Turn-based combat. Being able to control a full party of characters. Meaningful side content. Days when games weren't just transparent fronts for weird otaku fetish bullshit.
Basically JRPGs are just categorically worse in the current era. Aside from graphics they don't do anything better.
Pretty much everything from the snes era.
More focus on gamplay
Barely any cutscenes
Far less in game sexualisation, especially of underaged girls
While more subjective, the midi music generally felt more "imaginative".
Smaller budgets, so less time wasted on 4K images of food or scenes you see once
More turn based games
Etc
I'm a turn based fan and yeah, the majority of Jrpgs over the last decade and a bit just have been a downgrade to this era. Would have been excellent to see more focus on snes tier Jrpgs from the major devs
I think experimentations with combat systems are one of the better things happening with the genre. I know, old turn-based combat has a lot of fans, but the vast majority of games tended to get repetitive fairly quickly because there was a lot of encounters and not much depth to combat.
Yea, this. A little bit I can tolerate, but at some point it's straight up embarrassing.I miss the days when most JRPGs weren't filled to the brim with otaku pandering fanservice
More than anything I'm just bummed that so many 90s and 00s-era JRPGs are stuck on their platforms and haven't been ported or remastered on anything recent.
Yeah, Fire Emblem has turned me off greatly with the avatar creation and wish fulfillment fantasies.SRPGs without dating sim elements. And with a more grounded tone. Crazy to see there's no market for something like the original FFT or Tactics Ogre. Or Fire Emblem.
I miss the days when most JRPGs weren't filled to the brim with otaku pandering fanservice
People argue the old games were not necessarily writing masterpieces, but they were sure far better than having nothing but waifus who fall deeply in love with each other after spending a couple of turns together. And time traveling children.Yeah, Fire Emblem has turned me off greatly with the avatar creation and wish fulfillment fantasies.
Being an attractive (wo)man who can have a romantic relationship with just about anyone of the opposite sex is such a baffling decision, since the development staff need to accomodate that. Instead of spending time and energy to build an interesting world with history, politics and power vacuums, I feel like they're more preoccupied with coming up with vapid reasons to marry and have children. "Oh, you like x, I like x too!" Three support conversations and a time skip later, here are a bunch of new characters you don't give a shit about to wage a new war.
And it's always comical how your avatar has a special ability only they have but they're suffering from memory loss and later on they get corrupted by some evil force. The writers probably think it's some great plot twist instead of predictable drivel.
The sexualized character design doesn't help either.
I don't think Atlus is at a better place when they were in the 00s tbh, not as far as their output goes anyway. People love P5 and that's cool, but their new output consists of what, two SMTs, Wii U spin-off of Fire Emblem and a couple of DS ports? They had Nocturne, Digital Devil Saga, Persona, Devil Summoner and tons of smaller games in the mid 00s.Nah, not really. You gotta move on at some point. I think Atlus is good as prime SquareEnix anyway.
I have no idea what JRPGs you guys are playing that have all this fanservice that wasn't there before. I can only think of the Atelier games which sort of look like the kind to have fanservice. But otherwise i just don't know.
Yeah, that most of anything.I miss the days when most JRPGs weren't filled to the brim with otaku pandering fanservice
Turn-based combat. Being able to control a full party of characters. Meaningful side content. Days when games weren't just transparent fronts for weird otaku fetish bullshit.
Basically JRPGs are just categorically worse in the current era. Aside from graphics they don't do anything better.
I miss the days when most JRPGs weren't filled to the brim with otaku pandering fanservice
I don't know, I've started to play Grandia for the first time yesterday and it feels distinctly different from the modern JRPGs. It just has more heart.
Yeah. It's part of the reason why it's become more mainstream rather than a niche series. It would have been dead otherwise.
I don't really know what that means though. "Heart." That could mean anything, it could mean nothing. Maybe you like the classic aesthetic and design which is fine. Of course there are differences. I just never felt like modern JRPGs are lacking in comparison.I don't know, I've started to play Grandia for the first time yesterday and it feels distinctly different from the modern JRPGs. It just has more heart.