Andrew Wilson goes after short term profits at the expense of long term stability. He jumped on sequels, loot boxes, and safe bets and all three made a ton of cash. Now the sequels are getting stale, loot boxes are despised, and the safe bets turned into (mostly) late entrants into a trend that has at that point fully established itself. The next 5-10 years for EA don't show the same signs of exponential growth that the previous ones did because they have fewer active franchises to make sequels of, have an increasingly tricky tightrope to walk with microtransactions, and have less confidence that their safe bets are truly safe.
That's what happens when a company cashes out. Short term profits are amazing, but long term prospects are sacrificed. Andrew Wilson has reaped the rewards of the first part, and will face the cost of the second.
Do you seriously think that these layoffs are happening because EA is pivoting away from the live-service model?It is possible some of the advice from analytics and marketing was rotten. The fake real time Anthem trailer the messaging around BF5 but marketing and analytics can't fix a buggy game , a vision to stick live services into everything so games launch with no content and of.course lootboxes. That's what people dislike about EA the most.
Who actually falls for this bullshit? Like, who is this even for?
No. Where in my post did I say that.Do you seriously think that these layoffs are happening because EA is pivoting away from the live-service model?
If anything Marketing is what keeps them in the game. Because it sure as hell wasn't game quality that got Anthem to top the February NPDs.Terrible, I hope they can find jobs.
EA Marketing is horrible tho, but I'm sure that's on the heads of the company and not those laid off
"Yes, we are working with employees to try and find other roles inside the company," the spokesperson said. "For those that are leaving the company, we will also be providing severance and other resources. I'm not able to provide the details on the severance, but we work hard to be as helpful as we possibly can."
OOTP is great. Go Astros.I won't pretend to know any of the specifics about this...but having said that, if this is truly the marketing people being hurt the most by these layoffs, I'll bet that's a simple cold reckoning of the fact that most successful video game marketing these days is done by people that are not your employees. With the death of traditional games media - at a high level it doesn't matter anymore, folks, sorry to say it - and the rise of Twitch, they probably compared their internal marketing activities to Apex Legends (very small) to those of Battlefield and Anthem (very large) and realized the old way of marketing doesn't work anymore.
There's no reason to keep hundreds of people doing jobs that don't matter anymore.
In my opinion, many of those people could be re-trained and effective in some other roles instead of being laid off - but - you also can't take a marketing/PR person and turn them into an animator or programmer without tremendous expense with no guarantee of it yielding results.
The world of games marketing has completely, totally flipped on its head in the last 3 years. Relatively speaking, the things that marketing used to spend a lot of time and money doing - courting the games press, holding special events, writing and sending press releases, spending tons of money of TV and magazine advertisements - don't deliver any value anymore. The things that do matter - millions of viewers on Twitch and YouTube - do deliver value, but that doesn't necessarily match the skill set of a traditional marketing account rep.
Sad but true. And this is from someone who does this for a living. It's all changed, and it changed so fast a lot of people still haven't fully realized it. Not even sure that I have, although we are so small and nimble we can react much more quickly than a lot of others.
I won't pretend to know any of the specifics about this...but having said that, if this is truly the marketing people being hurt the most by these layoffs, I'll bet that's a simple cold reckoning of the fact that most successful video game marketing these days is done by people that are not your employees. With the death of traditional games media - at a high level it doesn't matter anymore, folks, sorry to say it - and the rise of Twitch, they probably compared their internal marketing activities to Apex Legends (very small) to those of Battlefield and Anthem (very large) and realized the old way of marketing doesn't work anymore.
There's no reason to keep hundreds of people doing jobs that don't matter anymore.
In my opinion, many of those people could be re-trained and effective in some other roles instead of being laid off - but - you also can't take a marketing/PR person and turn them into an animator or programmer without tremendous expense with no guarantee of it yielding results.
The world of games marketing has completely, totally flipped on its head in the last 3 years. Relatively speaking, the things that marketing used to spend a lot of time and money doing - courting the games press, holding special events, writing and sending press releases, spending tons of money of TV and magazine advertisements - don't deliver any value anymore. The things that do matter - millions of viewers on Twitch and YouTube - do deliver value, but that doesn't necessarily match the skill set of a traditional marketing account rep.
Sad but true. And this is from someone who does this for a living. It's all changed, and it changed so fast a lot of people still haven't fully realized it. Not even sure that I have, although we are so small and nimble we can react much more quickly than a lot of others.
Do they fall for it, though? Like, I get that companies are expected to be as weasely and mealy-mouthed as possible, and never specifically state "we want to make more money", but why even bother doing the stupid dance?
And if you're going to do it, why go insipidly over-the-top?
Like, why not "Great games will continue to be at the core of everything we do, and we are thinking differently about how to entertain and retain our players"?
At some point they need to remove Andrew Wilson. His leadership just isn't working. He had one good idea and was rewarded handsomely for it.
Ultimate Team was apparently his idea.
I won't pretend to know any of the specifics about this...but having said that, if this is truly the marketing people being hurt the most by these layoffs, I'll bet that's a simple cold reckoning of the fact that most successful video game marketing these days is done by people that are not your employees. With the death of traditional games media - at a high level it doesn't matter anymore, folks, sorry to say it - and the rise of Twitch, they probably compared their internal marketing activities to Apex Legends (very small) to those of Battlefield and Anthem (very large) and realized the old way of marketing doesn't work anymore.
There's no reason to keep hundreds of people doing jobs that don't matter anymore.
In my opinion, many of those people could be re-trained and effective in some other roles instead of being laid off - but - you also can't take a marketing/PR person and turn them into an animator or programmer without tremendous expense with no guarantee of it yielding results.
The world of games marketing has completely, totally flipped on its head in the last 3 years. Relatively speaking, the things that marketing used to spend a lot of time and money doing - courting the games press, holding special events, writing and sending press releases, spending tons of money of TV and magazine advertisements - don't deliver any value anymore. The things that do matter - millions of viewers on Twitch and YouTube - do deliver value, but that doesn't necessarily match the skill set of a traditional marketing account rep.
Sad but true. And this is from someone who does this for a living. It's all changed, and it changed so fast a lot of people still haven't fully realized it. Not even sure that I have, although we are so small and nimble we can react much more quickly than a lot of others.
Themselves.Who actually falls for this bullshit? Like, who is this even for?
https://twitter.com/jasonschreier/status/1110569281643786245
This is what boggles my mind. They couldn't do this before GDC?
Activision still holds the crown, 800 layoffs versus 350. It sucks, but in usual tradition, Activision sucks the most ass.Activision: "We're going to fire a bunch of people"
EA: "Hold my beer"
"They can invest time or invest money. It's their choice!"
Sounds so bad coming from a suit lmao
These days that's the case in literally every industry outside family-run businesses where you share the name on the building.Again: working in the video game industry is being expandable. Fuck that.
Do you mean expendable?Again: working in the video game industry is being expandable. Fuck that.