I wanted to post one big thoughts post. I posted earlier in here but I wanted to combine everything.
I am concerned the price for the worst one will still be too high. Microsoft never makes the right decision with price. It's always 50-100 dollars too expensive.
I think it makes sense that they want a cheaper model. I find it interesting that they want to make the CPU updated and the SSD included. Clearly the point of it is to make a device with a worse GPU and downgrade visual fidelity. You get access to the games and the performance, but you lose 4K with big AAA games.
I think the marketing for this will not go as smoothly as they think. MS can't toe (tow?) the line. They need to explicitly and clearly state that this Lockhart is the trashcan of the litter. They need to explain the limitations of the machine to the general audience. Then they need to explain why it exists. I still think people will ignore it. I don't understand who it's for. People who want to take the plunge on a new machine day one but don't have the money? Is the gap there really that large? Are there people who are willing to invest in a new product that is CLEARLY INFERIOR because they save $100? I don't know. Seems a bit of a reach.
To me, this reads as Microsoft (a) being unable to get to $399 for Anaconda and (b) being unable to confirm they have the power advantage internally. I think they know they're close to PS5, but they're not completely sure. Microsoft doesn't want to come out with one SKU that's $100 more expensive that is potentially slightly weaker than its competitor without being able to say "bro, check out the trash can box". I'm not saying the trash SKU doesn't have value, it does, but it's clearly a guard for them when it comes to messaging. I don't think it will work. Early adopters aren't stupid. They are on these forums and youtube daily and they recognize the differences and know what to compare. If PS5 is better and cheaper than Anaconda, the world will light up like it's 2013 all over again and Phil will likely leave within two years (he will likely leave within two years if they succeed too tbh). If they can somehow get this thing to "holy crap that's cheap" levels of cheap ($200-250), then they will succeed just fine, but I heavily heavily heavily doubt that it will be that cheap.
I worry about where game designers are going for next gen and if this will handcuff them. I don't know what next gen devs are looking for, maybe CPU and SSD is enough so games can push 60 fps. IF that's all they're hoping for and visuals don't cognizably increase in fidelity, then maybe Lockhart makes a lot of sense. Maybe Lockhart has a lifespan of 1-2 years and it will help bridge the gap. I just see people hear writing things down and it just saddens me how complicated things are now sounding from the developer side. I hope they do not alienate developers. Because then PS5 pulls ahead again and we move closer to a one-man show with less games and creativity in the medium. I want a neck and neck race with unique bombastic games from all developers involved. That's my dream.
Last thought/prediction: I think the introduction of Lockhart will not ruin anything. I think it will exist and silently sell copies to casuals who invested some money in the last Xbox. I think the real battle here and everywhere will still be Anaconda and PS5. Lockhart is just a guard for them if Sony one-ups the Anaconda price at E3