I guess it can be interpreted that way but that's not what I took from it. Simply that it was a step that had to first be met, not that it hasn't as of yet.
I think it would be useful to walk through the math on this.
Let's make the following assumptions:
- Borderlands 3 sold-through 7.5m copies
- The ASP for each copy was $36 (remember, the 5m units in the first weeks was sell-in, not sell-through: https://www.thegamer.com/borderlands-3-sales-not-what-2k-said/ so while the game is nearing 8 million units sold, the good majority of those were likely on sale at far below $60)
- Platform holders take an average of 30% of the gross
- The royalty hurdle is $140m
- In exchange for financing the game, Take-Two keeps 75% of the profits, giving 25% to Gearbox as a royalty
- Gearbox's royalty is then split 40% to the employees
That gets us to $4.9m in bonuses to be split among the participating employees.
So now assuming that everyone who worked on the project shares equally in that (and that's a big assumption, since generally the most highly-compensated employees receive outsized portions of the revenue share), and if you had 200 people working on the game everyone is getting a check for $25k. After taxes, that's $16k and far from the "buy a house" money that the people who worked on Borderlands 2 got.
I think that this is far more likely what's happening than Gearbox changing any kind of deal they made with their developers.