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Lobster Roll

signature-less, now and forever
Member
Sep 24, 2019
34,380
There's still plenty of turn based games though like Dragon Quest, Persona, Trails, Bravely Default, Octopath Traveler, Fire Emblem, etc. And even games that aren't turn based but aren't action either. I like that we have a healthy variety now.
Speaking of ... have you played DQXI? I've got my eye on it through GamePass.
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
Games like Parasite Eve, Vagrant Story, Breath of Fire 5: Dragon Quarter, Koudelka, Shadow Hearts, Tactics Ogre, Front Mission series etc wouldn't exist nowadays.

Where are all the mech JRPGs that aren't licensed like Ring of Red and Front Mission? Where are the sci-fi JRPGs (Star Ocean sucks, so don't tell me about that)? Where are the horror JRPGs at? Experimental turn based systems like Dragon Quarter/Vagrant Story? The "otaku pandering" was even worse last gen I think not that it's much better now either. Art styles like Phantasy Star/old SMT games wouldn't exist now either.

The move towards action RPGs is a bit of a shame, even though I enjoy Action RPGs a lot too - I just liked the variety of the SNES/PS1/PS2 era. Call it nostalgia but I'm still discovering games from those consoles that are new to me and I really like.

Too many fantasy settings too, getting rather sick of them. So by the time that Atlus finally release RE: Fantasy I'll be bored of that "style" - SMT5 will feel more refreshing to me.
I miss Front Mission too. FM3 is my favourite SRPG by a long way. I still go back to it via the Vita.
 

Grahf

Member
Oct 27, 2017
1,664
Most of all, I miss Square's INSANE output in the 90s/00s.
Multiple critically acclaimed RPG releases per year.
Critically acclaimed / legendary RPG/SRPG still talked about and remade to this day.
New licenses, recurring licenses, spinoffs.
Xenogears.

I'd like them to go back to isometric or anything that doesn't take that long to produce.
Nowadays SquareEnix takes 5 to 7 years to release tech demos or subpar games that won't stand the test of time like the games of this golden period.
 

Lua

Member
Aug 9, 2018
1,951
Ambition. What the games from tokyo rpg factory,octopath and bravely dont get is that the jrpg's from the snes-psx era were great and memorable because they took risks and tried new ideas constantly, with their writing and with their mechanics. The throwbacks we have today are just very basic attempts at trying to copy perfectly what old games did, and that's not how you make a memorable experience. That's why the last jrpg's that i enjoyed was the original xenoblade game, because i really felt takahashi was trying to create a grandiose tale with that, even with the limitations of the wii. I don't like xeno 2 but for other reasons.
 

werezompire

Zeboyd Games
Verified
Oct 26, 2017
11,378
Let's just say that hypothetically*, Dragon Quest is a JRPG series that I've never given a chance to enter my backlog / current log of games?

*by hypothetically I mean shamefully & definitely

DQ11:
Very traditional 4-person turn-based battle system, but you can swap characters in & out (and you should on the harder difficulties).
Very well-balanced gameplay.
Default is easy, but there are modifiers you can choose when you start your game file that make it much harder (like not being able to use shops & harder enemies).
Fun cast of characters.
Linear but large open areas.
Fun crafting system.
Overall story is stereotypical, but there are a couple big twists (think FF6 & CT) and the individual stories can be rather well done.
Mediocre music but good graphics.
Grid-based LV-Up system with respecs.
Very long - when you think the game is wrapping up, it starts Act 2. And then when you "beat" the game, it turns out that there's a huge post-game segment left to play with a lot more story.
 

Lobster Roll

signature-less, now and forever
Member
Sep 24, 2019
34,380
DQ11:
Very traditional 4-person turn-based battle system, but you can swap characters in & out (and you should on the harder difficulties).
Very well-balanced gameplay.
Default is easy, but there are modifiers you can choose when you start your game file that make it much harder (like not being able to use shops & harder enemies).
Fun cast of characters.
Linear but large open areas.
Fun crafting system.
Overall story is stereotypical, but there are a couple big twists (think FF6 & CT) and the individual stories can be rather well done.
Mediocre music but good graphics.
Grid-based LV-Up system with respecs.
Very long - when you think the game is wrapping up, it starts Act 2. And then when you "beat" the game, it turns out that there's a huge post-game segment left to play with a lot more story.
Overall, that sounds great to me ... and earlier this year I played through all of P5R, so length of game doesn't bother me. I'm looking forward to it! Appreciate the insight.
 

werezompire

Zeboyd Games
Verified
Oct 26, 2017
11,378
Overall, that sounds great to me ... and earlier this year I played through all of P5R, so length of game doesn't bother me. I'm looking forward to it! Appreciate the insight.

I really enjoyed it. Chances are if you're posting in this thread, you'll probably like it.

The newer versions of the game also include some sidequests where you go "back in time" to past games in the series and it's done in SNES style. And in fact, you can play through the entire game in SNES mode, but I think modern mode is better (there's some QoL in the modern mode that isn't in the SNES mode).
 

Wolf Parade

Member
Feb 1, 2018
836
Of course there are notable exceptions like Xenoblade or Tales of series (which is, for all its faults, still pretty good in that regard) or games from Nihon Falcom

That's a pretty bug chunk of all modern JRPGs in the true sense of the word. I do hear what you're saying though OP, I grew up on 90s JRPGS and they shaped my taste in gaming. For my money the Trails of Cold Steel series is the one that brings back that old school feeling, and I'm super thankful it exists to play in English.
 

crpj31

Member
Dec 13, 2017
560
I miss Shining Force...

I miss the more coesive pacing. At that time you could finish a RPG in 25 hours. Not everything should have 80 hours. Even Persona 5 that I loved I felt that the firsts dungeons took too much time to finish. Kamoshida's Palace should have been ⅓ of what was.
I don't know if that's because I got tired of games like Assassins Creed where you have to waste time to progress in the game doing some bullshit that does nothing in the plot but because reasons... (yeah, it existed in the older games but it was shorter).
 

werezompire

Zeboyd Games
Verified
Oct 26, 2017
11,378
I don't miss working designs

I do. They brought over some great games and their localizations had personality at a time when the average jrpg's translation was broken and unintelligible. They also had some amazing physical editions. Better companies have come since then, but they were great at the time.
 

noinspiration

Member
Jun 22, 2020
2,009
Thinking mostly of the portable games of the last decade, I'm sick of the presentation of these games being so shitty. Aside from the pandering, everything is like a diorama of an adventure, with menus in place of towns and world maps, little cardboard cutouts in place of actual character models, and talking heads in place of proper cutscenes. It's plainly an aesthetic adapted to the limitations of portability, but then it seems like when the Switch replaced the 3DS these games just disappeared rather than being upgraded. Are all the old 3DS devs just making mobile games now?

Turn-based combat. Being able to control a full party of characters. Meaningful side content. Days when games weren't just transparent fronts for weird otaku fetish bullshit.

Basically JRPGs are just categorically worse in the current era. Aside from graphics they don't do anything better.

I think when the battle systems are good now that they're better than anything we used to see, but they seem to come at the expense of everything else about the game, and it's not worth the trade-off.

Bravely Default is a prime example. There are fantastic fights in it, but most of them are back-loaded behind dozens of hours of repetitive bullshit that I somehow didn't mind much at the time but could never go back to. And ugly graphics and creepy pandering.
 

noinspiration

Member
Jun 22, 2020
2,009
I do. They brought over some great games and their localizations had personality at a time when the average jrpg's translation was broken and unintelligible. They also had some amazing physical editions. Better companies have come since then, but they were great at the time.

Yeah, anyone doubting the service Working Designs did back in the day should play a little bit of FF7, Legend of Dragoon, and Suikoden II to see what the state of the art was at the time.
 
Oct 26, 2017
6,261
Text based dialogue which lets me name characters whatever I want. Sense of exploration, scale and good, turn based combat. I'm honestly tired of playing bad action games in my jrpgs. I could instead just play good action games.
 

Faithless

Member
Oct 27, 2017
1,183
The booklet/manual inside the game box is what I miss the most.
What a great time when we had literally mini art book in ALL our games...

*nostalgia*

Oh and... finished game if that counts.
 
Oct 29, 2017
13,513
I liked how magic and lore was more often rooted on some mythology or mysticism that exists outside gaming. Nowadays I feel a lot simply reference the genre itself. We have ifrits, seraphims, etc because that's a genre thing, they are not monsters and creatures from mythology but something you are supposed to have because it's what rpgs have.
 
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civet

Member
Jul 6, 2019
460
France
I miss this sense of adventure in 2D worlds, brightened up with a great variety of artworks. I think rudimentary 2D and lower detailed worlds really are positive things as they give more room to one's imagination. Also I miss texted based adventures while using a quiet fanless console.
 

Deleted member 18400

User requested account closure
Banned
Oct 27, 2017
4,585
I miss the charm, not many current JRPG's capture the adventure and characters of the old sprite based JRPG days. I don't know if that comes from focusing on visuals or budget 3d, but the characters these days just don't get my attention anymore.
 

lightchris

Member
Oct 27, 2017
680
Germany
I was a big fan of the Final Fantasy games released in late 90's/early 00's. I miss games following that style in terms of gameplay (turn based), storytelling, art-style and music.
There's still games that hit some of those keys, but there isn't really anything that offers the whole package.

also:

I miss the days when most JRPGs weren't filled to the brim with otaku pandering fanservice

I mean there were always questionable designs in some games, but it certainly didn't feel as bad as today.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,742
I mean there were always questionable designs in some games, but it certainly didn't feel as bad as today.

It still amazed me that so much of FFXV's marketing was focused on Cindy, a character with less than 20 minutes total screen time, just because they knew thirsty weirdos would obsess over her.
 

Nessus

Member
Oct 28, 2017
3,921
I'm old, so I just miss pre-voice acting JRPGs, also when the localization teams had a bit more freedom to really smooth over the rough edges of cultural stuff that just doesn't make sense to westerners without proper context.

The Mother 3 fan translation is the last one that really felt like something from that era to me.
 

Hexer

Member
Oct 30, 2017
925
Speaking of ... have you played DQXI? I've got my eye on it through GamePass.
Just to let you know, they have a Demo for it that came out today, and progress carries over. :)

Get DRAGON QUEST® XI S: Echoes of an Elusive Age™ - Definitive Edition DEMO | Xbox

This demo will give you a generous glimpse of the opening events in the epic adventure that awaits you in DRAGON QUEST XI S: Echoes of an Elusive Age - Definitive Edition.

OT: I for sure miss turn-based combat and world maps, especially when you got a flying ship to fly around in. Lost Odyssey is one of the last few JRPGs that really seemed to nail all of the god-tier stuff I enjoyed with RPGs.
 

OrangeNova

Member
Oct 30, 2017
12,659
Canada
It still amazed me that so much of FFXV's marketing was focused on Cindy, a character with less than 20 minutes total screen time, just because they knew thirsty weirdos would obsess over her.
I think that's a perfect example of the differences between FFXV, a game with not that much fan service, but still a surprising amount throughout the game, and the marketing focusing so hard on Cindy... And something like Lunar, which has the bromides hidden in the game.

Yes the Bromides are creepy, but outside of the odd obscure review in OPM/PSM, I didn't even know they existed until I found them.
 

Misterhbk

Member
Oct 27, 2017
1,313
Like others have said, turn based combat is missed a lot.

World maps for sure (and not littered with thousands of side quest ahm). I started up a play through of the first Ni No Kuni and that moment you get to travel the map is just so epic. The music, the scale, everything. *chefs kiss*

And I'm right there with you OP on sense of adventure. Grandia 2 (I know I know), Final Fantasy IX, X, and so many of my favorites from childhood just made you feel like it was your journey. I miss that.

And most importantly I just miss the genre releasing high quality games on a regular basis. I'm not into all the Otaku shit, and I've realized some series just aren't for me (Trails). Persona is awesome but it doesn't scratch the same itch as older games in the genre. Ive grown to accept what is the state of the genre but I wish it could get back to what it was.
 

PersianPrince

Member
Feb 12, 2019
1,655
Nothing against anime, but I feel like JRPG's these days are leaning heavily into anime tropes and cliches and melodrama.

I also think at that time all those systems and mechanics were new and fresh. I just dont feel like many JRPG's innovate much anymore and stick to the same style battle systems and progression.

Also, not that they were open world before, but games like FF7 and Chrono Trigger were great when they opened up more and allowed for exploration and discovery. I think nowadays things are more linear for JRPG's.

Im speaking generally of course. I realize games like Xenoblade and Persona buck those trends.

Nowadays I prefer more western RPG's because the level of choice and exploration you are given.
 
Oct 30, 2017
279
I miss the old progression. Now, many feel like watching a string of anime scenes taped together by hallways. I remember getting Xenosaga at launch and hoping that this was not the future.

That said, around the time that jrpgs fell out of favor with me, Japanese dungeon crawlers and srpgs got awesome. Strange Journey, Soul Hackers, the countless srpgs on the DS, I enjoyed those quite a bit.

Even Etrian, despite the lolishit, became the best at what it did in that time.
 

TheMadTitan

Member
Oct 27, 2017
27,246
I miss world maps. Perfect way of faking open world games.

I hope they use procedural generation to bring something similar back. Instanced locales but the land that connects them is made on the fly to make worlds feel as big as they used to.
 

Taruranto

Member
Oct 26, 2017
5,049
I'm pretty sure you're mixing up Grandia III with Wild Arms 4

Grandia III's story was just about stopping Emelious, and I guess partially a coming-of-age story for Yuki (just barely though). Not sure how that's otaku bait at all, and it never had an "adults= bad" message, especially since Dahna, an adult, is a party member
Yeah, GIII Is obviously more about growing up and spreading your wings (eh), hence why the parents had to go.

This said GIII is also very bad.
 

Whittaker

Member
Jun 21, 2018
811
The thing I miss the most about JRPGs from the late 90s/early 00s is being swamped with an abundance of disposable time and the ability for many forms of art to easily form strong, meaningful, emotional valences with my teenaged, developing brain.
 

SmittyWerbenManJensen

▲ Legend ▲
Member
Oct 27, 2017
4,692
Floater’s Cemetery
Yeah, I miss the massive amount of good JRPGs from the 90s and early 2000s. What the actual fuck happened to this genre? It's a shame.

And yes, I know that some good JRPGs still release now, but they are very uncommon compared to the previous eras.
 
Oct 31, 2017
14,991
Yeah, GIII Is obviously more about growing up and spreading your wings (eh), hence why the parents had to go.

This said GIII is also very bad.
The story? Absolutely

but I love the gameplay, visuals, art, cutscenes, etc. so much that it was okay

although the first 6 or so hours with Miranda and Alonso are by far the best

I legit teared up when they left the party!
 

Hieroph

Member
Oct 28, 2017
8,995
I really like the graphical style that RPGs had in the 90s. The pixel graphics were very vibrant and packed a lot of detail. It's also why it's great to play retro RPGs, they look completely different than what we have these days.
 

MrMegaPhoenix

Member
Oct 27, 2017
366
Play Cosmic Star Heroine if you haven't yet. It's cheap, and does a good job of capturing the SNES era JRPGs. It's short and sweet as well.
Yeah I have. Played most of the devs earlier games too. Imagine square Enix giving them a lot more money to make some FF spinoff. It'd be the best FF in years. Man that would be crazy
 

Wood Man

Member
Oct 30, 2017
5,449
I really miss World Maps. Most JRPGs now are either point n click or its just all connected similar to the last few Tales games.
 

knightmawk

Member
Dec 12, 2018
7,489
I miss hidden stuff that's obtainable. Hidden characters, classes, weapons, skills. Not like, "get to level 999 and you can unlock this ultimate skill" or "collect every single of these really annoying collectibles and then craft all the weapons and then beat all the optional bosses before entering the last castle and...".

To be fair I haven't played that many JRPGs since the mid 2000s, but I've picked up a few recent big ones and I'm just not seeing it anymore. Either basically everything is laid out or the requirements are annoyingly specific and uninteresting so they just end up being a huge repetitive grind.

I also don't really dig the real time hybrid combat. Like fighting with an AI party in a tight circle and you've still got menus and skills to swap between, and you stand on the ground running in little circles waiting for cool downs or heals. I'm actually really glad Final Fantasy appears to be going full action game with the next one. Turn based or full on Action. The midpoint doesn't do it for me.
 

Daxa

Member
Jan 10, 2018
622
I kinda miss pre-rendered cutscene as a reward for getting to a certain point in the a. Older Blizzard game used this to great effect as well as the obvious Final Fantasy. I don't know where all the pre-render talent at Square-Enix is going these days, but it was just fun to be taken out of the action and get to breathe for a bit for something amazing like the ballroom or space scenes in FFVIII. I understand why studios do it all in-game nowadays, though, but it also affects the artistic freedom in modern cutscenes. And then SE go and put out all these amazing concept cinematics.

The summon sequences still bang at least.
 

Aether

Member
Jan 6, 2018
4,421
I started just cciting people that i agreed with, but ill add more to it:
Similar to yours (sense of adventure) but mainly I miss world maps and airships. World maps really help convey a sense of scale and travel, and NOTHING beat the moment when you first were able to explore the whole map after getting an airship.
The adventure feel, a world to explore. Jep.
I miss the days when most JRPGs weren't filled to the brim with otaku pandering fanservice
Old JRPGs fellt like Shonen. Newer ones...more, like you said, otaku pandering. The Fanservice is really bad, especially when you consider, even back then women had not the best representation in games.
Another thing: Hidden party members. Nowadays making a character (fully fleshed with animation and dialogue) is expensive enough it makes no financial sense to just hide it from your players.
Or side content, optional bosses/dungeons, etc. Post game, with lore. Not that its completly gone. But a "endless dungeon" or recolored boss fights dont count. More: Abyssion in ToS, or the Weapons in FF. Generally "Superbosses"
They felt more magical and felt more of a real journey than the new ones. Also better music too, and no, it's just not the nostalgia kicking in.
More magical, thats kinda hard to discribe, but i would put it as "adventure". Newer ones feel like youre geting send from place to place. Not that it did not happen (FF7 is the best example), but it didnt FEEL that way.

Honestly, probably new IPs. We still get a lot of great JRPGs, but they're all part of long running franchises.

Also, bring back SRPGs.
A+. I kinda felt that Radiant Historia was overhyped. Looking back: its a really great game, and was fresh, with a fresh setting, that only lacked in the diversity of locations, since you replayed a lot of them so ofthen.

Pre rendered backgrounds
Yeah. A more focused scale, but at the same time the feel of a huge world. Midgar , Estar, Lindblum, all of those places felt huge... but had only maybe 10 screens each.
With Prerendered backgrounds you can imply way more than you could realistically make in an interactive town.
I think experimentations with combat systems are one of the better things happening with the genre. I know, old turn-based combat has a lot of fans, but the vast majority of games tended to get repetitive fairly quickly because there was a lot of encounters and not much depth to combat.
Good Turn Based Combat has the potential to be a puzzle, and to have strategy. Old JRPGs to fast became "just moping the floor" with the same view strong attacks, and ofthen underused elements (sstatus effects on enemies? useless in most cases. FF8 had a solid use, but if you can expect attacks to miss 2/3 times, why even waste it. Octopath was greath, sometimes poison did make a bigger difference than atacking normally, and buffs/debuffs where essential to not need to overgrind)

Im more pissed about bad action rpgs. I know, not every ARPG can be kingdome hearts, but coming from KH and Spectacle Fighters (DMC, Bayonetta, Tales of in parts (Symphonia felt like a Beat M up in places) most Action RPGs just dont have a good feel when fighting, and after a while im thinking i would prefere to chose attacks rather have janky action. Exception: normal attacks. Looking @ Dragon Quest and the free roam mode: being able to attack normally would be nice, and doing other stuff in the menu.

Towns are the big thing for me. I get why it's more challenging to pull off nowadays, but it really ruins the sense of adventure not being able to go into buildings or having settlements that are a straight line.
Side content. Again, it's become more common, but it's still a far cry off from entire characters being optional. I get why that isn't the case (you ain't gonna spend millions on mocap and voicing for a character some players might not even meet) but with smaller scale JRPGs they should bring it back.
Yeah, the feel of towns is gone. They where smaler, they needed to show you what makes them distinct in a clear way.

I think what I miss the most is the tone.

It had a kind of naiveté back in the day which was pretty nice.

Nowadays it's all pretty grim stories with ton of otaku pandering "fanservice" on top 🤷‍♀️

A few games still manage to instill that "feeling of adventure" and stuff, but they're few and far between and are arguably rarer than they were 20 years ago.
You had dark elements, but its less "edgy", and was more optimistic than now. Even FF6, with its End of the world second half.

  • often it feels like the proportion of cutscenes and gameplay is way off, to many cutscenes.
  • Dungeons. I want dungeons with maps and different ways and stuff to do outside of battling.
  • Less bombastic music, more melodic.
  • <50h games. Maybe even <30h. Not interested to have to invest 100h in a game, most of it is filler
  • LESS FILLER. At least in the main path.
  • Less of those convoluted systems. I feel like every new RPG has 3-5 systems aditional to the core ones, and for every one you get a tutorial in the first view hours.

With all that said: the genre is far from dead. Octopath had exploring, had a good map, ahd a great battle system, a God tire soundtrack. And a Battle system that has so much potential in the future. Just the structure would need a rethinking.

Dragon Quest 11: im not a fan, because a) music (i find it grading for more than an hour, even the orchestral stuff), character design(just not a fan of Toriyama in this context), story (kinda oldschoolier than i like), but it has a lot to explore, a world(map) of some kind, a lot of options, has a great feel in the first city, etc etc...its made for fans of oldschool RPGs, you can feel it.
Nino Kuni (1, 2) had a worldmap, dont know if the games where good.
Xenoblade did some of this stuff right. Im just really really not a fan of the huge amount of pandering and the Battle Systems that remind me more of MMO RPGS (not really turn based, not really action, and a lot of "cooldown" mechanics and meters)
 

Chopchop

Member
Oct 25, 2017
14,171
I miss playing through the games on your own time, and being able to talk it over with your friends without the conversation being affected by the internet endlessly spoiling or memeing the shit out of everything. You could go "holy shit, that happened!" to your friends without being told it was old news because every major streamer had already finished the game and was doing speedruns with a toothpick within 12 hours of release. Or you could say that you like some character without being flooded with spoilers about that character, or being told that the character is not meta.

Mindblowingly beautiful FMV as a 'reward' after a hard boss battle.

Another thing: Hidden party members. Nowadays making a character (fully fleshed with animation and dialogue) is expensive enough it makes no financial sense to just hide it from your players.
Yeah, that part sucks. Those party members are now either DLC (Javik, though ME isn't a JRPG) or limited/OP units in gacha games.
 

Heropon_

Member
Oct 31, 2017
342
I just miss looking at 2D spritework and filling in the details with my imagination. Now days all of the detail is just there, so you just take in exactly what you're given rather than interpreting the artist's work.

A lot of people here shouldn't sleep on indie J-RPGs.

For turn-based lovers, Cosmic Star Heroine is an amazing game with an excellent fun combat system, great art direction and characters, and interesting story.

For action J-RPGs, CrossCode is simply one of the greatest game of all time in my opinion. Great story and characters, lovely sprites, amazing dungeon and world map designs, and the combat is the perfect blend of fun and strategy with a lot of diversity.

There are many others, these two are just the best examples in my opinion.