This would be nice specifically for not having to redo all of the minigames again (I have no problem with redoing anything else, tbh).
Thinking the Same thing overall, the game needs far fewer enemies per encounter to make drastically good changes, but at this point I believe it'll be much better than the current 3 modes.crossing my fingers it's good, but expectations are extremely low. KH3 is a fun game, but the game being too easy is entirely on how the game's systems were built. Unless this game fundamentally changes some of the core gameplay design of the game, this critical mode is either going to be slightly harder or enemies are going to be sponges and as a result have an extremely frustrating experience.
I'd like to be proven wrong, and I'll definitely be giving this a chance, but I don't see this being good.
Can't imagine we get anything as substantial as new Disney worlds, though I'd love a tournament world in Radiant Garden. They already have the assets for it (it appears in cut scenes) and it'd deliver on the FF cameos.I literally beat the game on proud last week...
I'll wait until they add some new worlds or more hidden bosses until I play this again.
Yeah, I think it's going to feel weird to add Critical *first* and then add in a bunch of new additional content (some of which will almost certainly make Sora stronger). We'll see how it goes.Was kinda hoping they would save it for the new DLC content, but I'll take it.
crossing my fingers it's good, but expectations are extremely low. KH3 is a fun game, but the game being too easy is entirely on how the game's systems were built. Unless this mode fundamentally changes some of the core gameplay design of the game, this critical mode is either going to be slightly harder or enemies are going to be sponges and as a result have an extremely frustrating experience.
I'd like to be proven wrong, and I'll definitely be giving this a chance, but I don't see this being good.
imo they should be removed from crit all together (or maybe give the player the option to disable them), or at the very least how often you get them should be lowered. There's no reason to be getting an attraction flow more than once every 30 to 45 minutes of play time.
Yeah - my desire at this point is to see *some of* KH3's systems (that is to say, Grand Magic specifically) held onto for future games, and others (keyblade-specific command styles/forms, attraction flow) discarded in favor of something a bit more strategic, even if that means the game is no longer a constant fireworks show.Exactly my concern with it. It would be nice to be proven wrong though!