So...I can't possibly be the only person that's been playing in the beta here, am I?
I tooled around with it a bit yesterday, and revisited it today with some friends for what wound up during into a 5 hour-long session. All in all...I still feel pretty strongly that the trailer in the Direct really did not do the game itself justice. I saw a dev interview mentioning that Velan Studios has been working on this game for four years and the effort shows; while the mechanics are simple I'm finding the game to be good goofy fun. The throws and catches feel good, mobility controls well (though I do wish they'd alter the gliding controls a bit), and it really doesn't take long to drive the point home that team coordination is really important.
The overall presentation is better than I felt the trailer conveyed. It's a toony style, obviously, and the initial glimpse was enough to see a lot of folks busting out Fortnite comparisons, but the final product has a different kind of character to it. There's a slant in this toward a sort of 50's retropunk vibe overall, with characters arriving to a match in flying convertibles, your hideout containing a hollowed-out diner complete with classic jukebox, and a lot of character customization options that evoke the look of old Brooklyn greasers or a Las Vegas sleazeball, but tricked-out a bit with some neon lights and holograms. A lot of the faces are, uh....really ugly, but the animations are smooth and really communicative, and the sound of a high-velocity dodgeball smacking someone upside the head is appropriately satisfying.
The one thing that I feel like the style is missing--and who knows, this might be better addressed in the final game in some form, I sure hope so--is some sort of a reason to contextualize all the jazzy 50s styling. The sound and visual designs are consistent enough within each other, but there's not really any sense for why this setting is like this, or why greasers are playing high-octane dodgeball. We have a DJ Professor K-like radio hosts that provides a few blurbs about the map, and some brief mentions about some super-rich dude that I guess has a hand in whatever the story's supposed to be, but it feels like there's still a piece missing. Maybe I'm just spoiled by Splatoon's lore and gameplay concept.
All in all, after 8 hours and some change playing so far, I like it probably more than I expected to. The potential with new stages and special balls will be cool to keep an eye on. 20 bucks feels like a fair ask, so long as they don't try and get too greedy with further monetization attempts beyond the cosmetics shop. I guess I can't guarantee that with EA publishing things though.