joke post?
This doesn't happen to enough games for me to worry or care aboutYou say that now, but the damages of losing entire games and having no trace of them decades later is far worse for the industry and for Players who want to replay them in the future.
look at Forza games, they've been taken off store digitally each of the last few years, clearly because licensing deals end. If there were no physical copies, FH1 and FH2 would be lost forever to anyone who hasn't already bought and downloaded it. If it was streaming only? It would be lost entirely to players who already bought it too.
you can't rerelease Tony Hawks Pro Skater games because of licensing, but you can still buy physical copies and can play them thru emulation. Just another example of games that would be lost entirely with streaming
5G will make low latency connections a lot more common.
"With 4G networks, you're looking at an average latency of around 50ms. That could drop to 1ms with 5G technology. Just to give that some context, it takes at least 10ms for an image seen by the human eye to be processed by the brain. Low latency is vital for real-time reactions in machines or cars and it could also make cloud gaming possible. Gamers could play via their phones on remote hardware, as services like Google's Stadia are suggesting. 1ms is what you can aspire to, as it's what's possible in near-perfect scenarios. The average latency you can expect on 5G will likely be around 10ms."
5G vs. 4G: Key differences between networks explained | Digital Trends
How do 5G and 4G compare in terms of speed, latency, and coverage? We pit them against each other to uncover the differences -- and what that means for you.www.digitaltrends.com
Now people gotta choose between doubting Kojima or believing in streaming: the dilemma!
Jokes aside, yeah, streaming will definitely be the main place for gaming for millions of players in a not distant future. The quality of connections is getting there (4G is close enough, 5G will probably seal the deal), and after that the convenience of accessing your games no matter where you are or which device you're using is gonna trump traditional consoles. Don't get me wrong, those will still exist for the foreseeable future and a lot of enthusiasts will keep on picking it up. But let's say GTA VI comes out one day, you want to play it and you don't have a console or a good gaming PC. What's easier, go out and buy a console (and a decent TV while you're at it), set it up, buy the game, install it, update everything and get to play? Or download a Rockstar app where you can, say, access all their games for 15 bucks a month, so you pay them 15 bucks and for the next month you can play GTA VI on your phone, tablet, old-ass laptop, possibly even smart TV?
In developed countries this will become a reality very soon, with Game Pass/xCloud, Stadia, PS Now, etc. already pushing the field. Today in Italy I can get unlimited data for my phone for about 30 Euros. In a couple years this will be 5G, which means that I'll have almost lag-free 4K gaming in the palm of my hands at a relatively accessible cost (compared to the spread out cost of the new hardware, the peripherals, eventual other subs, the power, etc.). I absolutely intend to use streaming as an addition to my regular gaming, but the idea of staying at home and playing Forza Horizon, then going out and while I wait for the bus I keep on playing Forza Horizon with a loading time of a couple seconds only to continue where I left off: that's fucking fantastic in my mind, and it's a future I want to see.
It won't because fast internet isn't available everywhere. There will still be a lot of people who will buy discs or pre-load their games. This isn't changing in 7 years, not even in 10. And movies aren't streaming only. There are still massive amounts of DVD and blu-ray.
Sony does with PlayStation Now, and Nintendo have facilitated a cloud streaming service in Japan.
That's good for you. It will only increase. Maybe you won't experience it much but others will, and for that reason it is bad for the community as a whole imo. Just because it doesn't impact you greatly doesn't mean you should support practices that impact others more.This doesn't happen to enough games for me to worry or care about
I've had more hardware break than digital games delisted from what I've bought over the years
1 xbox
3 Xbox 360's
1 ps3
1 PC
and I think I've lost 1 game from delisting
Is this a joke post?PS What?
Sorry, but I listen to a lot of Amerrican gaming podcasts like Axe of the Blood God with Kat Bailey and the Giant Bombcast with Jeff Gerstmann, and I'm pretty sure if Sony had a way for consumers to play games via streaming then media veterans like them would be aware of it.
As Kat and Jeff said, only once Google release Stadia and Microsoft releases xCloud, will Sony finally get around to looking at streaming. American comapnies are always first to jump on to new technologies like this.
PS What?
Sorry, but I listen to a lot of Amerrican gaming podcasts like Axe of the Blood God with Kat Bailey and the Giant Bombcast with Jeff Gerstmann, and I'm pretty sure if Sony had a way for consumers to play games via streaming then media veterans like them would be aware of it.
As Kat and Jeff said, only once Google release Stadia and Microsoft releases xCloud, will Sony finally get around to looking at streaming. American comapnies are always first to jump on to new technologies like this.
1ms is what they aspire to, in near perfect environments. Also, that is latency to the cell, not the data center. Latency looks more like 10ms in end-to-end response times. Also, this is assuming that your servers are located in a MEC and not a PoP behind the cells.
I think the biggest single issue for cloud streaming overall is consistent availability. While 5G allows for connectivity at high rates of speed, while devices are moving at high rates of speed, handoff between cells, 4G, or even wifi remains a question.
PS Now has been around for years at this point. Not sure if you are serious here...
I get where you're coming from but it all remains to be seen how it'll be handled.
In a perfect world for streaming, the games would be out in the same service that works flawlessly. But once the big 3 really get into streaming? I don't know how it's going to look. Subscription? Having to pay an entry fee for the library first? Exactly the same as Stadia? We won't know until we get there but I assume the fragmentation will be there.
Though I still believe that by then, those that can't play afford consoles, probably still won't be able to afford Internet with no caps that is fast enough for streaming. At least in the US with our dumb infrastructure.
But the costs are also huge for a new console with R&D and stuff, right? The problem I see right now is if every publisher has to build their own streaming service in the future or if Google takes most of them.There's still lots of challenges that we're facing getting there, though - one of which is cost. Someone (not the consumer) has to foot the bill, so the startup costs to the provider are HUGE.
I didn't say physical had to go away completely for streaming to exist, I was just saying the positives of streamingThat's good for you. It will only increase. Maybe you won't experience it much but others will, and for that reason it is bad for the community as a whole imo. Just because it doesn't impact you greatly doesn't mean you should support practices that impact others more.
for me, I'd prefer gaming to be physical + digital + streaming, and at the least digital download + streaming. Streaming only is too risky as it relies on the publishers and service company to maintain availability. I'm happy that streaming sounds like a good option for you, so I'd like you to keep that option, just like I'd expect you to want others to maintain the option of physically or at least digitally (via download) owning their games
YIKES.I don't see you as a real gamer then. For me it all starts and ends with the games. I'm very exited with the type of games developers will be able to make with the power of the cloud and Kojima seems to be too.
Yes yes yes to all of this post.Everytime this topic comes up and it gets compared to videos and music which are all passive experiences I kinda cringe a bit.
It's a false equivalence that completely hinges on the fact that we've seen it only rise in the past few years and haven't had to deal with any of the fallout yet that is coming from splintering of services. It also ignores the vast amounts of difference between interactive media spanning years versus passive experiences like watching an hour and a half movie or something.
The experiences of a music album and film, all of which have a ton of alternate methods of acquisition are not the same in a lot of ways as games, which with the shift to GAAS are being geared towards a system in which they create yearly releases, charge you full price, iterate very little, and if streaming works the way they intend it to, can literally just shut off the old games and make you buy into the new ones.
Not only is preservation in gaming already shit compared to other media's many other forms, but when emulation is looked down upon so much and DRM is invasive and game companies hell bent on squeezing every dollar out of players already, the idea that this new environment will be "player friendly" in the long run seems really naive. Prices will go up, people will take their toys away from other companies to sell on their own, and they will continue to have to pay ridiculous amounts of money to have access to things they're buying already.
It's part of the reason why I think Stadia is a joke. I have to pay for a monthly service, and then I have to buy the game again. I'm paying to "rent" someone's infrastructure and while that works I guess for a wide variety of people, if gaming ever tried to limit big titles to "only subscribers" or "Only on streaming services" it would be a big deterrent for me from the gaming sphere.
I want to like streaming, in a sense, but the idea of giving publishers more power than they already have when they've already pushed every boundary almost conceivable in the space doesn't leave me with a lot of confidence when they literally hold the power to stop you from enjoying the game you like for whatever arbitrary reason they deem necessary. If majority of gaming ever goes GAAS/Always online and continues this gen's trend of "chores" with daily logins and manipulating people to log in daily on top of sub fees I'm probably going to stick what will then be "retro" gaming.
In the end though so long as physical media exists that's what I will prefer. I prefer to own and upkeep my own games and reserve them. Long after the Wii shop dies I'll still have games from the NES era I can play. And this is ignoring the obvious speaking points people have gone on about multiple times involving data caps, infrastructure, etc. The entire concept of having to have internet access (and pay for multiple services) to be able to play things I supposedly "own" is one of the most anti-consumer things I can possibly imagine, and yet people are cheering for it to be a thing. Fascinating.
I prefer having physical media. I like having the ability to trade/resell games. I don't like the idea of having to rely on an internet connection to play everything. I live in an area with a rather poor internet connection and I don't see it getting better anytime soon so even if I wanted to stream games I doubt that I could (I tried a PS Now trial and ran horribly). So yeah all that combined I would be out of gaming if it ever became streaming only.
I'm sure it will, but I can't see how latency would be solved. Even though bandwidths tend to get larger and larger, and we assume that the standard becomes glass optic fiber, we still cap at around 200,000 km per hour, that's where the latency issues come from, doesn't really matter if you have a 1gb connection if you're still bound to that speed.
The real point of 5G is it's cheaper for a telco to mount an antenna outside of your window than run fiber into your premises.
It is not consumer driven, consumers prefer to avoid external antennae.
I work in distributed data architecture on top of VERY expensive, heavily optimized infrastructure leveraging the latest in private cloud network hardware. You wouldn't believe how often I use phrases like 'the laws of physics still apply' when talking to clients and developers about latency.
Was thinking the same lolThat topic title is like Resetera kryptonite.
(I love Kojima and I believe in streaming.)
So what if those factors changed? If you could get games streamed to your location in a reliable and fast way, without any perceivable input lag, would you still feel the same way?
Yeah man being a "real gamer" must be very time consuming. Take your time.
They're right but you're just hung up on the use of the word "gamer".
Yep streaming is going to become the only option instantly over night with no transition period, before you even have a chance to have better internet available to youIf this becomes the only option in the future, I'm out.
I'm not a real gamer with a great intent connection, I can't take it.
Dismissing people by saying they aren't real gamers is/was/always will be stupid.
Maybe if the new releases were like 10-20 dollars I'd consider it. But that is assuming a lot which I don't see happening. Right now I can buy a game for 60 and sell it once I'm finished for around 40-50 dollars.