These are all things that you are appreciating and its cool that you can do that with your level of skill and prowess, but the people who are asking for an easy mode and expanded difficulty option already know they can't have the same experience as you. A lot of players can't move their hands and need assistance devices. They already know that a lot of what they do isn't the same as what ANYONE does. All they want is to be able to play the game and find something they can appreciate at their skill level.Ding ding ding.
There's a reason why Bloodborne's "La La La..." is iconing compared to others, and it's not because the monster is a good singer. Bullshit enemy or not, is such a big part of the experience that is tied with the enemy design and the atmosphere of the level. Being a challenging game enhances the atmosphere of these games that are always acclaimed, and also enhances a combat system that otherwise would be pretty barebones.
That doesn't mean an easy mode can be devoid of challenge, but difficulty is an important pillar in these games. So, adding difficulty choices (something that I'm not against per se) has to be something really fine-tuned, compared to say an Uncharted game.
Appreciation can look like: exploring an environment to take in the music and sounds, using infinite health cheats to navigate an area, not to beat enemies, but just to watch them move and attack, admiring the colors of late stage areas and new enemies. To someone this expeience is just as valuable as yours and is often the ONLY experience they have access to.