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SixelAlexiS

Member
Oct 27, 2017
7,730
Italy
I mean, other then the title the game/teaser had nothing about Silent Hill... I think that they could still collaborate together if they want to, with a very similar project.
 

Retsudo

Member
Oct 28, 2017
1,077
Sony should drop them a butload of cash and have them make something. Call it Quiet Plains or something close enough to piss konami off, without giving them an excuse to sue over some bullshit.
 

Ravelle

Member
Oct 31, 2017
17,803
I really hope at some point they get together and make something. Because this is really a damn shame, throwing something what could have been so great under the bus.
 

Doober

Banned
Jun 10, 2018
4,295
It wasn't even a demo. It was a goddamn teaser. The finished product could have looked like fucking Silent Hill: Shattered Memories for all we know. The Kojima wanking in this forum is so fucking tiring.

You don't have to wank Kojima to acknowledge how incredible PT was, dude.
 

TheJollyCorner

The Fallen
Nov 7, 2017
9,475
Gah... I'll never get over this.
And somehow I just know Kojima would have called up Yamaoka to return for the music.

Do I yearn for more Masahiro Ito Silent Hill monster designs? Absolutely. But Junji Ito designs could have/would have been ridiculously interesting and disturbing, I have no doubt.

*sighs to outer space*
 
Last edited:
Oct 25, 2017
14,741
Sounds like the game didn't even begin development by the time it was cancelled. Oh well.

Weird that no one else tried to work with Ito for a game, though.
 

N.47H.4N

Member
Oct 27, 2017
8,096
Fuck konami,this could have been the greatest horror game ever,if Kojima did that with just a demo (brilliant by the way)I will never accept this.
 

Garlador

Banned
Oct 30, 2017
14,131
What's stopping SONY from hiring Del Toro and Junji Ito to make Quiet Mountains?
Kojima already did Quiet mountains.
AQD.gif


...I hate myself.
 

daveo42

Member
Oct 25, 2017
17,251
Ohio
I thought Junji Ito was a known quantity with Silent HIlls before it was cancelled. While would have had some truly insane monsters and horror, I'm actually glad he doesn't have any sketches or art because that would just add more fuel to how depressing it is.
 

Deleted member 25606

User requested account closure
Banned
Oct 29, 2017
8,973
Could we stop dragging the whole time and money thing between Kojima and Konami into every thread about this stuff. That period of time and money also included the development of the Fox Engine from scratch. You know the scalable engine made to run all Konami games from MG to PES to mobile games and on all devices? Pretty sure that ate quite a bit of that time and money though the Konami apologists seem to forget that was ever a part of the PP cycle.

As for the news sounds more like he was approached with no follow up. Could have been they went in a different direction, could have been that Konami went off before MGSV was finished, there isn't really a story to tell from what I see.
 

mbpm

Member
Oct 25, 2017
23,610
My favorite is how he thinks of Kojima as an elder brother type. Man this project could've been great
 
Oct 26, 2017
16,409
Mushroom Kingdom
I probably wouldn't have played this game because it would have scared my balls off

but god I wish it could have come into fruition. Del Toro, Ito, Kojima. Thats a damn dream team right there.
 
Jun 4, 2018
1,129
I'll never stop loving the Konami shills reminding us of how happy we should be that they just had their most profitable year for the second year in a row, and it's all without Kojima! Like, yeah ...because they play a completely different game than the one Kojima does. They signed up for something entirely different-- something that minimizes risk, entirely. And that's great. But who the hell cares? In the end, will you remember Metal Gear or will you remember that Konami had its most profitable year in 2019? Will you remember Silent Hill or the money Konami shoved into its pockets a couple years after they split with Kojima? Will you remember Castlevania or what Konami's bank roll looked like in the late 2010s? Konami can have more money than God in 2018, 2019, 2020, 2040 (during the Policenauts era of our lives), but they'll be remembered for their output from the eighties up until the release of MGSV. We were robbed of a special collaboration by Konami, period. Nemesis162 (among others) pulling out flow charts and Venn diagrams in every thread, as it pertains to Kojima and Konami's former working relationship, doesn't change that.
 

olubode

Member
Oct 28, 2017
1,904
My daughter introduced me to the madman's works earlier this year and it's some truly freaky ish. We tried today to get his signature, but we could not arrive in time. But we did attend his free draw session and man, dude is great. I also learned about the Uzumaki/spirals that he references, and was blown away. What a talented, humble and funny(!) man. We enjoyed ourselves.
 

NuclearCake

Banned
Oct 27, 2017
9,867
It's kind of a bummer that this game doesn't exist but if it hadn't been cancelled i doubt we would ever have gotten Death Stranding. Which looks like it has more potential simply because it's a new I.P and not an old one that let's be honest has been completely ruined post SH3.

Thinking about it this way makes me feel OK about how things ended up and it's probobaly for the best since KojiPro are not stuck at Konami making MGS and Silent Hill sequels forever. It sucks that P.T is no longer available tho.
 

Zombine

Member
Oct 25, 2017
13,231
Silent Hills would have been so scary people would have had heart attacks and died. Konami saw the project for what it was and canceled it to protect us. Thanks Konami.
 

Deleted member 2793

User requested account closure
Banned
Oct 25, 2017
15,368
I'll never stop loving the Konami shills reminding us of how happy we should be that they just had their most profitable year for the second year in a row, and it's all without Kojima! Like, yeah ...because they play a completely different game than the one Kojima does. They signed up for something entirely different-- something that minimizes risk, entirely. And that's great. But who the hell cares? In the end, will you remember Metal Gear or will you remember that Konami had its most profitable year in 2019? Will you remember Silent Hill or the money Konami shoved into its pockets a couple years after they split with Kojima? Will you remember Castlevania or what Konami's bank roll looked like in the late 2010s? Konami can have more money than God in 2018, 2019, 2020, 2040 (during the Policenauts era of our lives), but they'll be remembered for their output from the eighties up until the release of MGSV. We were robbed of a special collaboration by Konami, period. Nemesis162 (among others) pulling out flow charts and Venn diagrams in every thread, as it pertains to Kojima and Konami's former working relationship, doesn't change that.
It's not about being "Konami shills". They're not forced to make AAA games just because people here prefer these.

People talk like Konami is only making bad games that no one likes or has no variety and that is far from the truth.
Yugioh Duel Links has 4.7/5 stars on the app store and a 80 on MC.
PES 2019 has a 79 MC score and is considered by many better than FIFA.
The PowaPro mobile game has a 4/5 score. The latest Jikkyou Powerful Pro Baseball 2018 for PS4 and PS Vita sold more than 400K in Japan's retail, more than most games released for these systems.
Bomberman R didn't score that high, but sold 1M+ copies worldwide and had a pretty big post game support for free expanding the roster with classic Konami characters from several franchises.
Their arcade series are praised all the time, especially the music ones such as the bemani machines.

You also have them confirming collections for Castlevania and Contra for all systems, had a Zone of the Enders re-release for PS4, they have two classic series dating sim series coming back in Love Plus and Tokimeki Girls Side, they're releasing a new console Yugioh game full of content, etc. Their only recent game I can remember failed critically and comercially is Metal Gear Survive.

Do I agree that they deserve criticism for the way they treated Kojima and other employees? Of course.
But a lot of the hate comes from them not wanting to do AAA dev and that's silly. Capcom is developing games in less franchises than Konami currently and losing a lot of japanese sales/fans by chasing the AAA market and yet people praise them and justify these choices because of their financial results. I don't see what's so different about them and Konami in this sense, they just chose different ways to adapt to the market, and I'm saying this as someone who loves Castlevania and doesn't even play mobile at all.
 

MegaBeefBowl

Member
Oct 31, 2017
1,890
Junji Ito designing Silent Hill monsters sounded so fucking incredible.

Everything surrounding what the game could have been reads like a ridiculous fanfic.
 

Deleted member 1698

User requested account closure
Banned
Oct 25, 2017
4,254
Considering the demo was already amazing and the talent involved was amazing I doubt it.

I think the famous quote goes "an unfinished game might have been good forever. A finished game featuring an action hero for no reason beyond name recognition is a crappy action game forever."

Or something like that. Konami never had a lack of talent, nor do companies like EA or Bethesda. Talent isn't the problem.

The real game would have shown Norman's face every five seconds, pausing just long enough so you could shoot tanks with a rocket launcher.

Be happy they never released the dissappointing mess of a game that it inevitably was going to be.
 

Fairy Godmother

Backward compatible
Moderator
Oct 27, 2017
3,289
Read once an analysis about Ito's work that was quite interesting. Most of his stories are all centered on one single shot and the rest is made just to justify that one shocking scene, if you go through his works you'll find almost always --that-- one scene in every story. And that horror comes a lot from the format, when you read a comic you're turning pages, you don't know what happens next, so the scary stuff pops up in a very unexpected way after the story build some tension for it.

It seems pretty hard to adapt this kind of structure to other medium and I'm not sure it would work with a videogame. He's a great designer and has good ideas for concepts that may shock or disgust people, so I guess it could work, but would depend a lot on the other developers managing to keep many "short Junji Ito experiences" through the game.
His use of black and white images is also masterful with detailed and somewhat exaggerated cross hatching. The illustrations in colored rarely match similar images in black and white.
 

Arthands

Banned
Oct 26, 2017
8,039
If they don't give a shit then maybe they should sell the IP to someone who cares.

Not giving a shit as in not getting angry at all. They are using the IP for pachinko, why will they want to sell them?

If they felt they could get more money by doing nothing at all, i think they would give a shit.

They have shown they only care about money, and nothing else.

Get more money by suing Kojima and co for making a clone game?
 

Toybasher

Member
Nov 21, 2017
819
For "Why not sell the IP" argument, besides the "They use it for pachinko" bit (Which tbh I think the studio that does the casino games is seperate from the gaming studio?) the most important takeaway is this.

You NEVER want to sell an IP, especially just on a whim like "Yeah we'll make some money selling it."

Once you sell an IP, it's gone. I know under current management they're not doing much with it, but from a business standpoint anything can change and it's better to hang onto your IP's unless you're hurting severely. Look at Timesplitters and how Crytek I think sold it to THQ Nordic because they were hurting financially and going under. EDIT: I think Crytek completely went under.

It would suck from a company standpoint to sell an IP, then later on decide you want to work with it (Could be 5 years from now for example) and it's too late because you decided to make some extra cash selling it.

In terms of offers, you'd have to make a very good offer to buy an IP as big as Silent Hill. Even if they're hardly doing anything with it right now, it could change in the future and Silent Hill is one of Konami's biggest IPs. (Up there with Metal Gear and Castlevania)
 

JuicyPlayer

Member
Feb 8, 2018
7,314
I'm kind of over it now , Since Silent Hills was cancelled we got Resident Evil 7 and RE2 remake from Capcom. It made the pain go away.
 

Landford

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
4,678
PT was amazing because of Team Silent being able to go batshit insane with the freaky horror (That they always said they had to dial down for the Silent Hill games, otherwise people wouldn't manage to finish them), not because of Kojima.
 

Twig

Member
Oct 25, 2017
7,486
Not that famous apparently. Couldn't have hurt to include that in the OP. He's no Kojima or Del Toro, he actually needs an introduction.
He is extremely well-known. Chances are you've seen something of his and just don't realize it.

In any case, a quick Google would've answered your question.