Street Fighter IV still has the hardest combo trials of all fighters tho
Game was like, "Figure it out, asshole"
Street Fighter IV still has the hardest combo trials of all fighters tho
Oh boy, the missing information in some of these really pissed me off. Atleast it's kind of obvious here that something is missing. There were some where you needed to walk forward for like 3 frames between hits and it was impossible to tell you're supposed to do that.
Pretty much, being able to defend against certain setups and knowing your basics to open people up will get you farther than whatever incredibly hard combo you will never land, because you can't open people up.That's a bit like watching some sick pool/snooker trick shots and thinking there's no point giving the game a try. These sorts of high end combos aren't necessary for playing the game at a competent level.
By the time this trial came out, the infinite was pretty well known. Seeing the requirements told me everything I needed to know about what inputs were needed.
Good for you, I guess.By the time this trial came out, the infinite was pretty well known. Seeing the requirements told me everything I needed to know about what inputs were needed.
This is nuts. Just cancels after cancels after cancels. Even Justin Wong struggles with doing these. I'm getting war flashbacks of trying these myself lol
Street Fighter IV still has the hardest combo trials of all fighters tho
I dunno if it's common among streamers of of fighting games, but they should think about showing their hands with a second camera during play sessions, it's probably the only genre were I would find that interesting
EX2 trials felt nearly impossible. Fighting Layers has a little spice to it as well.Lol that's cute. KOFXIII's trials are way harder, that's a fact. Hell, even EX2 have harder ones than SF4.
Oh nice, now I am curious.
Dhalsim trials...EX2 trials felt nearly impossible. Fighting Layers has a little spice to it as well.
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I don't know how experienced fight stick users input all those commands so quickly
Sounds like he was typing on a keyboard
Thing about kof is that its very fast execution but also link based and not chained so its kinda fucked up
This is nuts. Just cancels after cancels after cancels. Even Justin Wong struggles with doing these. I'm getting war flashbacks of trying these myself lol
Street Fighter IV still has the hardest combo trials of all fighters tho
Lenient input buffer in KoF would be a nightmare. Small hops, dashing, attacking and the like with overlapping inputs and quick successive motions would result in lots of accidental inputs.
There's a button hold for specials and supers but I think it's just 4 frames iirc.Kof 13 also has no input leniency or at least very little compared to a lot modern fighters.
Do people actually perform these ridiculous combos in actual matches?
Because I can't even execute them in practice mode.
Sometimes I wonder how many people in the world can actually pull some of these off. Like, competitive KOF is so tiny and even they go for easier stuff.
It's strange gamedesign if you think of the potential scale.
I do like that you can buffer specials in KOF, that part is way easier than in other games.
Sometimes adding a dash, super jump or something else make the combo easier in Xrd even if it's not necessary to land the combo, I believe if a dash is required the game does include it in the combo though(in Xrd Rev at least, can't remember if Sign did that too). Still, if there's a dash in the execution presentation it should be easy to tell since the dash's cloud of dust special effect comes out even if the dash is canceled immediately.In Guilty Gear Xrd, some moves don't connect unless you use hidden extra stuff like randomly dashing for a fraction of a second right before using the next move in a long combo.
The move trial mode never tells this to you, and the small dash in the execution presentation is nearly impossible to see!
The timing isn't strict at all in most of the trails, game is one of the most lenient when it comes to special moves timing, which is what makes those combos so much fun, you just need to know about the KoF button hold buffer, check this out:Yep..been replaying this game recently on my 1X cause it's free with XBL..the trial combos are fucking BRUTAL. Strictest timing ever.
The timing isn't strict at all in most of the trails, game is one of the most lenient when it comes to special moves timing, which is what makes those combos so much fun, you just need to know about the KoF button hold buffer, check this out:
Can't really say for other platforms, but one of my favorite things as a designer is looking at global achievements on Steam.
Steam Community :: THE KING OF FIGHTERS XIII STEAM EDITION :: Achievements
steamcommunity.com
2.5%
That should do it!
Complete all trials for 1 character in Trial mode
And that is just for 1 character!