I actually have colour blindness and it is annoying when developers don't recognise this but accessibility options (like changing colourways) are completely different to changing gameplay design and functionality as you surely recognise.
"Super inflammatory" is a bit much when you're the one calling me a "dip" also and obviously a super hard mode would do nothing to change the creative vision of a Souls game given that it is based on difficulty anyway so I presume this comment is tongue in cheek.
What I am saying is if there is an issue with actually physically playing the game then this is common across the whole industry and not every game is going to be playable by every person until games are powered by telepathic inputs so its totally unfair to criticise Souls/Sekiro for this.
What I object to is people "Trojan horsing" the idea that FROM Software must include an easy mode under the banner of accessibility for disabled gamers when this is a totally strawman argument that has evolved out of the notion that games need to be have options so all gamers can play all games (skilled/unskilled, time poor or otherwise) which has been clearly debunked with good reason. This is gamer/consumer entitlement at its worst.
You are the one asking me to deal with an industry that is largely negligent of my or others need for accessibility options and backing that up by saying that it's because no one does it, so no one should. This is inflammatory speech.
You are not addressing my arguments and are side-stepping the color blindness example. People experience every game different from everyone else, so it's pointless to push the argument that anything added like an easy mode would ruin any experience at all. Some people play games muted so they are missing out on audio cues and the music. Others are visually impaired so they are potentially missing out on text only dialogue and might have difficulty discerning enemy tells.
I, and a lot of us in this thread argue for the disabled or non-neurotypical because its the simplest version of this discussion. If we talk about helping those of us on the fringes, then we end up helping even those that have easier time managing their foibles, such as having little time, or being lazy, or someone who only likes walking around in Old Yarnham.
Personally if you aren't arguing for the disabled (and others like them), you are wasting everyones time with the weaker argument. No one cares about the person who already doesn't like Sekiro and would only play it if it was a different game.
Remember, people asking for an easy mode are already fans of the series.