameFreak has.
Maybe a person shouldn't be downplaying another game if that's the case which the person that you spoke about earlier did.You might be right. And as two self-respecting connoisseurs of adequate gaming software that wouldn't be seen dead arguing about an un-released game which we both haven't played yet surely we should be joining them.
My point is that there's a reason why these games sell well.
People can still discuss what they'd hope the game would be, and contextualize the technical aspects with this new info.Some people here are so funny. The format of a game does not make it good or bad.
this was painfully obvious if you watched any footage.
i don't care, i like how monster hunter handles it.
That is a fallacy.And why would it sell well?
Ah yes because people don't like it and think it's going to be a terrible product.
With you on that. Feels like an unfinished project when you look at the visuals. Hoping they make more changes before the release.But I'm still really put off by the games visuals, it's just so damn ugly and I don't understand why. Textures, animation, frame rate and just general style. Nothing is aesthetically pleasing.
But we don't really know yet the size of the Pokemon zones compared to MHR. We don't have context to contextualize.People can still discuss what they'd hope the game would be, and contextualize the technical aspects with this new info.
Like "why do MHR look ten times better than the biggest game on the platform if they have similar scope"?
I personally don't have any issues with the structure of the game, open world or more monster hunter like, and I applaud Gamefreak for trying something new. I'm genuinely excited to see how this shake up pans out.
But I'm still really put off by the games visuals, it's just so damn ugly and I don't understand why. Textures, animation, frame rate and just general style. Nothing is aesthetically pleasing.
Maybe a person shouldn't be downplaying another game if that's the case which the person that you spoke about earlier did.
Which I am saying is a non sequitur when discussing the format and performance of the game
If it was a one hit wonder it would have already die like Yo-Kai Watch.Gamefreak made a one hit wonder kinda like Mojang with minecraft, that's about it.
You basically went pokemon games has a bunch of them so dont forget the scope and complexity.Wow I never realised how much people equated an open world to quality
I disagree there, that's an incredibly disingenuous statement to make
That's not it. I think Nintendo made an implied promise about the game being similar to Breath of the Wild with that first trailer. People are just disappointed that the game isn't going to be that. I'm disappointed too. That very first trailer looked awesome, but the more I learn about the game the more I feel I probably won't play it.Wow I never realised how much people equated an open world to quality
Yeah, kinda strange to see a lot of people here acting like they knew it wasn't open world when you have a 69 pages reveal thread full of "OMG OPEN WORLD POKEMON , BREATH OF THE POKEMON"This is disappointing. Also people saying how it was so obvious its not open world the original era thread reveal of 69 pages- https://www.resetera.com/threads/pokémon-legends-arceus-announced-for-switch-early-2022-open-world-turn-based.385400/
Everybody thought it was open world. Their marketing was such.
But we don't know the size of the zones.
Looking at these box arts alone I'm baffled as to how anyone could possibly think these two games had the same structure. I mean, is it not clear that one has relatively small segmented levels and the other is a complete open world? No, I won't say which one is which because it should be blindingly obvious to anyone.
It's almost as if people realized once they showed the in-game map and not from the boxart.
Looking at these box arts alone I'm baffled as to how anyone could possibly think these two games had the same structure. I mean, is it not clear that one has relatively small segmented levels and the other is a complete open world? No, I won't say which one is which because it should be blindingly obvious to anyone.
Wow I never realised how much people equated an open world to quality
I disagree there, that's an incredibly disingenuous statement to make
And transform mainline Pokemon into a predatory gacha? Nah, thank you.Thinking about it, they should hire MiHoYo (Genshin Impact) to make a Pokemon open-world.
I never talked about the game being a gacha.And transform mainline Pokemon into a predatory gacha? Nah, thank you.
No, you just talked about a gacha made by a company famous for making gacha.
You can remove the gacha part from Genshin Impact and still have a really good open world game, you know ?No, you just talked about a gacha made by a company famous for making gacha.
And yet they have decided to make a game based on taking advantage of people's addictions.You can remove the gacha part from Genshin Impact and still have a really good open world game, you know ?
Aight, have a good day my friend :)And yet they have decided to make a game based on taking advantage of people's addictions.
Pocket Card Jockey and Drill Dozer would like a word with you, Harmoknight kinda sorta as wellGamefreak made a one hit wonder kinda like Mojang with minecraft, that's about it.
Yeah, I guess bad graphics is something much more unforgivable than taking advantage of people through aggressive monetization schemes.
Thinking about it, they should hire MiHoYo (Genshin Impact) to make a Pokemon open-world.