Fallout 76's Steel Dawn Update Feels More Like An Old-School Fallout Adventure
Fallout 76's latest free expansion brings the series' fan-favorite fascists back to Appalachia with a new mini-campaign that made me briefly forget I was playing an MMO.
Fallout 76's latest free expansion brings the series' fan-favorite fascists back to Appalachia with a new mini-campaign that made me briefly forget I was playing an MMO.
Fallout 76's Steel Dawn Update Feels More Like An Old-School Fallout Adventure
Fallout 76’s latest free expansion brings the series’ fan-favorite fascists back to Appalachia with a new mini-campaign that made me briefly forget I was playing an MMO.
kotaku.com
Steel Dawn's first questline isn't one of the best Brotherhood stories by any stretch, but it's decent, fresh, and set to be followed by a second chapter sometime next year that I hope makes good on some of the choices I got to make in the first half. Leader Paladin Leila Rahmani and her lieutenants, Knight Daniel Shin and Scribe Odessa Valdez, are on an expedition to re-establish a foothold in Appalachia and salvage old technology that can be used to increase the organization's power and control. There's sociopathic robots, double-crosses, and a Super Mutant shootout. Despite the constant ping-ponging across the map, I had fun.
I've completed the main quest, which ran just over three hours, and it's one of the few in the game that I actually wanted to keep coming back to, rather than merely finishing out of a sense of duty and the desire to earn some extra caps. Rahmani, Shin, and Valdez are well-rounded characters with distinct points of view that help depict the Brotherhood of Steel in a more multi-dimensional way. They're not solely the holier-than-thou, jackbooted thugs of the original games, or the problematic protectors of the newer ones, instead occupying a more malleable gray area, at least for the time being.
Players have been waiting for the Brotherhood of Steel to return since the game launched. Its initial campaign took players to one of the organization's old abandoned outposts, then overrun by giant flying Scorchbeasts. This year's The Wastelanders update finally added human non-player characters to the game to act as quest givers and ethical sounding boards, including raiders players could either kill or earn the trust of.
By bringing back the Brotherhood of Steel Fallout 76 finally feels like it has a populated world and disputed moral landscape reminiscent of Bethesda's previous series entries.
With each new update, it seems like Bethesda is moving further away from Fallout 76 being a state-of-nature survival sim and more toward making it the sort of traditional single-player Fallout a fair few players wanted. In many ways I'm sad to see the studio abandon that original vision, but it's certainly made Fallout 76 a much easier game to enjoy.
Next-Gen Fallout
I've been playing Steel Dawn on my Xbox Series S and it has been running incredibly smoothly. Overall the game looks crisper, and more importantly it loads super fast, with only a second or two between fast-travelling or respawning. Bethesda hasn't announced an official next-gen version of Fallout 76 yet, but even just the base game has been performing noticeably better on the new hardware.