That's not Bioware's call to make. Using Frostbite is an EA company wide directive
I mean did you play BFV right when it launched?Didnt notice that with BFV to be fair. Overall i think DICE has the best handle of things with engine wich makes sense. And the engine isnt really made to be used by other teams and other type of games.
They were already heavily catered towards something more... corporate in their image than their previous entries like Mass Effect 2 (1 especially though) or DA2 or DA:O.Also, Mass Effect 3 and Inquisition were great games released to commercial and critical acclaim so I don't really understand that point.
I'm sure they don't care. It works as intended for the games it was designed for that they continue to make.
Their engine is fine... for a very specific purpose. It's like saying a hammer is terrible when what you really need is a screw driver.
they were tied to the engine before EA bought them. at some point i don't think they'll be allowed to do that anymore though, unless apex legends got them enough clout to do whatever they want.
Yup yup. I feel with Sony studios there is at least much better communication, management, clear vision, and leadership. Same with Activision as someone mentioned before in this thread. Bioware just kinda fell apart over a period of years with no clear direction, vision, or leadership it seems.ND is known to do this. They boast about how their games come together at the very end.
Most recently SSM did it with GoW. Yoshida played the game 5 months before launch and left without saying a word because it wasnt even close to being finished. its just the nature of game development. I think sony studios work because they usually pick one or two directors and let the rest of their team follow their creative vision.
Exactly. Frostbite is a fantastic Engine for what it was created for. Trying to force everything else into Frostbite is the problem and that is not to say it cant be solved. The problem is EA is not going to dedicate the manpower resources to addressing the bigger picture which is tool support etc. for other types of gamesI'm sure they don't care. It works as intended for the games it was designed for that they continue to make.
Their engine is fine... for a very specific purpose. It's like saying a hammer is terrible when what you really need is a screw driver.
I don't understand why delaying the game wasn't a valid option. They knew up front at best they would get around 70s in metacritic scores and were OK with that. I find that kind of shocking considering Anthem was supposed to be their flagship game.
I wonder what it's like at Bioware today. I'd like to be a fly on the wall.
Probably because they are a more recent acquisition.
I'm trying to but I'm afraid I'm not getting your point. What does "corporate" mean here and why were two perfectly fine games "catered towards it"? And why exactly do they lack artistic integrity?They were already heavily catered towards something more... corporate in their image than their previous entries like Mass Effect 2 (1 especially though) or DA2 or DA:O.
They had "That was fucking... awesome" written all over them and not in a good way.
This is the part that made me put my head in my hands. By all accounts TOR has become a great game, and the examples of advice bioware austin gave that were completely ignored all sound like really insightful things that should have been listened to.Ignored lessons they could've learned from Destiny, sure, makes sense since it was a direct competitor.
Ignored lessons about online services from their own internal Star Wars: TOR studio?! LOL what are ya'll doing?
Have you played Battlefield V or Battlefront 2? Did you play Battlefield 4 at launch?
DICE are just as clueless in regards to Frostbite as any other studio is. Engine is a dumpster fire that makes pretty screenshots.
I don't understand why delaying the game wasn't a valid option. They knew up front at best they would get around 70s in metacritic scores and were OK with that. I find that kind of shocking considering Anthem was supposed to be their flagship game.
Most definitely got vibes from his similar article about D1's development. I actually checked a couple of times to make sure I hadn't switched tabs or clicked a weird link by accident when coming back to it.7 years of development but didn't enter full production until 18 months before launch. Deja Vu from reading about Destiny 1, 2 and Mass Effect Andromeda.
Of course it's about money but with all these EA devs coming out all the time complaining about how much Frostbite is hindering their development, with devs in this article saying that Frostbite turns quick fixes into week-long ordeals, one has to wonder whether licensing Unreal or having each studio build their own tech wouldn't actually be cheaper in the long run. The least EA could do is actually build a univeral in-house engine that is coded and designed from the ground up to be a universal in-house engine. It's pretty clear from all these articles and reports that Frostbite was never meant to be used by other studios or for things other than first-person games.It's about money, and I guess competition. It has to be. They are not willing to pay license to Epic Games for UE4 when they can avoid it, and I'm also thinking in the era of Epic Games Store there must be some policy that makes them avoid UE4 because as a storefront they're now also competing with what Epic can do.
I mean, think RE2 even if you will. I think way more games go through this kind of process than we realise. It's just as if BioWare is this special blend of messy, inept management of hackneyed programming solutions with indecisive top-level decisions.Most definitely got vibes from his similar article about D1's development. I actually checked a couple of times to make sure I hadn't switched tabs or clicked a weird link by accident when coming back to it.
Anthem was always envisioned as an online multiplayer game, according to developers who worked on it, but it wasn't always a loot shooter, the kind of game where you'd endlessly grind missions for new weapons. In these early versions, the idea was that you'd embark from a city and go out on expeditions with your friends, staying out in the world as long as you could survive. You'd use a robotic exosuit, and you'd fight monsters with melee and shooting attacks, but the focus was less on hoarding loot and more on seeing how long you could survive. One mission, for example, might take you and a squad to the center of a volcano, where you'd have to figure out why it was erupting, kill some creatures, and then fight your way back. "That was the main hook," said an Anthem developer. "We're going out as a team, going to try to accomplish something as a team, then come back and talk about it." Along the way, you could scavenge or salvage alien ships for parts and bring them back to your base in order to upgrade your weapons or enhance your suit.
Tell me when there is a multiplayer shooter that have performance and visuals good as battlefield and battlefront.
Calling it dumpster fire is just rude.
Ok, people at EA and BioWare have repeatedly said it's not...but ok.That's not Bioware's call to make. Using Frostbite is an EA company wide directive
Very much wasn't Bioware's call to make.I don't understand why delaying the game wasn't a valid option. They knew up front at best they would get around 70s in metacritic scores and were OK with that. I find that kind of shocking considering Anthem was supposed to be their flagship game.
FORMER people at EA and Bioware say otherwise...Ok, people at EA and BioWare have repeatedly said it's not...but ok.
The article pretty much said it was Söderlund's directive though. Maybe Aaryn Flynn, your only actual source stating otherwise is just being very nice and not trying to give his former colleagues trouble for having said bad things about EA.Ok, people at EA and BioWare have repeatedly said it's not...but ok.
at this point there's enough widely documented problems with the engine that someone needs to say "this is why everyone is independently choosing to use it" then because it makes no sense otherwiseOk, people at EA and BioWare have repeatedly said it's not...but ok.
It often felt to the Anthem team like they were understaffed, according to that developer and others who worked on the game, many of whom told me their team was a fraction of the size of developers behind similar games, like Destiny and The Division. There were a number of reasons for this. One was that in 2016, the FIFA games had to move to Frostbite. The annual soccer franchise was EA's most important series, bringing in a large chunk of the publisher's revenue, and BioWare had programmers with Frostbite experience, so Electronic Arts shifted them to FIFA.
When a BioWare engineer had questions or wanted to report bugs, they'd usually have to talk to EA's central Frostbite team, a group of support staff that worked with all of the publisher's studios. Within EA, it was common for studios to battle for resources like the Frostbite team's time, and BioWare would usually lose those battles. After all, role-playing games brought in a fraction of the revenue of a FIFA or a Battlefront. "The amount of support you'd get at EA on Frostbite is based on how much money your studio's game is going to make," said one developer. All of BioWare's best-laid technological plans could go awry if they weren't getting the help they expected.
Shedding light on an atmosphere that forces people to go on leave due to mental breakdowns isn't drumming up controversy for clicks, bud.Anthem is pretty damn impressive for being made in 18 months. Just like dragon age 2. This journalist is trying to drum up controversy for cheap clicks but whatever game is fun.
No. Read the entire fucking article before responding please.Anthem is pretty damn impressive for being made in 18 months. Just like dragon age 2. This journalist is trying to drum up controversy for cheap clicks but whatever game is fun.
Ok, people at EA and BioWare have repeatedly said it's not...but ok.
"Clearly the fault lies with BioWare then!""BioWare had programmers with Frostbite experience, so Electronic Arts shifted them to FIFA."
I bet they get a better deal on Source than on UE too since they're literally the only people outside of Valve that are still using it.they were tied to the engine before EA bought them. at some point i don't think they'll be allowed to do that anymore though, unless apex legends got them enough clout to do whatever they want.
The way it's described in the article, everyone was so laser focused on just getting their own tasks done towards the end that most people at BioWare weren't really aware of the bigger picture anymore and it was only at the very end of development that the game was even complete enough for people to be able to make out some of the overarching flaws and shortcomings with loot drop rates, etc.Very much wasn't Bioware's call to make.
As my former game instructor told us, a game is finished when the deadline hits or the money runs out. Bioware had spent YEARS the game, it had been delayed once already, and EA weighed the pros and cons of further sinking money into the game or pumping it out when they did in the hopes of recouping investment costs - which they could theoretically put back into the game post-launch for improvements.
The thing is... I doubt ANYONE at Bioware is surprised by the scores or reactions. They knew how long the load times were. They knew the glitches were there. They are well aware of the poor performance and shallow gameplay. They had to know the endgame was disappointing and the loot was subpar. None of that was surprising.
... But they had their deadline, come hell or high water, and delaying it further with no guarantee it was going to be substantially better in 6 months compared to release means that EA made the call to launch on the day they heavily promoted, even if it wasn't done yet.
Ehhh... Just sounds like Warframe's current two open worlds. Doesn't really work with randoms though unless you're smart and implement drop in/drop out (Warframe devs haven't done that for whatever reason).
Maybe your criteria needs to move past pretty visuals and raw FPS.
Maybe your criteria needs to include the game actually *functioning* properly and having minimal gamebreaking bugs.
Frostbite is a very pretty dumpster fire.
I did.