Same. You want to support the devs but then their boss just screws them over in the end. Awful to read.Christ I really with Borderlands was developed by a developer I could be happy supporting. I was thinking at least buying the game supports all the employees but apparently not even that. Glad I haven't bought Borderlands 3 yet, and now likely never will.
And the sad thing is, he's at the very top so not sure how likely that'll happen, at least very soon. Company isn't public yet, no one can really force him out as far as I know.
Where did it say they didn't make enough money for the royalties?Unless I'm missing something, this is total clickbait. Based on the content of the article, Borderlands 3 has not made enough money for Gearbox to start receiving royalties. Accordingly, the developers' 40% split of $0 is $0.
And I also struggle to see the relevance regarding an advance taken by an owner of the business over three years ago.
In addition, before Gearbox could receive any royalties from publisher 2K, Borderlands 3 would have to recoup not just the game's entire budget (around $95 million) but also the budget for all of the downloadable content (for a sum closer to $140 million), thanks to a contract that the two companies had signed.
Randy is the representative of the company so it's not unusual for him to receive all the hate.Guess the employees never saw Christmas vacation.
article doesn't really give much to go on except for an increased budget and larger staff being the reason for lower bonuses. Which given the insane budget and larger staff, smaller bonuses make sense.
The article mainly relies on people's hate of pitchford to carry it as the reason. Must be something shady going on even though it clearly says the bonus he took was from the owners portion of the bonus structure which he's allowed to do.
Also looks like gearbox was founded by a few people. Are they still there? If so randy isn't the only one to blame but like everything related to gearbox it becomes a randy pitchford hate threa
If you honestly believe a game that sold 5 million copies in 5 days didn't make money I dont know what to tell you.Unless I'm missing something, this is total clickbait. Based on the content of the article, Borderlands 3 has not made enough money for Gearbox to start receiving royalties. Accordingly, the developers' 40% split of $0 is $0.
And I also struggle to see the relevance regarding a bonus received by an owner of the business over three years ago. It was clearly not related to Borderlands 3.
Guess the employees never saw Christmas vacation.
article doesn't really give much to go on except for an increased budget and larger staff being the reason for lower bonuses. Which given the insane budget and larger staff, smaller bonuses make sense.
The article mainly relies on people's hate of pitchford to carry it as the reason. Must be something shady going on even though it clearly says the bonus he took was from the owners portion of the bonus structure which he's allowed to do.
Also looks like gearbox was founded by a few people. Are they still there? If so randy isn't the only one to blame but like everything related to gearbox it becomes a randy pitchford hate threa
Unless another Pitchford works at Gearbox, pretty sure this was all Randy.Pitchford also told Gearbox developers that if they weren't happy with the royalty system, they were welcome to quit, according to those who were in the meeting
Where did it say they didn't make enough money for the royalties?
The game had sold very well—"We expect lifetime unit sales to be a record for the series," said Strauss Zelnick, CEO of 2K parent company Take-Two, on an earnings call in February—but it cost way too much to make. One large factor was a technology swap midway through development, from the Unreal Engine 3 to Unreal Engine 4, which added a great deal of time to the project. In addition, before Gearbox could receive any royalties from publisher 2K, Borderlands 3 would have to recoup not just the game's entire budget (around $95 million) but also the budget for all of the downloadable content (for a sum closer to $140 million), thanks to a contract that the two companies had signed.
I'm not sure what you expected from a game called Borderlands 3.Wish I could go back in time and prevent my past self from buying it on PS4 at launch. Regret giving a single dime to Pitchford and the game really wasn't that great, it was just more Borderlands.
The bonus was paid to him in regards to what game....Unless I'm missing something, this is total clickbait. Based on the content of the article, Borderlands 3 has not made enough money for Gearbox to start receiving royalties. Accordingly, the developers' 40% split of $0 is $0.
And I also struggle to see the relevance regarding a bonus received by an owner of the business over three years ago. It was clearly not related to Borderlands 3.
This.
There are so many cases since the forever. How long until we're convinced that he's a piece of shit and we need to stop giving him more of our business? The writings are on the wall.
I think they will get royalities but no additional bonus.I'm curious about this line right here:
Does this mean that theoretically the large bonus checks would arrive in future quarters after the $140m development cost was covered?
If you honestly believe a game that sold 5 million copies in 5 days didn't make money I dont know what to tell you.
I guess it can be interpreted that way but that's not what I took from it. Simply that it was a step that had to first be met, not that it hasn't as of yet.I read the following:
As saying "Borderlands 3 sold a lot of copies, but the hurdle for receiving the royalties from which the employee bonuses are paid is currently higher than revenue to date."
After sales from those millions of copies plus EGS exclusivity money bag, they still didn't make enough money for everyone?No one said the game did not make money. The money first goes to 2k to cover their costs, and that is why the bonuses are lower (they still exist).
After sales from those millions of copies plus EGS exclusivity money bag, they still didn't make enough money for everyone?
Sounds like AAA industry alright.
Look, I don't know. I'm not familiar with any of Gearbox's business, really.The bonus was paid to him in regards to what game....
I wouldn't be all that surprised if Randy's $12 million bonus was considered part of the game's expenses at this point.
So because it happens in 'basically every business ever', that means it shouldn't be talked about and brought up in context like this? Maybe you're fine just saying 'shit happens' but this shit doesn't fly with a lot of people and needs to be highlighted when it happens.Look, I don't know. I'm not familiar with any of Gearbox's business, really.
But all I see are accusations that developers took bonuses less than they expected. And they're complaining that the boss makes too much money. That's basically every business ever.
I don't see anyone outright saying that anyone is cooking the books on this.
Now I understand. Ultimately, this sounds like there was a dramatic failure in communication regarding the bonuses. The Gearbox executive team must've known for a long time that there was no way there'd be large bonuses for everyone, which they would've learned from budget projections over a year ago.
All of these people being incredibly pedantic about how MUCH the game accrued over its budget are missing the forest for the trees; what we're seeing isn't delayed bonuses that are still of the promised amounts, but heavily reduced. Period. The game sold bonkers, is still selling bonkers (and just came out in Steam in fact so that's a HUGE source of revenue for it), and will have plenty of upcoming DLC/events to keep raking in dough. There is absolutely NO possible outcome where BL3 isn't something in the realm of a 10 million unit seller by the end of this year, if it hasn't already reached that number. With DLC factored in, even a conservative estimate of sales/season passes/special editions would have BL3 accruing at least 400m+ to date in revenue. There is ABSOLUTELY the money in hand to pay these employees what they were promised.
Now I understand. Ultimately, this sounds like there was a dramatic failure in communication regarding the bonuses. The Gearbox executive team must've known for a long time that there was no way there'd be large bonuses for everyone, which they would've learned from budget projections over a year ago.
Dropping that bomb at the end of the second fiscal quarter following the release of the game seems like the type of move if you wanted employees to stay happy to ensure a smooth launch. Now these same employees are in the position where if they leave in disgust, they won't get the long-term royalties that are sure to come. If they stay, they'll do so knowing that their exec team pulled a bait and switch while raking it in.
Apart from the obvious reason (that the CEO/exec team are unscrupulous individuals), why on earth wouldn't they communicate to staff about the 2k contract and potentially smaller bonuses sooner? From the moment they costs started spiralling, this could've been spun into a "your hard work will be rewarded, but over a longer time period" message.That sums up what seems to be happening pretty nicely, yes. People were lead to believe that they would get bigger bonuses quicker than they will, despite the game being a huge success.
???Wow.
Era is so disgusting attacking an innocent person.
Why would you fuck him on this???
yeah idk why employees would make investments with money they don't have
The Witcher 3 is nothing like the first game anymore, even the sequel. Recent Final Fantasy games are totally different from one to another. You get the idea.I'm not sure what you expected from a game called Borderlands 3.
I did, and I understand it too.Did you even read the article, or just the headline? The problem is that people are getting a smaller bonus, and not the big numbers (up to 6 figures, supposedly) that they had been led to expect.