If you need more than 5 vials per boss then you are doing something wrong strategically, better check some videos to understand boss patterns or do save scumming to save time from grinding.
I have no memory of buying vials during my playthrough, but I'm now reading that you can buy them for 180 at the messenger fountain.You can buy an unlimited amount of them from the vendor you unlock at the very beginning of the game and you can farm them pretty efficiently within the first hour or two of the game.
Yeah, this is another good tip. This goes for any consumables also, like bolt or fire paper.the trick is to not use your blood vials when you're first fighting a boss. Only when you think you have an actual shot at beating him should you use the vials. So like, the first few times, study the bosses movement and try your best against him. If you get the boss to the second phase without having to heal, then go ahead and use em. Next thing you know, you'll have hundreds in your storage and it won't be a concern anymore
It was worse when the loading screens were longer. Don't forget to rally back health when you can.
Bring a friend if you can.
I have no memory of buying vials during my playthrough, but I'm now reading that you can buy them for 180 at the messenger fountain.
As for farming, I was never able to find a way to generate them that wasn't annoying.
Blood vials were the absolute worst thing about my time with Bloodborne and often made me consider stopping playing. No one can deny the people that had their experience spoiled by this crummy system.
It was worse when the loading screens were longer. Don't forget to rally back health when you can.
Bring a friend if you can.
This is what put me off the game the most. Kept getting owned by the blood starved beast and if I could have just reloaded the game and kept my items and kept attempting the fight it would have been a lot more fun for me.
This comes up every once in a while and I just don't get it. Bloodborne ain't Souls. It beats you over the head with its systems to establish this fact.
Vials ain't Estus. They're not even grass (DeS) Souls rewards cautious play: you get hit, you retreat, you heal. Bloodborne rewards aggressive play: you get hit, you counterattack, you get your life back. Rallying is the primary form of healing and it's why you're given ample opportunity to do so against every standard enemy in the game. Bosses typically have a mix of normal attacks and more hard hitting, high knock back attacks. That's when vials are used to supplement rallying.
I suck at Bloodborne, but I was capped on vials for most of my time with it. Then again I'm super averse to using consumables in games in general, so that may be why I embraced rallying so readily. It did take a lot of "reprogramming" my brain to not play BB like Souls in the early going, though.
None of this justifies making Blood Vials a resource that you can run out of. There's nothing challenging about having to stop making boss runs to go wait at load screens and grind at the lecture hall for 30 min, it's just tedious. Yes if you're playing the game well you won't need as many vials, but that goes without saying.This comes up every once in a while and I just don't get it. Bloodborne ain't Souls. It beats you over the head with its systems to establish this fact.
Vials ain't Estus. They're not even grass (DeS) Souls rewards cautious play: you get hit, you retreat, you heal. Bloodborne rewards aggressive play: you get hit, you counterattack, you get your life back. Rallying is the primary form of healing and it's why you're given ample opportunity to do so against every standard enemy in the game. Bosses typically have a mix of normal attacks and more hard hitting, high knock back attacks. That's when vials are used to supplement rallying.
I suck at Bloodborne, but I was capped on vials for most of my time with it. Then again I'm super averse to using consumables in games in general, so that may be why I embraced rallying so readily. It did take a lot of "reprogramming" my brain to not play BB like Souls in the early going, though.
None of this justifies making Blood Vials a resource that you can run out of.
The way that the health recovery resource it limited is how you can only carry a set amount at a time, so that already encourages you to use the comeback mechanic so you don't run out during a boss fight. Gaining more vials in between deaths isn't limited since you can always warp to an old area and grind."This health recovery resource is limited. Maybe I should leverage this free recovery mechanic a bit better?"
This is FROM A-RPG design in a nutshell. Thing is difficult -> do different thing.
Everyone's saying to grind at the bridge in Central Yharnam, but if you have the bottom floor of the Lecture Hall unlocked that's a much better spot. Run from the lantern to the lecture room with like 15 Slime Scholars, slice through them like butter, pick up any quicksilver they drop, and brave hunters mark to reload them and start again. They don't drop vials but they drop more than enough echoes to make up for it, and each loop takes like 90 seconds with loading.
None of this justifies making Blood Vials a resource that you can run out of. There's nothing challenging about having to stop making boss runs to go wait at load screens and grind at the lecture hall for 30 min, it's just tedious. Yes if you're playing the game well you won't need as many vials, but that goes without saying.
The other argument I've heard is that From wanted people to be able to earn back vials between lanterns by killing enemies, but that system basically already existed for Estus too. They could have just simplified it a little and had any enemy that would have dropped a vial give you an extra charge while still removing it as an item and topping you off at 20 at each lantern.
Oh my mistake yeah, I totally missed that post where he said where he wasWhile Lecture Hall is an amazing spot for grinding, people are suggesting the bridge because OP hasn't defeated Cleric Beast yet. He's still at the beginning of the game.
Yeah, this. The biggest crime of blood vials is that it runs counter to the basic philosophy of getting better at a boss till you defeat it. No sorry, please go farming for an hour. Even if this were to promote rallying, which limiting max amount of vials would do already without needing to farm, the downsides are way too bad.This being a complete momentum killer in a game where you'll come up against hard bosses that you want to fight over and over again to improve at fighting them but you can't because you need to go farm blood vials is absolutely awful. I never finished The Old Hunters because of it. It's not about them being easy to farm, it's about the momentum killing. Nobody wants to go farm blood vials for an hour after they were just a few hits away from killing Maria or one of the other difficult bosses because they didn't have a full stock anymore. (And you're handicapping yourself if you don't have a full stock which is not something every player wants to do)
Pretty sure 99% of players, especially beginning ones, rely on healing items instead of rallying. Rallying is something that can give you good rewards when you learn how to do it properly, but not the primary form of healing. It's great if you're able to leverage rallying properly and at some point barely need vials, but most people, most of the time, will rely on vials.
Plus the way the Souls games have always worked is your "punishment" for losing to a boss is the boss run. That's always been the justification and I think it's totally fair. You died, so now you have to run to the boss for an extra 45 seconds and learn how to dodge enemies. If you don't want to do that next time, then git gud and win.Yeah, this. The biggest crime of blood vials is that it runs counter to the basic philosophy of getting better at a boss till you defeat it. No sorry, please go farming for an hour. Even if this were to promote rallying, which limiting max amount of vials would do already without needing to farm, the downsides are way too bad.
I really don't feel like Vials regenerating after death would change this in any particularly significant way. Rallying would still be encouraged since using a Blood Vial takes time and kills momentum and enemies are especially aggressive anyway. Hell even you just said that despite being capped out on vials most of the time, you preferred to use rally so clearly having the resources readily available doesn't really lead to the rally mechanic being discouraged.This comes up every once in a while and I just don't get it. Bloodborne ain't Souls. It beats you over the head with its systems to establish this fact.
Vials ain't Estus. They're not even grass (DeS) Souls rewards cautious play: you get hit, you retreat, you heal. Bloodborne rewards aggressive play: you get hit, you counterattack, you get your life back. Rallying is the primary form of healing and it's why you're given ample opportunity to do so against every standard enemy in the game. Bosses typically have a mix of normal attacks and more hard hitting, high knock back attacks. That's when vials are used to supplement rallying.
I suck at Bloodborne, but I was capped on vials for most of my time with it. Then again I'm super averse to using consumables in games in general, so that may be why I embraced rallying so readily. It did take a lot of "reprogramming" my brain to not play BB like Souls in the early going, though.
I enjoyed the game plenty but 3 crappy hours are exactly that.[…] 2 or 3 of those hours is spent farming blood vials and quicksilver bullets, that seems pretty reasonable.
I enjoyed the game plenty but 3 crappy hours are exactly that.
just kill enemies and buy the bloodvials with souls.I've played all the dark souls games, but I hate trying a boss a few times in bloodborne only to have to stop and go farm blood vials, just makes me not want to start it back up again. I love it otherwise, this is my 3rd attempt and getting through it, and I'm thinking about starting it back up where I was at, but I know I got about 20 mins of blood vial farming before I should bother tackling the boss I'm on.
Yep, same here. I mean, I probably did get some vials here and there and summon in NPCs, etc., but I never felt like I was being slowed down because I needed vials.I don't remember ever farming for blood vials during my 60+ hr play through.
I did farm for blood echos though to level up and purchase stuff.
You say this as if only vials can be dropped by enemies so that's a weakness of the Estus system, but Dark Souls 3 already has a mechanic in place where killing enemies often gets you another sip of Estus. It's a bit less common in DaS3 than blood vial drops in Bloodborne, but Bloodborne could absolutely have that exact system where anytime an enemy would have dropped a vial it just gets added to your total instead.Whether estus or blood vials is a superior mechanic depends on the player. I'm not sure which I prefer. With estus is like a balance of progressing until I reach that tipping point where I'm out of estus or low enough that I need to rest at a bonfire. Sometimes, especially for smaller areas or on subsequent playthroughs, I can make it to the boss in one go. With the blood vials system, that's a more common occurrence in Bloodborne. You are constantly getting more blood while progressing through the levels and if you are smart you will leave some on the ground and circle back once you've taken a few hits (especially true in chance dungeons).
I completely disagree, the fact that you can stack up to 20 vial and the fact that the animation is way faster than drinking an estus flask make it all worth itIt was my first From game and I didn't think it was much of an issue but after using Estus and Gourd it really baffles me why From put this in Bloodborne. It's a shame because the game would otherwise be a 10/10 to me even with the performance issues.