Jesus christ Americans wake the fuck up and unionize. Also i wonder if Cory Balorg's passion story is a bit messy now the implications there were a bit dicey. Wonderi ifJason has stories about that God of War period
This isn't funny Bobby Kotick.Can't we get a single week without Kotaku revealing in how inhuman conditions are most of the industry workers?
Temp workers and contractors not getting paid bonuses isn't a video game industry exclusive, is it?
So everything EA does from buisness practices to employee treatment is under greater scrutiny at the moment.
QA is almost always being considered worthless and replaceable. Unfortunately it's also in many cases the only way to enter the industry for some. Fully depends on the company.
Oh jeez, it's sad what game development has become. Also as always Jason does a great job!
Sometimes there's no choice. The payless gap between one job to another can have serious consequences.Here is a question... why do ppl do this? Is it really just for the 'passion' and the hope of being brought in?
If you want a decent paying QA job, there are plenty of those in the IT industry. Learn a bit of automation and get a few certifications and you can get to 6 figures salary.
It's really nuts that they have zero interaction with their QA team... As a developer, the relationship with my testers is vital to getting anything done. I'll need to see the literature the management is reading that led to this decision...
Same here. No point. Besides, I would be dead by now if I had to crunch.This isn't the first or last we've heard of these kinds of conditions. Honestly, this is what stopped me from pursuing a career in the games industry years ago. I don't blame anyone who runs far far away from games.
I would ask "How is this still a thing?" but then I remember that this is still a thing at some very highly regarded places, even worse than the 20 minutes limited time at parties. :)
What about employee treatment is under greater scrutiny?
I was a QA tester for 2 years at Sony. Definitely the case. Contracted workers didn't mix with full time Sony staff either. Nothing new to me. You had to earn your place and get hired on to be respected. All the Sony employed QA peeps were cool though. Lots of weed smoking lol.
Temp workers and contractors not getting paid bonuses isn't a video game industry exclusive, is it?
What the hell, what's the point of segregating them like this?
Is it just elitism or what? And even then why is that allowed to impact on the professional relationship to the point of damaging the end product?
Maybe once the inhumane conditions are remedied in the industry.Can't we get a single week without Kotaku revealing in how inhuman conditions are most of the industry workers?
They are not employees. They work for a completely different company. As such there needs to be a clear distinction between temp/contract employees and direct hire/full time employees from a legal perspective, even in instances where office space is shared.
That opening anecdote about the QA people is bizzarre to me. I don't even know what would happen if the QA people felt they couldn't/weren't allowed to talk to me. A hell of a lot more shit gets done because they can just come to my desk, say "hey is this intended behaviour?", and if it's not then "is this something you can fix?", or "any idea who to give this to then?", etc.
But what people are saying here is going well beyond any legal distinction, it's more like social ostracism.
No idea if the company I worked as tester had some rules between QA and developers interaction. In fact, sometimes I joined some developers to play Mario Kart 7. It is disgusting how these gaming companies treat the QA teams like they are not people.At every studio Ive worked at there have been some rules about QA interactions with developers. If these weren't in place, there could be a lot of distractions happening.
You have to understand that a lot of people hired into QA are kids with not a lot of professional experience. If you just let them talk at any time to developers it would be chaos.
No. This is normal in pretty much every industry and probably normal everywhere in the world. They're temp workers with no skills so why on earth would they be paid bonuses? Not inviting them to parties is bad management and it's not how I'd treat my team, but that's also par for the course. This isn't a video games issue and frankly this is far and away from the worst description of temp worker treatment I've encountered.
Thankfully, my job treats our temps a bit more humanely. We invited a temp worker to our holiday luncheon, a much older guy, and he said that in all his years he'd never been invited to a company party. That made me happy to do something nice, but it's so sad that a holiday party, which I take for granted, was something for him to cherish. He was a great worker and deserved more.
I think it's safe to assume that every single Triple A studio is working their employees (not to mention QA) down to the bone.Jesus christ Americans wake the fuck up and unionize. Also i wonder if Cory Balorg's passion story is a bit messy now the implications there were a bit dicey. Wonderi ifJason has stories about that God of War period
It looks to me like some AAA titles should be scaled down to avoid this nonsense. I know everyone is looking for the best games possible, but it's not worth the human cost involved these days.
Forcing people to work ridiculous hours and then treating them like scum isn't the best way to make great games imo.
Volt needs to be held just as accountable if not more so than Treyarch/Activision. It is Volt's responsibility to ensure their workers are treated properly and all the complaints whether it was A/C, lack of food, etc. should have went directly to Volt. It is Volt's responsibility to have those conversations with Acti/3arch Leadership to make any necessary changes occur.